Do you play the @indictmentsonly drinking game? Or is it just me?
Replying to @TheHyyyype
Here ya go, from Photoshop (Beta).
Curious if @DuvalMagic has similar experience.
I donβt care what they say.
Out of hundreds of decks, most of the Blue decks faro smoothly once broken in. Iβve had maybe a handful of Red decks that be made to faro as well as the Blue decks.
Iβm not afraid to try (Iβve done SMD soldering before) but some of these parts are plastic components with 0.2mm pitch pins. Melting is a real risk.
Hey Dallas peeps -
Iβm in need of a reflow oven for a custom circuit board. Does anybody know where I can rent/borrow/use one? Iβve checked a couple marker spaces and an electronics rental shop, but no luck so far.
Replying to @SheriefFYI
Not a crazy idea. It is a common tactic in copy-protected programs to validate, via a hash or checksum, that the program hasnβt been modified/cracked.
Paul Nettle β¨οΈπ±π§ββοΈ retweeted
You may already know our Borderlands Science project has become one of the most successful citizen science projects of all time. To drive our future of using our platform for other public-good initiatives, today we announce our new charitable foundation, Gearbox Gives. apnews.com/press-release/pr-β¦
Paul Nettle β¨οΈπ±π§ββοΈ retweeted
released a new demo this weekend after 5 years out of the demomaking business. mechasm by fairlight came 1st in the PC demo competition at @revision_party 2023 (competition with 41 entries.. damn! that was long).
music by @gloom303, logo by @m4de.
video:
youtube.com/watch?v=qJcRHrp6β¦
Replying to @RichardGarriott
@RichardGarriott - Ultima ][ was the game that inspired me to get into game development. I was 15. I shipped my first title when I was 19. Now, 35 years later, Iβm still making games.
Paul Nettle β¨οΈπ±π§ββοΈ retweeted
I wanna share some neat numbers I use all the time and what I use them for.
Starting with sqrt(0.5), 0.7071...
The point on a circle at 45 degrees is at (r*hr, r*hr) where r=radius and hr=sqrt(0.5).
To rotate 45 degrees, you can use this 2x2 matrix: mat2(hr, -hr, hr, hr)











