Wishlist on STEAM | https://xitter.cf/t.co/J0mK99vOEW Discord | https://xitter.cf/t.co/AmpCcgwoPl Survival game by @RomainUE5

France
Joined January 2021
Honored to be talking at Game Camp in Lille next week about solo developing a game with @FrenchMickael from Epic Games & @MathieuGamedev from Headlight Studio, developing @RootedTheGame ! Excited to participate, hear and share stories with people from other studios!
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It's been a long time since my last update for Derelicts! I've quit my job last year and partnered up with a longtime friend. We're now fulltime working on the game, slowly laying each brick to get the mechanics right. I'll make a longer post soon to explain where we're at! 🔥
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Hello everyone! I hope you're all doing well. I just posted a catch up video on YT as a July dev log. This was long overdue to explain what I've been working on in the past months and to show some sneak peeks of the game on my test map! Enjoy! Romain youtu.be/ExDvLoNDHCw
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After a lot of tweaking, the tree chopping finally feels more organic: - Performant chop effect - Random debris on axe impact + debris falling from the top. - Shaking branches and leaves on fall impact + dust and floating leaves - Impactful sound (impacts, crackling after hit..)
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Optimizing a game is such a pain but it's so worth it in the long run. Recently, I've worked with a friend to reduce the number of textures for the wooden buildings from 48 to basically 3. It looks even better than the original models This is the kind of stuff saving your VRAM!
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Calm before the storm. Video for the tornado coming soon. 🌪️
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In Derelicts, exploration and curiosity is what will reward you. I want players to be happy to find hidden entrances or items. So in Derelicts: - You don't start with a map. - You will never know where you are on the map. - You will never have objectives indicated on the map.
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