Meta harness creator and agentic looper

Barcelona, Spain
Joined May 2010
Lee Higgins retweeted
I've wanted to make this game for almost a decade. After years of building it, breaking it, losing it, redoing it several times, and even abandoning it entirely, the free demo is out on Steam. Very cool! You're an armored bulldozer against a whole town who is out to get you, from the local police to the National Guard. Lots of destruction and explosions. It would mean the world to me if you tried it. Thanks!
145
319
80
2,181
78,439
Lee Higgins retweeted
When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
976
1,645
395
18,791
1,605,792
Lee Higgins retweeted
SpaceX has used thrusters to position spacecraft for decades. Making them work in a vehicle instead of a vacuum took all-new hardware & controls. Every usable void in the car is packed with Carbon Fiber Overwrapped Pressure Vessels (COPVs) More compressed gas on board = more flight time
343
1,720
221
21,120
1,195,574
🚨 BOMBAZO: ¡España planea aprobar el Tesla FSD (Supervisado) este 30 de junio! 🇪🇸⚡️ Tras probarlo desde noviembre con una flota de hasta 30 coches y recorrer más de 80.000 km SIN incidentes, el despliegue es inminente. El futuro ya está aquí. 🤯
Readers added context they thought people might want to know
El FSD de Tesla en España está autorizado solo para pruebas con 30 vehículos hasta noviembre de 2027, no para uso comercial por parte de clientes. No existe anuncio oficial de aprobación para el 30 de junio. dgt.es/muevete-con-se… tesla.com/es_es/fsd
89
357
49
3,013
263,210
Lee Higgins retweeted
Cross-platform GPU access for Dart/Flutter github.com/dartgfx/gpux: 👇 ✅Low-level GPU rendering, no Flutter engine needed. ✅Compute Shaders for image processing (blur, etc.) → 100x faster than CPU Sample: github.com/dartgfx/gpux-samp… Demo with 3d model: dartgfx.github.io/gpux-sampl…
8
27
3
153
9,677
Lee Higgins retweeted
Meet Gemma 4! Purpose-built for advanced reasoning and agentic workflows on the hardware you own, and released under an Apache 2.0 license. We listened to invaluable community feedback in developing these models. Here is what makes Gemma 4 our most capable open models yet: 👇
164
809
210
7,018
630,422
Introducing TurboQuant: Our new compression algorithm that reduces LLM key-value cache memory by at least 6x and delivers up to 8x speedup, all with zero accuracy loss, redefining AI efficiency. Read the blog to learn how it achieves these results: goo.gle/4bsq2qI
988
5,617
2,415
38,342
19,454,618
Lee Higgins retweeted
Today, we’re introducing Forge, a system for enterprises to build frontier-grade AI models grounded in their proprietary knowledge. 🌎 Forge bridges the gap between generic AI and enterprise-specific needs. Instead of relying on broad, public data, organizations can train models that understand their internal context embedded within systems, workflows, and policies, aligning AI with their unique operations. We have already partnered with world-leading organizations, like ASML, DSO National Laboratories Singapore, Ericsson, European Space Agency, Home Team Science and Technology Agency (HTX) Singapore and Reply to train models on the proprietary data that powers their most complex systems and future-defining technologies.
74
357
54
2,607
450,504
Anthropic just launched Anthropic Academy Totally free — 13+ official courses, complete with certificates, and zero subscription required. Some highlights: → Claude 101 (perfect starting point) → Claude Code in Action → Building with the Claude API (seriously in-depth, 8+ hours of content) → Intro to MCP + Advanced MCP → Agent Skills → Claude on AWS Bedrock & Google Vertex AI anthropic.skilljar.com/
178
1,411
122
13,072
4,224,153
Lee Higgins retweeted
New in Widget Previews: Flutter Inspector support! 🧐 Flutter 3.41 brings access to an embedded Flutter Inspector instance in the Widget Preview environment, making it easy to inspect layouts and the state of previewed widgets.
3
34
4
221
8,700
Folks, I'm looking for @openclaw maintainers. If you love open source, have experience with running larger projects, are security minded and want to help, drop me an email. github.com/openclaw/openclaw…
336
458
75
6,207
441,102
Lee Higgins retweeted
GPT-5.2 derived a new result in theoretical physics. We’re releasing the result in a preprint with researchers from @the_IAS, @VanderbiltU, @Cambridge_Uni, and @Harvard. It shows that a gluon interaction many physicists expected would not occur can arise under specific conditions. openai.com/index/new-result-…
919
1,440
705
9,343
4,541,834
Lee Higgins retweeted
I've been saying that the Moon was a more obvious first step for a long time - if we can't figure out living on the moon we're not living on Mars. Starship works for both regardless.
For those unaware, SpaceX has already shifted focus to building a self-growing city on the Moon, as we can potentially achieve that in less than 10 years, whereas Mars would take 20+ years. The mission of SpaceX remains the same: extend consciousness and life as we know it to the stars. It is only possible to travel to Mars when the planets align every 26 months (six month trip time), whereas we can launch to the Moon every 10 days (2 day trip time). This means we can iterate much faster to complete a Moon city than a Mars city. That said, SpaceX will also strive to build a Mars city and begin doing so in about 5 to 7 years, but the overriding priority is securing the future of civilization and the Moon is faster.
129
49
9
1,988
69,086
Lee Higgins retweeted
huge news for Flutter, Xiaomi is rewriting their system apps with Flutter "The Flutter engine will unify UI rendering and logic structure, replacing the fragmented architecture based on Java/Kotlin. This refactoring will be fully rolled out as HyperOS 4 progresses."
14
58
9
618
54,943
Lee Higgins retweeted
Claude
@claudeaiFeb 5
Introducing Claude Opus 4.6. Our smartest model got an upgrade. Opus 4.6 plans more carefully, sustains agentic tasks for longer, operates reliably in massive codebases, and catches its own mistakes. It’s also our first Opus-class model with 1M token context in beta.
1,657
4,631
2,896
38,684
10,625,245
Do I have anyone from GitHub in my timeline who could help me get my account on GitHub back? It was snatched by crypto scammers.
116
69
61
2,358
339,929
Lee Higgins retweeted
Every time we've made it easier to write software, we've ended up writing exponentially more of it. When high-level languages replaced assembly, programmers didn't write less code - they wrote orders of magnitude more, tackling problems that would have been economically impossible before. When frameworks abstracted away the plumbing, we didn't reduce our output - we built more ambitious applications. When cloud platforms eliminated infrastructure management, we didn't scale back - we spun up services for use cases that never would have justified a server room. @levie recently articulated why this pattern is about to repeat itself at a scale we haven't seen before, using Jevons Paradox as the frame. The argument resonates because it's playing out in real-time in our developer tools. The initial question everyone asks is "will this replace developers?" but just watch what actually happens. Teams that adopt these tools don't always shrink their engineering headcount - they expand their product surface area. The three-person startup that could only maintain one product now maintains four. The enterprise team that could only experiment with two approaches now tries seven. The constraint being removed isn't competence but it's the activation energy required to start something new. Think about that internal tool you've been putting off because "it would take someone two weeks and we can't spare anyone"? Now it takes three hours. That refactoring you've been deferring because the risk/reward math didn't work? The math just changed. This matters because software engineers are uniquely positioned to understand what's coming. We've seen this movie before, just in smaller domains. Every abstraction layer - from assembly to C to Python to frameworks to low-code - followed the same pattern. Each one was supposed to mean we'd need fewer developers. Each one instead enabled us to build more software. Here's the part that deserves more attention imo: the barrier being lowered isn't just about writing code faster. It's about the types of problems that become economically viable to solve with software. Think about all the internal tools that don't exist at your company. Not because no one thought of them, but because the ROI calculation never cleared the bar. The custom dashboard that would make one team 10% more efficient but would take a week to build. The data pipeline that would unlock insights but requires specialized knowledge. The integration that would smooth a workflow but touches three different systems. These aren't failing the cost-benefit analysis because the benefit is low - they're failing because the cost is high. Lower that cost by "10x", and suddenly you have an explosion of viable projects. This is exactly what's happening with AI-assisted development, and it's going to be more dramatic than previous transitions because we're making previously "impossible" work possible. The second-order effects get really interesting when you consider that every new tool creates demand for more tools. When we made it easier to build web applications, we didn't just get more web applications - we got an entire ecosystem of monitoring tools, deployment platforms, debugging tools, and testing frameworks. Each of these spawned their own ecosystems. The compounding effect is nonlinear. Now apply this logic to every domain where we're lowering the barrier to entry. Every new capability unlocked creates demand for supporting capabilities. Every workflow that becomes tractable creates demand for adjacent workflows. The surface area of what's economically viable expands in all directions. For engineers specifically, this changes the calculus of what we choose to work on. Right now, we're trained to be incredibly selective about what we build because our time is the scarce resource. But when the cost of building drops dramatically, the limiting factor becomes imagination, "taste" and judgment, not implementation capacity. The skill shifts from "what can I build given my constraints?" to "what should we build given that constraints have in some ways been evaporated?" The meta-point here is that we keep making the same prediction error. Every time we make something more efficient, we predict it will mean less of that thing. But efficiency improvements don't reduce demand - they reveal latent demand that was previously uneconomic to address. Coal. Computing. Cloud infrastructure. And now, knowledge work. The pattern is so consistent that the burden of proof should shift. Instead of asking "will AI agents reduce the need for human knowledge workers?" we should be asking "what orders of magnitude increase in knowledge work output are we about to see?" For software engineers it's the same transition we've navigated successfully several times already. The developers who thrived weren't the ones who resisted higher-level abstractions; they were the ones who used those abstractions to build more ambitious systems. The same logic applies now, just at a larger scale. The real question is whether we're prepared for a world where the bottleneck shifts from "can we build this?" to "should we build this?" That's a fundamentally different problem space, and it requires fundamentally different skills. We're about to find out what happens when the cost of knowledge work drops by an order of magnitude. History suggests we (perhaps) won't do less work - we'll discover we've been massively under-investing in knowledge work because it was too expensive to do all the things that were actually worth doing. The paradox isn't that efficiency creates abundance. The paradox is that we keep being surprised by it.
123
609
144
3,260
558,005
Lee Higgins retweeted
This has been said a thousand times before, but allow me to add my own voice: the era of humans writing code is over. Disturbing for those of us who identify as SWEs, but no less true. That's not to say SWEs don't have work to do, but writing syntax directly is not it.
929
2,647
1,363
19,681
7,337,425
ben’s main point is that there hasn’t been much improvement since gpt 4 almost 3 years ago. so reasoning models, agents like deep research, compute use, cc controlling your computer, no real improvement… he also confuses a small number of people with mental health problems as meaning gpt4 is preferred to gpt5. i’m sorry but if you’re thinking, “oh yah good point benny”, to any of this — you need to wake up.
Honestly, Ben Affleck actually knowing AI and the landscape caught me off guard, but as a writer, makes sense. Great takes across the board.
142
19
9
564
124,632