ComradeIntense retweeted
Miharu Junction after rework #citiesskylines #phtngaming #nishimachi
Watch full here: youtu.be/Zh8_7V_Ulos
ComradeIntense retweeted
Unfortunately I am still alive, but fortunately we recorded another video with @ComradeIntense. youtu.be/uOPwVZI5UTM This time it's about normal maps. There will be a part 2 so you can leave questions in the comments.
ComradeIntense retweeted
My friends, it finally has happened! another episode of Vedastein is up at last! 🙏
youtu.be/p8gl6-ZRcPY?si=2eWT…
#citiesskylines #Vedastein @CitiesSkylines @PdxInteractive
ComradeIntense retweeted
After extreme laziness and unnecessary distractions finally returned to the Texas Capitol. More than 60h in and still just placing references and creating basic shapes for planning purposes, but a mid of modeling as well.
ComradeIntense retweeted
Altengrad's racing circuit got a 1980s rework in this new episode youtu.be/Aj2Ng97CE7w #citiesskylines
ComradeIntense retweeted
(1) Time to do some community test:
1. Enable devui as shown in pic then:
2. Tab -> GameRendering -> Shaders
3. Disable everything about sims:
BH/Characters/... + Didimo/...
Check your framerate in busy areas in your cities and report back.
Enjoy double* framerate
ComradeIntense retweeted
Progress on Texas Capitol, going for one square 4k texture for the entire building this time.
ComradeIntense retweeted
I did a little experiment just to see if it can be done - 3D printed part of my Cities: Skylines city Altengrad. How? 🧵👇
ComradeIntense retweeted
Something I noticed with shadows in Cinematic Camera Extended: shadows state is taken from your initial camera position before you hit play. Game automatically shortens shadow distance when you zoom closer to ground and the mod remembers this state for the cinematic path ...
ComradeIntense retweeted
Recording for the series is done, still more stuff to edit and upload. Get in your questions in the following last few episodes and we'll do a summary and Q&A as a finale. youtu.be/28CvdAtCs2w
ComradeIntense retweeted
It is done! My first proper assets for Cities: Skylines, the Czechoslovak G57 prefab buildings pack, intended for some future episodes of Altengrad, get it here steamcommunity.com/sharedfil… #CitiesSkylines
ComradeIntense retweeted
San Francisco City Hall relased: steamcommunity.com/sharedfil…
ComradeIntense retweeted
完成した京津線マップで撮り鉄してみた
#CitiesSkylines
ComradeIntense retweeted
Step by step tutorial using Intersection Marking Tool mod | Cities Skylines Tutorial #citiesskylines
youtu.be/_6psrN_9_4o
ComradeIntense retweeted
Hey guys! We go LIVE today at 16:00 CET do watch and comment together the GLOBAL BUILD OFF COMPETITION
@ComradeIntense will join me as special guest! And afterwards I will show you the map with my Harbor #CitiesSkylines
youtu.be/fBwH3zhAJPw
ComradeIntense retweeted

NVIDIA GeForce@NVIDIAGeForce17 Feb 2020
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Introducing the GeForce RTX 2080 Ti Cyberpunk 2077 Edition.
We made 77 for our community.
Want one? Here's how:
1. RT this video.
2. Tag a gamer who is as excited as you about Cyberpunk 2077 in the replies with #RTXOn
3. If selected, you BOTH win these limited edition GPUs!
GeForce RTX 2080 Ti Cyberpunk 2077 Edition.
ComradeIntense retweeted
Little France Episode 19: First Island, Notre Dame Cathedral area, Bridges over River #littlefrance #citiesskylines
youtu.be/OQYdhXlz-kI
ComradeIntense retweeted
Let the harvest begin! 🤠🌿Corn Stalk is now on the Workshop. This single plant is just the beginning and will be used in an upcoming functional corn field Industries DLC asset. Link steamcommunity.com/sharedfil… @CitiesSkylines @ColossalOrder





































