
Associate Art Director @UbiMassive. https://xitter.cf/t.co/wj5BKh56fN My opinions are my own.
Malmo Sweden
Joined March 2009
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- Following1.3K
- Followers5.1K
- Likes23.3K
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Yo everyone! Bit of a passion project here! I like game dev knowledge. Ive been building a place for it! Can read more about it in my patreon post but ill link it here too!
gamedevcodex.io/
patreon.com/Dinusty/posts/ga…
Jeremy Estrellado retweeted
NEEDS TO GO HIGHER GIVE REMEDY ALL THE LOVE THEY DESERVE
Thank you for the support ❤️ For playing, sharing, and being a part of the community.
#CONTROLResonant
Jeremy Estrellado retweeted
I had the pleasure to write a little article about my handpainted journey so far!
gamedevcodex.io/p/y4ofxc
Jeremy Estrellado retweeted
Been helping some friends with a little game on the side. Did some env work for them. Very stylized, which was a challenge for me. But yeah, check a look! youtube.com/watch?v=u38Z4l6e…
Fyr Baker 1.0 is out!
A texture baking addon for Blender with its own GPU baking engine. High to low poly bakes, much faster than Blender's built-in baker, and no exporting to another app just to bake.
fyrplugins.com/baker
#b3d #blender #gamedev
Jeremy Estrellado retweeted
I made a short film for OpenPBR support across Substance 3D. One gold material breaks into flakes and bokeh, then settles into an OpenPBR structure.
ArtStation: artstation.com/artwork/mOAlQ…
Behance: behance.net/gallery/25649763…
Jeremy Estrellado retweeted
Sign-ups for The Division 2: Survivors Test Program are live! Register for a chance to try the high-stakes extraction shooter expansion early and share feedback to help shape the experience. ❄️
Register now: thedivision2.com/register register.ubisoft.com/tctd2-s…
Jeremy Estrellado retweeted
Massive Entertainment is becoming the global label for Tom Clancy's The Division, Ghost Recon, Splinter Cell, alongside new original IP including March of Giants. Starting today, development teams responsible for these franchises in Sweden, Montréal, Paris, and Toronto will operate under the Massive Entertainment brand, bringing together their creative and technology expertise to shape its future - while remaining part of Ubisoft, which publishes and distributes all games developed under the Massive Entertainment brand.
Learn more here: ubi.li/K5VAT
Jeremy Estrellado retweeted
I don't know how but Into The Wind have somehow become the top spot in popular at Indie Games Hub at 1.7Mil views :D
Thanks you guys for all the interest you've been showing! <3
Here is the trailer:
youtube.com/watch?v=1jIytCTG…
#IntoTheWindGame #IndieGames #GameDev #Gaming
Jeremy Estrellado retweeted
Jeremy Estrellado retweeted
If your modeling method has you relying on modifiers and non-destructive workflows, I *HIGHLY* recommend getting used to destructive modeling.
Knowing how to get yourself out of any modeling jam is invaluable and will also improve your non-destructive results. S-tier knowledge.
Jeremy Estrellado retweeted
Let’s go over some more examples and talk about the easiest way to avoid waviness in @marmosetco Toolbag (spoiler: use the bevel shader).
Jeremy Estrellado retweeted
aaaaaaaaaaa I'm so excited. Literally the thing that was putting me off from using Plasticity full time was the retopo process and this addon is bringing a tear to my eye 🥲
Finally managed to make a small demo of HC.
STEP file is courtesy of @ThatNgonGuy
If you brave enough, you can grab latest public alpha: github.com/polozad/hardcraft…
and the docs:
polozad.github.io/hardcraft-…
Discord, videos, etc - maybe later:)
#hardcraft #b3d #plasctity #blender
Jeremy Estrellado retweeted
#UE5Study
Shader Tech - Material Functions, James Snell
artstation.com/artwork/vbwXY…
UEにないけどSD等にはあるアレソレをUEマテリアルで再現したり、UE標準ノードとほぼ等価な結果をより安く手に入れるHLSLコードやグラフ集。サンプルは全て動画付きで何するヤツなのかわかりやすい。有難し。
Going to be streaming blender learning on vanilla blender to help onboard people onto the software. It will be two hours long and I’m happy to take questions. See ya in 8pm utc
dinustyempire.com
twitch.tv/dinusty
#b3d #blender #learning #art
Jeremy Estrellado retweeted
The games industry isn't crashing because of hardware shortage. We could like...make games that run on the hardware people already have ya know.
Jeremy Estrellado retweeted
Now, my entire collection of @Substance3D Designer nodes is available at an unbeatable price: COMPLETELY FREE! 🎉
And if you like them or find them useful, you can always leave a tip. ❤️
etereaestudios.com/resources…
Jeremy Estrellado retweeted
1000% recommend throwing your name in if you enjoy great people and an incredible game 🥰
We’re looking for a Community Developer for Tom Clancy’s The Division, where you’ll shape global community strategy, amplify player voices, and help build trusted relationships with players around the world. If you’re passionate about gaming, community engagement, and creating impactful player experiences, then click this link to apply: ubi.li/Zscr3 👈🔗
Jeremy Estrellado retweeted
DinCon speaker Alwyn Hunt from The Rookies gave us a great talk on fundamentals and training your artistic eye. Give it a watch if you missed it live!
youtu.be/Ok93W6w9aV4
#gamedev #gameart #fundamentals #digitalartists
Jeremy Estrellado retweeted
Need an Environment Artist to level up the team? Look no further! Looking for work, in EU, on-site or remote! Let's talk 😁 artstation.com/jolanpiep
Comfortable with Tech, non-destructive workflows in @Blender, @UnrealEngine, and @sidefx's Houdini. Worked on Saros at @Sony.




























