
UCSC 2020 | Producer, Artist/Animator, and Gameplay Programmer @ShatterPointGS | Lover of Many Things | He/Him
Joined July 2020
- Tweets24
- Following41
- Followers22
- Likes34
Ryan Santiago retweeted
Hey everyone! It's been a while since we last updated, but we wanted to give you a peek at what we've been working on. In the coming months, we aim to have a weekly post showcasing new content and maybe... a new character? #indiegame #indiedev #fightinggames #FGC #animation
Ryan Santiago retweeted
Blitz Dash: Press a direction while inputting a Blitz Cancel in the air to dash in that direction. All characters, even those who can't air dash normally, can perform a Blitz Dash. #indiegame #indiedev #fightinggames #FGC #animefighters #animation
Ryan Santiago retweeted
Extend Blitz(Yellow+): Hold the input after performing a Blitz Cancel to spend a second Resolve and emit a wave that deals unscaled hitstun, opening up combo routes not normally possible! #indiegame #indiedev #fightinggames #FGC #animefighters #animation
Ryan Santiago retweeted
Focus Blitz (Blue): Blitz Cancelling while in neutral emits a wave that slows opponents the LONGEST of all Blitz Cancel types. During Focus, ANY attack will ignore Resolve and count as a counter hit!
#indiegame #indiedev #fightinggames #FGC #animefighters
Ryan Santiago retweeted
Intercept Blitz (Pink): Blitz Cancelling while guarding emits a shockwave that blows the opponent back and turns the offensive tide. It can be punished if blocked though, so use with caution!
#indiegame #indiedev #fightinggames #FGC #animefighters #animation
Ryan Santiago retweeted
This kind of mentally worries me for the future of fighting games. Companys try to appeal to this audience bcus they buy the games, but FG's shouldn't be toned down so casuals can do cool shit, they should be made more accessible so casuals would want to learn to do cool shit.
Ryan Santiago retweeted
Shatter is another attack property that bypasses the super armor granted by Resolve. Getting hit by a Shatter attack while super armor is active will deplete your Resolve meter and leave you vulnerable to further attacks!
#indiegame #indiedev #fightinggames #FGC #animefighters
Ryan Santiago retweeted
Pierce is an attack property that bypasses the super armor granted by Resolve. Every character has access to a universal Pierce attack, but other moves with the Pierce property will vary per character.
#indiegame #indiedev #fightinggames #FGC #animefighters
Ryan Santiago retweeted
Next we'll be going over the mechanics of the BreakThrough system and the changes therein. Please bear with us...
#indiegame #indiedev #fightinggames #FGC #animefighters #animation
Ryan Santiago retweeted
3D also gave us more freedom with the camera, allowing for dynamic angles and cinematic close-ups on the characters. #indiegame #indiedev #fightinggames #FGC #animefighters #animation
Ryan Santiago retweeted
To start, the transition from 2D sprites to 3D models has allowed us to push the envelope of character animation quality, all the while maintaining the appearance of 2D. #indiegame #indiedev #fightinggames #FGC #animefighters #animation
Ryan Santiago retweeted
So...Some things have changed in #BreakThrough .
#indiegame #indiedev #FGC #animefighters #animation
Ryan Santiago retweeted
Following months of interviews with developers from across three different, highly prestigious indie studios, here’s our investigation into the emotional abuse employees have been suffering at the hands of their founders.
youtube.com/watch?v=xDPzZkx0…
Ryan Santiago retweeted
Hey everyone! It's been a while. We're not dead. We've just been busy and we think it's time to start showing what we've been up to. More info to come. Stay tuned! #indiegame #indiedev #FGC #anime
Ryan Santiago retweeted
Your daily reminder that a third of any and all sales of the Dragon Quest franchise go to directly funding campaigns to erase and rewrite the history of these warcrimes. yahoo.com/news/harvard-profe…
Ryan Santiago retweeted
Great to see lots of passionate #SNKRollback fans! You will be happy to hear that we have been working hard on an internal rollback solution for KOF XV from early in the dev cycle. There is still a lot of work remaining so we can't make any promises yet, but please be patient!
Ryan Santiago retweeted
What WONT be shown tomorrow. Switch Pro. Metroid Prime 4. Sora in Smash Bros. That forgotten Nintendo IP you keep secretly hoping will get a revival. Call of Duty.











