Entrañable ente no binario 👽 retweeted
Francia en llamas
Barcelona y Madrid en plena manifestación
mientras tanto en Zaragoza:
Entrañable ente no binario 👽 retweeted
Los gringos son esclavos. Les parece bien que su presidente sea un pedófilo, que sus hijos mueran en tiroteos sin que nadie haga nada y que sus impuestos vayan a matar niños extranjeros en vez de tener sanidad pública; y aun por encima te llamarán de todo si a ti te parece mal
Replying to @zke_soso
Nope. Actually we burned down:
- The Ministry of Education
- The Ministry of Economy
- The Municipality of Tirana (the city Hall)
- 32 bank filial
- 3 other financial institutions
Also closed the Israeli Embassy.
Entrañable ente no binario 👽 retweeted
no soy gay, pero las ganas de inseminarte son más fuertes que las ganas de estudiar, comer, y trabajar.
no sabes como te agarro, te desnudo, y hago de ti un manuscrito, un poema perdido escrito con la tinta de mis dedos, remarcando con mucha tinta cuánto te amo
Entrañable ente no binario 👽 retweeted
Rivals is sex appeal for people who wanna have sex
Deadlock is sex appeal for people who fuck NASTYYYY
Entrañable ente no binario 👽 retweeted
PUT THE EYE BAGS BACK YOSHI AND NO ONE HAS TO GET HURT #NurseHarrow
So it looks like yoshi has gone on a rampage with the latest #deadlock hero drop.
Here's everything I could find including the harrow change...
• 𝗩𝗶𝗼𝗹𝗲𝘁 - 𝗦𝗸𝗲𝘁𝗰𝗵 𝗿𝗲𝘄𝗮𝗿𝗱𝘀 #violet
Her new sketches add the following stats based on a hero's class:
Brawler (bebop): +20 max health
Mystic (dynamo): +3 base spirit
Marksman (holliday): +4 percentage points to weapon damage
The health and spirit bonuses are added before other percentage bonuses so a x1.2 max health multi will make that a +24 bonus for health.
Assassin (lash): Adds about 0.2 m/s to the flat movement speed pool, the pool has diminishing returns, for example with another 1 m/s flat bonus in that pool the sketch would only add 0.183 m/s before later modifiers.
• 𝗗𝗮𝗻𝗻𝘆 - 𝗖𝗹𝗼𝘀𝗲 𝘁𝗵𝗲 𝗗𝗲𝗮𝗹 #deadmandanny
His ult's startup and grabbed target effects are now explicitly marked as unable to be purged. This doesn't mean he's immune to stuns/silences/ect
• 𝗦𝗼𝗹𝗼𝗺𝗼𝗻 - 𝗞𝗶𝗻𝗴𝘀𝗶𝗱𝗲 𝗞𝗻𝗶𝗴𝗵𝘁 𝗰𝗼𝗻𝘁𝗿𝗼𝗹𝘀 #solomon
His tooltip for kingside knight now tells you to reactivate the ability to move when you self cast it. The ADS instructions remain for moving the piece.
• 𝗤𝘂𝗶𝗰𝗸𝗯𝘂𝘆 - 𝘀𝗹𝗼𝘁 𝘄𝗮𝗿𝗻𝗶𝗻𝗴𝘀
Quickbuy adds clearer "Slots Full" and "Slots Locked" warnings with red highlighting and an animated warning in the shop.
• 𝗨𝗻𝘀𝗽𝗲𝗻𝘁 𝘀𝗼𝘂𝗹𝘀 𝗿𝗲𝗺𝗶𝗻𝗱𝗲𝗿
Your soul total now pulses and quickbuy bounces when you bank 7000 souls or more by default.
• 𝗕𝘂𝗿𝘀𝘁 𝗙𝗶𝗿𝗲 - 𝘁𝗼𝗼𝗹𝘁𝗶𝗽
Burst fire's tooltip now says it's fire rate and move speed bonus triggers when a bullet hits "a hero" instead of "an enemy hero". This COULD be linked to harrows healing needle ability meaning burst fire COULD be procced by her healing needles on allies.
• 𝗠𝗮𝗽 𝗻𝗲𝘂𝘁𝗿𝗮𝗹 𝗲𝗻𝗲𝗺𝗶𝗲𝘀
Five midtown neutral spawn points now use Past Dues I/II instead of Gutter Ghoul I/II. Four Past Dues I and one Past Dues II. Their positions remain the same.
• 𝗛𝗮𝗿𝗿𝗼𝘄 #nurseharrow
So the big one...
Her HUD files now add a needle crosshair texture, a leech unit indicator icon and a "healing needles" status label. This LIKELY suggests her healing bullets are an ability based thing during a timer which would be supported by the coloured fluid in the syringe changing while it's active.
Headhunter now also has a reward path to proc the healing and speed when you hit a headshot on an ally with and a specially flagged non-damaging bullet. While NOT confirmed this likely means harrows healing bullets.
Her files also now add a red, pulsing HUD style for a "leech-eating" state.
The old "revival-target" minimap reference has new been replaced with a leech reference. This removes links to the revival and LIKELY means no revival and that it was a fake path added to steer data miners.
A new bag animation mask called "eyeball_leeches" has been added.
The big one... Harrows face now has more pronounced lashes, lighter shading on the eyes, redder lips, and a darker beauty mark beside her mouth. Both the facial mesh and painted textures changed. Her glasses also have a sharper sharp. I have remade the image using better lighting, it lessens the change but its still there.
A new 5.9 second shop/menu animation has her holding the syringe upright while her coat and bag move.
Her model also got hitbox increases from 18 to 25, adding a bag hitbox, extra leg sections, and two cloak hitboxes.
Note: Unreleased content can still change. These are findings from Deadlock's files, anything can be changed at any point and may never be released.



















































