
CEO, Co-founder of @CleanCutGames. Working on #HairDash. JAVA PhD Boy
France
Joined May 2014
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Baxter retweeted
Want to pitch a game project to a publisher?
Here comes a thread with some tips based on our experience!
Baxter retweeted
Meet Charming, our very first playable character in Hair Dash. Dashing, brash and totally oblivious 🙄 He also sports a ton of customization!
If you enjoy the game, feel free to support us on Patreon! patreon.com/hairdash
#gamedev #indiedev #pixelart #animation #android #ios
Baxter retweeted
The time is nigh!
Hair Dash releases in just 3 days 😱 Huge thanks to our community for sticking with us!
Join our Discord at discord.gg/hairdash to get pumped up about Hair Dash with us! The more the merrier 🎉
#gamedev #indiedev #pixelart #animation #android #ios
Baxter retweeted
Today for #screenshotsaturday a small glimpse of Hair Dash customization system for characters!
Every armor part can be selected independently from its set.
The game releases in 4 days! Join our Discord at discord.gg/hairdash
#indiedev #gamedev #pixelart #animation
Baxter retweeted
🎉 We have a release date for Hair Dash! 🎉
Mark your agenda, the game comes out on the 3rd of June!
We’re so excited to finally bring the game to the world (and anxious too!!)
Don’t forget our mailing list at cleancutgames.com !
#gamedev #indiedev #pixelart #animation
Baxter retweeted
#Artof2019
This was a good year. Really happy with all the feedback I got here, it's been very helpful, thanks! 🙏
Baxter retweeted
Let's talk about tweening curves! These curves are amazing, I use them all the time and I've built myself a set of tools to access them everywhere. Here's a thread about CURVES. 👇
#madewithunity #gamedev #unitytips
Baxter retweeted
I'm starting to put my calendar together. The #indiearcade is open every Friday in #MKE, and soon I'll have the next few months plotted out. Check it @CleanCutGames @RiskSystem_Game @spookysquid @aquadiun #arcade #pixelart – at Milwaukee, WI
Baxter retweeted
Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data! theorangeduck.com/page/subsp…
Baxter retweeted
This newly-released #AvengersEndgame deleted scene shows all of our heroes during a very moving moment in the film:
Baxter retweeted
🔥 You saw Fury's Unicorn armor Saturday, time for some chemistry today with her Alchemist set! ⚗️
More coming soon for her!
Armor + environment by @YohanLent , original character by @ThomasLean + @KOPIKANN
#pixelart #animation #indiedev #gamedev #ios #android #libgdx
Baxter retweeted
🔥🔥 New update for Hair Dash! 🔥🔥
We just released online leaderboards for the game! Our first step into online features, more coming soon!
Grab Hair Dash here: cleancutgames.itch.io/hair-d…
Help us share the word about the game!
#pixelart #animations #indiedev #gamedev #itchio
Baxter retweeted
Le très sympathique #HairDash de @CleanCutGames est disponible sur Itch.io ! En gros, c'est One Finger Death Punch mais avec une D.A et de l'intérêt sur le long terme (ah ouais, ça balance !) cleancutgames.itch.io/hair-d… youtube.com/watch?v=NpQQ1uZP…
Baxter retweeted
Hair Dash: Grab your weapons, call your friends and defend your island at all costs cleancutgames.itch.io/hair-d… by @CleanCutGames #indiegames
Baxter retweeted
🔥🔥 Important announcement! 🔥🔥
Hair Dash is now available on @itchio ! Grab it there: cleancutgames.itch.io/hair-d…
It is an alpha build that we will regularly update with lots of new features, so grab it while it's cheap!
#pixelart #animations #indiedev #gamedev #itchio
Baxter retweeted
Replying to @elonmusk
Does Java run on the screen ? Our game's lightweight and perfect for short sessions, this could be awesome!
Baxter retweeted
I’ve written another book. This one is so short it fits in this tweet.
It’s called “The 100 Rules of Success”
And here they are.
1. Deliver
.
.
The other 99 are optional.
Baxter retweeted
So we've got some news about something coming to #Construct3.
How does the ability to write JavaScript directly in the editor sound?
Good?
Well, read on...
construct.net/en/blogs/const…














