Access Technology Specialist with Vision Australia. Award-winning Psychological Science and Sociology student. Ex-games industry. Follower of Jesus.

Boonwurrung / Melbourne
Joined November 2019
I’m writing about games again. Art as observation. screentear.net
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Well, I’ll be… This thing is still on.
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Welcome back, Geralt, Yen & Ciri. I've missed you. (You too, Jaskier & Yarpen!)
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I get to play with this block coding system for kids who are blind or have low vision. Barely two weeks in and I love my new job. codejumper.com/
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✨We're hiring ✨ There's a number of senior roles available on our team. We offer a four day workweek, remote work options, and a monthly wellbeing stipend.🌻 🌿Lead Product Manager 🌿Senior Producer 🌿Senior Game Designer
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Just received HDs on both of my final assessments for Design Thinking and Digital Innovation, an elective course subject that I chose from the InfoTech degree. It's always a relief when the grade is in the bag.
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June 19, 1983: 40 years ago, the Dragon's Lair arcade game was released. #80s Featuring the animation of Don Bluth, it was the 1st game to cost 50 cents.
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Feedback matters, some of the biggest leaps forward have come from the words of a single player. #gamedev #accessibility
In our WIRED interview, Takayuki Nakayama, discusses creating accessible and inclusive games through control schemes and visual accessibility settings, and talk about his hopes for the future of the genre. wired.trib.al/5DdH5oY
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Phenomenal first week at Vision Australia. I couldn’t have asked for better.
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Accessibility matters. Whether you're blind, deaf/Deaf/HoH, physically disabled, neurodivergent, or just temporarily injured--you deserve games you can play. Period. 🎮👩‍🦽🦮👩‍🦯 #accessibility #disability #neurodivergent #autism gamespot.com/articles/2023-a…
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First day of work at Vision Australia and I already know I’m going to love it here.
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That Mortal Kombat 1 trailer is so crunchy it may as well be a breakfast cereal.
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No doubt about it: Spiderverse sets the standard (again).
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Now, this sounds promising! #Accessibility (I'm also assuming someone has already done a #VisionPro version of the Ready Player One movie poster... because, besides accessibility, that's all I kept thinking about.)
So was looking at a few videos and docs that Apple posted for its developers about the #visionOS and development for the #VisionPro. It does seem like accessibility is a big part of the design. Basically, a lot of what Apple has is there, plus a few new things for Spatial #WWDC23
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An accessible tools project by @bridgetacasey. "I attended a panel on accessibility in games at EGX 2022, where one of the topics of discussion was the lack of blind accessibility options like screen reader support within popular game engines." #ADGS2023 abertay.ac.uk/abertay-digita…
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Today, I was excited to officially accept (in writing) a full-time position as an Access Technology Specialist with Vision Australia, starting in a couple of weeks. The journey continues!
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If you thought Citadel season one was going to go out with a whimper, think again: despite the constant time jumping, ep six hit hard when it counted most. I'm now totally on board with the "Citadel spyverse" and cannot wait for different stories from all over the world.
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Between the Atari 2600 and this, I’m going to succumb to nostalgia-fuelled “adult” Lego, aren’t I? @DaveMilbo?
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This is one of the coolest, most ‘me’ things I’ve ever written. My little love letter to Bratz 🥰💖💅🏼
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