New release of SharpEmu.
Of the 99 games reported, 43 are playable, while 22 have reached the gameplay stage.
github.com/sharpemu/sharpemu…
GT7 on SharpEmu.
I’ve fixed the fonts, and I’m very close to reaching the menu.
Since this is something I’m working on locally, so need to wait a bit longer.
Scarecrow retweeted
Stop falling for this non-sense. A lot of these 'native PC ports / recomps' are nothing but emulation wrapped up a fancy exe using AI.
Please explain to me why this 'native port' has a shadPS4 folder, and game patches used on shadPS4.
Driveclub now has a native PC port with up to 8K, ultrawide, unlocked FPS, keyboard & mouse, and mod support! There's also an optimized shadPS4 version with FSR. Both installation guides are available. 🏎️
pcmrace.com/2026/10/16/drive…
We’ve made major GUI optimizations in SharpEmu. Transitions are now smoother, RAM usage is lower, and the overall design has been refined to better match the GUI’s visual language.
Today I want to talk about two nice new features added to SharpEmu. The first one is the trophy system.
More photos on Astro Bot from tester team.
Apparently, there is no FPS difference between my 4070S and the 4090.
Gameplay video soon.
github.com/sharpemu/sharpemu…
After getting some feedback about the emulator feeling empty on first launch, I had a fun idea: why not include a demo game?
So I made one. Now, when you open the emulator for the first time, you’re greeted with an actual playable PS5 game instead of an empty library.
It’s actually more than just a fun idea. It gives you a quick way to experience what the emulator is capable of. The game’s music plays in the menu, it loads a real PS5 game, and you can actually play it.
github.com/sharpemu/sharpemu…
New release of SharpEmu. This release makes most Unity games playable. And some bugs fixes.
Next stop: UE5 games.
github.com/sharpemu/sharpemu…
Scarecrow retweeted
Ghost of Tsushima is now in-game on my branch
Big credit to @Mathyu1122, he got Tsushima booting, into the menu and through the cutscene first. After merging his work with mine + upstream, i managed to push it further with better rendering and get in-game.






























