C:S player? I make highly optimized & hand-textured assets. Discover my work, request commissions, and learn from my resources at https://xitter.cf/t.co/L2UzNOMZ56

Joined November 2018
ComradeIntense retweeted
Miharu Junction after rework #citiesskylines #phtngaming #nishimachi Watch full here: youtu.be/Zh8_7V_Ulos
9
56
2,469
ComradeIntense retweeted
Unfortunately I am still alive, but fortunately we recorded another video with @ComradeIntense. youtu.be/uOPwVZI5UTM This time it's about normal maps. There will be a part 2 so you can leave questions in the comments.
2
1
8
1,473
ComradeIntense retweeted
My friends, it finally has happened! another episode of Vedastein is up at last! 🙏 youtu.be/p8gl6-ZRcPY?si=2eWT… #citiesskylines #Vedastein @CitiesSkylines @PdxInteractive
1
9
509
ComradeIntense retweeted
1
7
1
79
2,277
ComradeIntense retweeted
After extreme laziness and unnecessary distractions finally returned to the Texas Capitol. More than 60h in and still just placing references and creating basic shapes for planning purposes, but a mid of modeling as well.
1
17
2,082
Finished remaking cslmodding.info - Fully responsive - you can access it from any device, also more performant and faster. Started adding a bit of content for CS2. More will come! #citiesskylines #citiesskylines2
5
614
ComradeIntense retweeted
Altengrad's racing circuit got a 1980s rework in this new episode youtu.be/Aj2Ng97CE7w #citiesskylines
1
2
50
1,475
Been a while, but I made a new video regarding the new updates for asset creation in CS2: youtube.com/watch?v=D5TCiuJF… #citiesskylines2 #citiesskylines
1
9
1,105
🚀I remade my website: intense.ws See my CS and ATS asset portfolio and find helpful resources and tutorials if you are an asset creator + the Assets Checker tool and Top9Workshop with stats. Check it out :)
6
495
Who would've thought that not over-modelling unnecessary details and that proper geometry matters in C:S ? "tris don't matter, just model everything, yolo" -> just read this really well researched article: blog.paavo.me/cities-skyline… #CitiesSkylines2 #citiesskylines
2
2
17
3,129
Why do we need human artists when we have cutting edge AI ? #CitiesSkylines2
3
1
46
4,925
(Images found on Artstation, credits to respective artists)
1
457
Some findings after looking at the shaders in CS2:
2
25
1,635
ComradeIntense retweeted
(1) Time to do some community test: 1. Enable devui as shown in pic then: 2. Tab -> GameRendering -> Shaders 3. Disable everything about sims: BH/Characters/... + Didimo/... Check your framerate in busy areas in your cities and report back. Enjoy double* framerate
6
15
4
135
11,275