founder @pogr_io building @blaziumgames

LA
Joined July 2011
Connor Ellison retweeted
here's why you should play my Zelda-inspired MMO: 📜 go questing in co-op with 3 friends 🛡️ upgrade gear and deck out your knight ⚔️ optional open-world faction PvP
here's why you should play my pachinko dungeon crawling rougelite: ⚔️ create builds & synergize pegs for huge damage 👾 enemies fight back with unique effects ♾ tons of pegs, balls, classes for endless replayability
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Connor Ellison retweeted
Post your AI game 👇 Vibe-coded, half-broken, made in a weekend, all welcome. I'll play every one I can, and 5 devs get full Blazium access free. Repost so more devs see it. Picks Friday.
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Connor Ellison retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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Connor Ellison retweeted
diffused dreams
@diffused_dreamsOct 17
Replying to @ConnorEllison
Challenge accepted! I am submitting Moonfall, role-playing card game Engine: html, css, javascript 😅 xitter.cf/diffused_dreams/status…
diffused dreams
@diffused_dreamsOct 17
🎉 I'm a solo dev and my card game Moonfall is finally out 🎲 A card game you play like a tabletop RPG 🧙 An AI Game Master decides what happens 🔮 Grow your deck: fuse cards to create new ones 💰 Sell cards to players who don’t know your recipes moonfall.io/go/x-tonight
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Connor Ellison retweeted
Sun Storm Studio@SunStormStudioOct 17
Replying to @ConnorEllison
Groups of friends so far! You need 2 players minimum.
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Connor Ellison retweeted
Replying to @ConnorEllison
Pathfinding was definitely challenging, but depth sorting caused more trouble overall. I wanted the game to support multiple elevation levels, and more elevation usually meant more sorting issues to solve. So in the end, depth sorting probably fought back the hardest.
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Connor Ellison retweeted
Replying to @ConnorEllison
Escape from Tower: a first-person extraction shooter where everyone raids a cursed tower with wands instead of guns. Built in Unity by a small team, alpha right now. Clip from a raid below 👇 xitter.cf/therevenant_btw/status…
A short gameplay clip from the alpha phase of our game. It doesn't represent the final product, it's just a taste. 
Escape from Tower is a true first-person extraction shooter: get in, loot, complete missions, survive, get out (if you can). So many of you are supporting us and we couldn't be happier. That's why we're asking you to share it even more ❤️🥂 me and fable 5.1🥸
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Connor Ellison retweeted
Day 10 of making a post apocalyptic game until a new single player fallout game exists Today we moved from a simple home brew engine to the Blazium engine! Overall it is still a bit rough, but I'm pretty happy with the progress so far, its playable and a bit of fun :)
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Connor Ellison retweeted
🚨 MY POKÉMON x TFT GAME IS OUT NOW! 🚨 It's finally happening 😭❤️ Link in the first reply 👇
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Connor Ellison retweeted
This is the shot heard round the world for games and AI. After a story leaked that Epic had directed staff to switch to AI (no more hand coding), Tim pretty much confirms it a couple hours later. The engine that powers 90% of AAA will now be vibe coded.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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Replying to @ConnorEllison
Shipping Never Sort By Color Nov 10 — a cozy zen organization sim where you dig a workshop out from under a mountain of plastic bricks. Stuck on getting more eyes on the free demo that's already live. store.steampowered.com/app/5…
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Connor Ellison retweeted
Polymarket
@PolymarketOct 12
JUST IN: Epic Games reportedly tells developers “No more hand-written code,” ordering them to use Claude to vibecode its upcoming Marvel & Star Wars game.
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Replying to @ConnorEllison
pigeons must die!! our arena roguelite demo is live, taking a subway back from some ridiculous pigeons 🐦 getting fresh eyes on the demo and honest feedback is what we could use help with rn store.steampowered.com/app/5…
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Connor Ellison retweeted
Rich presence, friends, invites and lobbies through one Discord singleton. Blazium's Discord Social SDK module runs in a lightweight presence mode or a full social mode, set up with your Discord app ID. indiedb.com/engines/blazium-… #BlaziumEngine #Discord #gamedev
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Connor Ellison retweeted
The Blazium editor ships its own MCP server. AI agents can inspect scenes, edit GDScript, browse resources and query docs through the JustAMCP module over streamable HTTP, with no external bridge to babysit. indiedb.com/engines/blazium-… #BlaziumEngine #MCP #gamedev
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Connor Ellison retweeted
I'm giving away $100k of Grok @bot credits!! The @spacexai team gave me 5,000 codes of $20 each to give away. My favorite Grok Bot use case: 🔸Family Bot - my kids get so many emails from schools, sports, etc so my bot reads all of them, summarizes them, and puts important dates on my calendar. Massive time saver. Reply below ⬇️ with your favorite Grok Bot use case (existing or planned) and my Grok Bot will DM you with a code. (1 code per person, must have >100 followers)
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Connor Ellison retweeted
Obviously disappointed with the ruling. I don’t agree with it, but it is what it is. This fires me up. Onto the weekend. Let’s get it.
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Connor Ellison retweeted
Feast your eyes on not just the goal of this World Cup, but one of the best goals in World Cup history. Consider the stakes, the moment, the technique. Are you kidding me?!? 🇨🇻
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Connor Ellison retweeted
2023: Corona ended 2026: Hantavirus
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Connor Ellison retweeted
Palantir CTO @ssankar in 2024: “For $10 billion, @elonmusk put 300 rockets in orbit.” “For $11 billion the state of California has built 1600ft of elevated rail, with no rail.”
Marc Andreessen 🇺🇸
@pmarcaMar 25
Everything costs less than the cost of high speed rail from SF to LA, which is infinite.
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