
ALT We had been working on improving the sound accessibility since Street Fighter V, and after consulting with the sound director, we decided to challenge ourselves as much as possible,” Nakayama and the sound design team explain. “The main reason for this was because of a letter I received from a young player from England. He wrote, ‘The sound effects in Street Fighter V are well done, and I am happy to be able to play the game with just the sounds. However, the same sound effects are used for both forward and backward jump, so it can be difficult to grasp the location of the character.’ After receiving this letter, we immediately changed the sound effects. This one letter became a big reason for us to want to make it better in Street Fighter 6.”
































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