They're really working on anything BUT reverting the harrow changes ๐ญ #deadlock small hot fix.
โข Rem - Tag Along
The camera setup used while rem is attached in tag along has had 11 camera/pivot anchor postion and rotations adjusted. This likely clears up some issues with how the camera lines up while using it
Tiny little #deadlock patch, quite literally a nothing burger.
โข Street Brawl
Round 5's buy time drops from 65 -> 50 seconds (15 seconds shorter). Rounds 1-4 remain at 50 seconds still.
โข Troopers Zipline
Three models relating to the troopers zipline container changed (base, Amber, Sapphire). Their zipline attachment offsets changed
Base: Z -100 to +100
Amber/Sapphire: Z -100 to 0
The models also now explicitly include turning/look at settings. These are likely just an attachment/positioning fix.
That's literally it.
So it looks like yoshi has gone on a rampage with the latest #deadlock hero drop.
Here's everything I could find including the harrow change...
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐ฆ๐ธ๐ฒ๐๐ฐ๐ต ๐ฟ๐ฒ๐๐ฎ๐ฟ๐ฑ๐ #violet
Her new sketches add the following stats based on a hero's class:
Brawler (bebop): +20 max health
Mystic (dynamo): +3 base spirit
Marksman (holliday): +4 percentage points to weapon damage
The health and spirit bonuses are added before other percentage bonuses so a x1.2 max health multi will make that a +24 bonus for health.
Assassin (lash): Adds about 0.2 m/s to the flat movement speed pool, the pool has diminishing returns, for example with another 1 m/s flat bonus in that pool the sketch would only add 0.183 m/s before later modifiers.
โข ๐๐ฎ๐ป๐ป๐ - ๐๐น๐ผ๐๐ฒ ๐๐ต๐ฒ ๐๐ฒ๐ฎ๐น #deadmandanny
His ult's startup and grabbed target effects are now explicitly marked as unable to be purged. This doesn't mean he's immune to stuns/silences/ect
โข ๐ฆ๐ผ๐น๐ผ๐บ๐ผ๐ป - ๐๐ถ๐ป๐ด๐๐ถ๐ฑ๐ฒ ๐๐ป๐ถ๐ด๐ต๐ ๐ฐ๐ผ๐ป๐๐ฟ๐ผ๐น๐ #solomon
His tooltip for kingside knight now tells you to reactivate the ability to move when you self cast it. The ADS instructions remain for moving the piece.
โข ๐ค๐๐ถ๐ฐ๐ธ๐ฏ๐๐ - ๐๐น๐ผ๐ ๐๐ฎ๐ฟ๐ป๐ถ๐ป๐ด๐
Quickbuy adds clearer "Slots Full" and "Slots Locked" warnings with red highlighting and an animated warning in the shop.
โข ๐จ๐ป๐๐ฝ๐ฒ๐ป๐ ๐๐ผ๐๐น๐ ๐ฟ๐ฒ๐บ๐ถ๐ป๐ฑ๐ฒ๐ฟ
Your soul total now pulses and quickbuy bounces when you bank 7000 souls or more by default.
โข ๐๐๐ฟ๐๐ ๐๐ถ๐ฟ๐ฒ - ๐๐ผ๐ผ๐น๐๐ถ๐ฝ
Burst fire's tooltip now says it's fire rate and move speed bonus triggers when a bullet hits "a hero" instead of "an enemy hero". This COULD be linked to harrows healing needle ability meaning burst fire COULD be procced by her healing needles on allies.
โข ๐ ๐ฎ๐ฝ ๐ป๐ฒ๐๐๐ฟ๐ฎ๐น ๐ฒ๐ป๐ฒ๐บ๐ถ๐ฒ๐
Five midtown neutral spawn points now use Past Dues I/II instead of Gutter Ghoul I/II. Four Past Dues I and one Past Dues II. Their positions remain the same.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ #nurseharrow
So the big one...
Her HUD files now add a needle crosshair texture, a leech unit indicator icon and a "healing needles" status label. This LIKELY suggests her healing bullets are an ability based thing during a timer which would be supported by the coloured fluid in the syringe changing while it's active.
Headhunter now also has a reward path to proc the healing and speed when you hit a headshot on an ally with and a specially flagged non-damaging bullet. While NOT confirmed this likely means harrows healing bullets.
Her files also now add a red, pulsing HUD style for a "leech-eating" state.
The old "revival-target" minimap reference has new been replaced with a leech reference. This removes links to the revival and LIKELY means no revival and that it was a fake path added to steer data miners.
A new bag animation mask called "eyeball_leeches" has been added.
The big one... Harrows face now has more pronounced lashes, lighter shading on the eyes, redder lips, and a darker beauty mark beside her mouth. Both the facial mesh and painted textures changed. Her glasses also have a sharper sharp. I have remade the image using better lighting, it lessens the change but its still there.
A new 5.9 second shop/menu animation has her holding the syringe upright while her coat and bag move.
Her model also got hitbox increases from 18 to 25, adding a bag hitbox, extra leg sections, and two cloak hitboxes.
Note: Unreleased content can still change. These are findings from Deadlock's files, anything can be changed at any point and may never be released.
So #nurseharrow got some model changes...
Yoshi is painting a real picture! #deadlock
Plenty of other juicy updates in the drop though, the full write up will be coming soon but until then ill post some nice tidbits here.
First up #nurseharrow gets some new ui assets a crosshair and a leech icon
She also gets a "healing needles" indicator to go under her crosshair which will look like the following. This supports her gun healing being tied to an ability
Yoshi is painting a real picture! #deadlock
Plenty of other juicy updates in the drop though, the full write up will be coming soon but until then ill post some nice tidbits here.
First up #nurseharrow gets some new ui assets a crosshair and a leech icon
How about some extra info on our latest #deadlock mini patch that the little green dino forgot to mention!
Anything mentioned about danny was either missed from the patch notes or differs from what was said.
โข ๐ ๐ฒ๐ฟ๐ฐ๐๐ฟ๐ถ๐ฎ๐น ๐ ๐ฎ๐ด๐ป๐๐บ
Danny's fully charged shot now scale mercurial's bonus spirit damage with the larger weapon damage of the shot.
โข ๐ฃ๐ฎ๐ฟ๐ฟ๐
Before this patch if a parry was rejected via the modifier "MODIFIER_STATE_PARRY_DISABLED" then it would also use the message "Disabled during urn pickup". Now however it will check "MODIFIER_STATE_HOLDING_IDOL" to see if you have the urn or not, if you don't then you will instead see the message "You are busy".
โข ๐๐ฎ๐ป๐ป๐ - ๐ฆ๐๐ฟ๐ถ๐
๐ฆ๐ฎ๐น๐๐ผ #deadmandanny
The missiles launched in the strix salvo now travel faster, their speed increased from 6000 -> 7000 units/s, which is about 16.7% launch speed.
โข ๐๐ฎ๐ป๐ป๐ - ๐ฅ๐ผ๐ฐ๐ธ๐ฒ๐ ๐ท๐๐บ๐ฝ๐ถ๐ป๐ด
Along with the mentioned self damage change. The force bias and multipliers have now changed.
"JumpForceUpBias" 23 -> 18
"JumpForceWallMultiplier" 0.5 -> 0.65
This will mean that his direction is slightly less biased towards going upwards and the force multiplier applied while wall sliding or shortly after a wall action is increased.
โข ๐๐ฎ๐ป๐ป๐ - ๐๐ต๐ถ๐บ๐ฒ๐ฟ๐ฎ ๐ง๐ฏ
When the chimera's overheat explosion triggers your T3 player hit bonus it now cuts the initial venting/lockout calculation by 50% instead of 40%. This is just for the initial calculation later heat cooling and other adjustments can change the actual time.
โข ๐๐ฎ๐ป๐ป๐ - ๐๐ต๐ถ๐บ๐ฒ๐ฟ๐ฎ ๐๐ฒ๐น๐ณ-๐ฑ๐ฎ๐บ๐ฎ๐ด๐ฒ
The chimera's explosion now starts with less damage to danny himself (different from rocket jumping self damage that was said in the patch notes).
It now takes 10% of his maximum health instead of 12%. With T2 hitting a player can still remove this self damage in full.
โข ๐๐ฎ๐ป๐ป๐ - ๐๐ต๐ถ๐บ๐ฒ๐ฟ๐ฎ ๐ฐ๐ผ๐ผ๐น๐ฑ๐ผ๐๐ป ๐บ๐ฎ๐๐ต
The math for how the chimera calculates it cooldown has changed order it new subtracts the flat cooldown from your boons, then applies your percentage cooldown reduction. Before it did that in reverse.
For example if we use the base 21s cooldown, 10 boons, and 20% cooldown reduction:
Before (new boon values): 21 x 0.8 - 0.45 x 10 = 12.3s
Now (new boon values): (21 - 0.45 x 10) x 0.8 = 13.2s
This includes the boon buff for cooldown reduction but the math change slightly increases the cooldown from how it worked before.
โข ๐๐ฎ๐ป๐ป๐ - ๐๐น๐ผ๐๐ฒ ๐๐ต๐ฒ ๐๐ฒ๐ฎ๐น ๐ฎ๐๐ฐ๐ฒ๐ป๐
When danny gets close to the top of his ascent he now loses less upward thrust than he did before, meaning he now retains more speed as he approaches the top.
โข ๐๐ฎ๐ป๐ป๐ - ๐จ๐น๐๐ถ๐บ๐ฎ๐๐ฒ ๐ต๐ฒ๐ถ๐ด๐ต๐ ๐ฎ๐ป๐ฑ ๐ฐ๐ฒ๐ถ๐น๐ถ๐ป๐ด๐
His ult's height check now uses a max map height limit of 1800 (1700 previously). Meaning he can now raise slightly higher into the sky. Ontop of this it now leaves a smaller safety gap below whatever the height check hits meaning you will get closer to the max allowed height for the spot you ult in.
โข ๐๐ฎ๐ป๐ป๐ - ๐จ๐น๐ ๐ฐ๐ฎ๐ป๐ฐ๐ฒ๐น๐น๐ฎ๐๐ถ๐ผ๐ป
For his ult if the initial grab/charge fails or is cancelled before ascent, it's cooldown now has a minimum cooldown of 2 seconds. This only matters if the cooldown would've calculated below 2 seconds, it doesn't change the base full cooldown of 135 seconds if you fail the ult.
โข ๐๐ฎ๐ป๐ป๐ - ๐๐ต๐ถ๐บ๐ฒ๐ฟ๐ฎ ๐๐น๐ผ๐๐
Now yoshi has been telling a little lie here...
The patch notes state slows are 15% less effective in the air. The change however is as follows:
Horizontal Slows: 1.0 -> 0.7 (m_flSlowEffectivenessLateral)
Upward Slows: 0.5 -> 0.35 (m_flSlowEffectivenessVertical)
Both new values are 70% of their old values so actually 30% less of the slow penalty gets through at this stage of the calculation.
Note: These are findings from Deadlock's files, anything can be changed at any point and this post only reflects the current build.
#Violet from #deadlock with some added โจsparkleโจ. Her glow material does indeed exist within her files I've just enhanced the glows and some of the other textures.
This showcases what animations she currently has attached to her, these are likely to change, get more added, and be polished. The run animation is her running when holding something which adds to the goofiness of it.







