Been working on something @CitiesSkylines #CitiesSkylines
ComradeIntense retweeted
Miharu Junction after rework #citiesskylines #phtngaming #nishimachi
Watch full here: youtu.be/Zh8_7V_Ulos
ComradeIntense retweeted
Unfortunately I am still alive, but fortunately we recorded another video with @ComradeIntense. youtu.be/uOPwVZI5UTM This time it's about normal maps. There will be a part 2 so you can leave questions in the comments.
ComradeIntense retweeted
My friends, it finally has happened! another episode of Vedastein is up at last! 🙏
youtu.be/p8gl6-ZRcPY?si=2eWT…
#citiesskylines #Vedastein @CitiesSkylines @PdxInteractive
ComradeIntense retweeted
After extreme laziness and unnecessary distractions finally returned to the Texas Capitol. More than 60h in and still just placing references and creating basic shapes for planning purposes, but a mid of modeling as well.
Finished remaking cslmodding.info - Fully responsive - you can access it from any device, also more performant and faster. Started adding a bit of content for CS2. More will come! #citiesskylines #citiesskylines2
ComradeIntense retweeted
Altengrad's racing circuit got a 1980s rework in this new episode youtu.be/Aj2Ng97CE7w #citiesskylines
Been a while, but I made a new video regarding the new updates for asset creation in CS2: youtube.com/watch?v=D5TCiuJF…
#citiesskylines2 #citiesskylines
🚀I remade my website: intense.ws See my CS and ATS asset portfolio and find helpful resources and tutorials if you are an asset creator + the Assets Checker tool and Top9Workshop with stats. Check it out :)
Who would've thought that not over-modelling unnecessary details and that proper geometry matters in C:S ? "tris don't matter, just model everything, yolo" -> just read this really well researched article: blog.paavo.me/cities-skyline… #CitiesSkylines2 #citiesskylines
Why do we need human artists when we have cutting edge AI ? #CitiesSkylines2






















