Creative Code Lyon retweeted
Finally, the time has come to release my new gpu-curtains library into the wild! 🚀🚀
It is a #WebGPU rendering engine, mostly built to handle DOM 2 GPU, but it can render any kind of 3D scenes really.
Examples, docs, repo, everything you need:
→ martinlaxenaire.github.io/gp…
Creative Code Lyon retweeted
I'll start sharing some behind the scenes of The Cursed Library (cursed.epic.net)
A thread about modelling, animation and shaders.
🧵⬇️
Creative Code Lyon retweeted
Creative Code Lyon retweeted
Rotation and Trigonometry 回転と三角関数
(Updated - now includes a section on 3D rotation)
kyndinfo.notion.site/Rotatio…
Creative Code Lyon retweeted
And here I added gyroscope sensor and changed the gravity based on phones rotation
@shiffman
Creative Code Lyon retweeted
#genuary29: Signed Distance Functions
#genuary #genuary2024
#generative #raymarching #glsl #anotherone
Creative Code Lyon retweeted
#genuary29: Signed Distance Functions
#genuary #genuary2024
#generative #raymarching #glsl #anotherone
Creative Code Lyon retweeted
S̵w̵e̵e̵t̵H̵o̵m̵e̵, Suit...Home? Diorama - ThreeJS
Live + code @CodePen : codepen.io/ricardoolivaalons…
Inspired by @ emorysarts
#html #css #javascript #threejs #blender #diorama
Creative Code Lyon retweeted
Mathematics.
Fibonacci Cat, Gauss Cat, Bezier Cat.
By Daniel Mentrard, @dment37, Used with permission. Source: geogebra.org/u/daniel+mentra…
Creative Code Lyon retweeted
remembered how to copy #threejs matcap chunks, then mixed different textures by <instance> height
live: instanced-matcaps.vercel.app…
code: github.com/seantai/instanced…
#r3f #glsl


























