Watching @ThePrimeagen video where he's attempting to learn shaders and he's confused about where the green line comes from feels vindicating to me because I was stumped about that myself. I get it a bit better now, but I still don't full get it the way I do with other code.
So there’s only one new actual game for the Switch 2 launch??? It looks like everything else is either an update to a pre-existing Switch game or a game that’s already on other platforms.
I'm reading through the book Effective C and it's really eye opening how the numerous footguns everyone talks about isn't exaggerated. It's kind of pissing me off. I swear every few pages covers another footgun.
I like react-select but damn is it hard to justify ~100kB being added to the bundle when I only care about a tiny subset of its functionality. Is there anything equivalent?
It's pretty annoying that every once in a while Gradle will shit itself and start breaking my applications and I have to delete ~/.gradle to get everything working again.
I must have 300+ unplayed games on Steam and EGS and it's honestly giving me anxiety trying to decide what to play.
I’ve been playing through Mass Effect 3 via the legendary edition and holy shit does the dlc hit hard. The vibe is so different in each one but they’re all great.
I love how stupidly easy it is to get a Postgres database up and running with Docker. I need to convince everyone at work that this is the way for our integration tests.



