Associate Art Director @UbiMassive. https://xitter.cf/t.co/wj5BKh56fN My opinions are my own.

Malmo Sweden
Joined March 2009
Yo everyone! Bit of a passion project here! I like game dev knowledge. Ive been building a place for it! Can read more about it in my patreon post but ill link it here too! gamedevcodex.io/ patreon.com/Dinusty/posts/ga…
1
7
18
951
Jeremy Estrellado retweeted
NEEDS TO GO HIGHER GIVE REMEDY ALL THE LOVE THEY DESERVE
Thank you for the support ❤️ For playing, sharing, and being a part of the community. #CONTROLResonant
1
3
41
905
Jeremy Estrellado retweeted
Been helping some friends with a little game on the side. Did some env work for them. Very stylized, which was a challenge for me. But yeah, check a look! youtube.com/watch?v=u38Z4l6e…
1
1
12
397
Jeremy Estrellado retweeted
Fyr Baker 1.0 is out! A texture baking addon for Blender with its own GPU baking engine. High to low poly bakes, much faster than Blender's built-in baker, and no exporting to another app just to bake. fyrplugins.com/baker #b3d #blender #gamedev
11
30
7
332
41,481
Jeremy Estrellado retweeted
I made a short film for OpenPBR support across Substance 3D. One gold material breaks into flakes and bokeh, then settles into an OpenPBR structure. ArtStation: artstation.com/artwork/mOAlQ… Behance: behance.net/gallery/25649763…
2
16
632
Jeremy Estrellado retweeted
Sign-ups for The Division 2: Survivors Test Program are live! Register for a chance to try the high-stakes extraction shooter expansion early and share feedback to help shape the experience. ❄️ Register now: thedivision2.com/register register.ubisoft.com/tctd2-s…
27
95
14
474
32,234
Jeremy Estrellado retweeted
Massive Entertainment is becoming the global label for Tom Clancy's The Division, Ghost Recon, Splinter Cell, alongside new original IP including March of Giants. Starting today, development teams responsible for these franchises in Sweden, Montréal, Paris, and Toronto will operate under the Massive Entertainment brand, bringing together their creative and technology expertise to shape its future - while remaining part of Ubisoft, which publishes and distributes all games developed under the Massive Entertainment brand. Learn more here: ubi.li/K5VAT
198
491
130
3,816
327,801
Jeremy Estrellado retweeted
I don't know how but Into The Wind have somehow become the top spot in popular at Indie Games Hub at 1.7Mil views :D Thanks you guys for all the interest you've been showing! <3 Here is the trailer: youtube.com/watch?v=1jIytCTG… #IntoTheWindGame #IndieGames #GameDev #Gaming
6
6
1
76
3,491
Jeremy Estrellado retweeted
When a game studio ships a solid game, it creates TWO valuable products: 1. A solid game. 2. The team that spent years learning how to work together make a game. Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.
43
505
11
4,292
79,264
Jeremy Estrellado retweeted
If your modeling method has you relying on modifiers and non-destructive workflows, I *HIGHLY* recommend getting used to destructive modeling. Knowing how to get yourself out of any modeling jam is invaluable and will also improve your non-destructive results. S-tier knowledge.
24
19
7
446
18,520
Jeremy Estrellado retweeted
Let’s go over some more examples and talk about the easiest way to avoid waviness in @marmosetco Toolbag (spoiler: use the bevel shader).
Random thought for the day: sometimes a lil waviness in your normal map is actually a good thing. 🧵 ->
6
57
3
578
31,423
Jeremy Estrellado retweeted
aaaaaaaaaaa I'm so excited. Literally the thing that was putting me off from using Plasticity full time was the retopo process and this addon is bringing a tear to my eye 🥲
Finally managed to make a small demo of HC. STEP file is courtesy of @ThatNgonGuy If you brave enough, you can grab latest public alpha: github.com/polozad/hardcraft… and the docs: polozad.github.io/hardcraft-… Discord, videos, etc - maybe later:) #hardcraft #b3d #plasctity #blender
20
50
4
644
33,394
Jeremy Estrellado retweeted
#UE5Study Shader Tech - Material Functions, James Snell artstation.com/artwork/vbwXY… UEにないけどSD等にはあるアレソレをUEマテリアルで再現したり、UE標準ノードとほぼ等価な結果をより安く手に入れるHLSLコードやグラフ集。サンプルは全て動画付きで何するヤツなのかわかりやすい。有難し。
26
161
9,153
Going to be streaming blender learning on vanilla blender to help onboard people onto the software. It will be two hours long and I’m happy to take questions. See ya in 8pm utc dinustyempire.com twitch.tv/dinusty #b3d #blender #learning #art
6
20
1,260
Jeremy Estrellado retweeted
The games industry isn't crashing because of hardware shortage. We could like...make games that run on the hardware people already have ya know.
50
222
11
4,816
44,110
Jeremy Estrellado retweeted
Now, my entire collection of @Substance3D Designer nodes is available at an unbeatable price: COMPLETELY FREE! 🎉 And if you like them or find them useful, you can always leave a tip. ❤️ etereaestudios.com/resources…
5
72
2
610
31,701
Jeremy Estrellado retweeted
1000% recommend throwing your name in if you enjoy great people and an incredible game 🥰
We’re looking for a Community Developer for Tom Clancy’s The Division, where you’ll shape global community strategy, amplify player voices, and help build trusted relationships with players around the world. If you’re passionate about gaming, community engagement, and creating impactful player experiences, then click this link to apply: ubi.li/Zscr3 👈🔗
11
9
81
8,023
Jeremy Estrellado retweeted
DinCon speaker Alwyn Hunt from The Rookies gave us a great talk on fundamentals and training your artistic eye. Give it a watch if you missed it live! youtu.be/Ok93W6w9aV4 #gamedev #gameart #fundamentals #digitalartists
2
8
400
Jeremy Estrellado retweeted
Need an Environment Artist to level up the team? Look no further! Looking for work, in EU, on-site or remote! Let's talk 😁 artstation.com/jolanpiep Comfortable with Tech, non-destructive workflows in @Blender, @UnrealEngine, and @sidefx's Houdini. Worked on Saros at @Sony.
6
33
502
19,593