Making videos at Impact Props, "playing" Star Citizen, and enjoying whatever opportunities the Lord presents! Let's have fun out there, friends!

Joined October 2015
CitizenRyan retweeted
Real life, baby
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What’s your experience using @insta360 Mic Pro with multiple receivers for timecode sync between two or more cameras? Thinking about for our @impactprops work flow
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CitizenRyan retweeted
Imagine making a good inventory 🙃
I know that you wanted this QoL
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CitizenRyan retweeted
I didn’t expect a top-down space RPG to feel this tactile. Manage your momentum. Conserve fuel. Recover lost cargo. Crack asteroids. Everything has weight—and then there’s the sound design. 🫨 This might pull it off! Sound on. #CBeams
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CitizenRyan retweeted
First thing I said when they announced Siege coming back was "so what happens after 2 weeks when it's not fun anymore?" Theme park rides will never turn SC into a 20 year game.
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Hey @GFuelEnergy , I’ve been using you for years every time we film @impactprops and when I mow / road trip / game. Basically all the time. But now my one flavor “red rush lingonberry” is unavailable - is it discontinued? Or do I just need to be patient? :)
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WHAT HAPPENED TO THE SANDBOX? #StarCitizen #pcgaming How many YEARS has it been since Todd Papy left us? Years of theme park slop while the actual PVPvE sandbox, the so-called "essence" of SC, has been pushed further and further into the background... a few patches is one thing but a few years is ANOTHER. The sandbox should be the MAJORITY of the focus. AT THE VERY LEAST, IT SHOULD BE 50/50. Where is the player-driven gameplay? Where are the sandbox systems? Where are the tools that let players CREATE their own gameplay instead of being funneled through another repetitive theme-park activity? WHERE IS THIS GAME??? Sure, we might eventually get “base raiding.” But what exactly are we supposed to raid? A bunch of water bottles, random junk, and worthless loot just like we have now? Where’s the risk vs. reward? Where’s the meaningful loss? Where’s the incentive to actually defend your assets? Mark my words: CIG is going to keep loot meaningless because they don't want players stealing or destroying things that are being sold on the pledge store. You can't have a real sandbox with meaningful player-driven consequences if the game is designed around protecting the virtual goods being sold for real money. The sandbox loses. The storefront wins.
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Absolute cinema.
Take a nice space battle in Star Citizen and add Star Wars music to it, and it becomes CINEMA! New Ship: The Stingray
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CitizenRyan retweeted
敵AIの近接攻撃予兆を見やすく調整。 近接攻撃には近接攻撃をぶつけることで打ち勝てるように、回避だけでなく攻めで迎撃する選択肢も追加。 今週は ForzaHorizon6 が忙しくて進捗はいまいち。 全てのゲームにリワインドを入れようぜ🤪 #ゲーム開発 #UE5 #ZOIDS #ゾイド
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CitizenRyan retweeted
Today our event got bombed and all I gotta say is that people take this game too seriously… We had roughly 20 minutes notice that we were gonna get bombed, but what did we do? Did we start crying in global? Did we start hate spaming? No…. We decided to move forward anyways and just sit back and enjoy the light show and it was a great time! Lots and lots of laughter and chill vibes and even got some good FPS action in for a few people! We are playing a video game, and furthermore the reason we do events is so that PvP can take place!!!! Yes… bombing is PvP… is it the preferred method of PvP? No, not really, I would have rather they showed up with 30 nova tanks or 50 hoverbikes so that we could had a fun little skirmish, but none the less, it was still PvP which is the entire point of our events! We aren’t gonna hide in private servers on arena commander, we want the sandbox to be a sandbox where ANYTHING can happen! That, is the beauty of Star Citizen! GF’s to all parties involved!
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CitizenRyan retweeted
Watching this and getting extremely concerned that SC is going Ghost Recon/Division/Starfield when I hoped it would be more Arma/Tarkov. Talk of X-Ray scanning, emissions. Gimmicky armors with specific traits. Meta items. For the love of Roberts keep it simple. @RobertsSpaceInd
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CitizenRyan retweeted
Is Star Citizen the MOST BROKEN GAME EVER? Imagine grinding for hours, days, weeks for items - only to have the game take it away. This is beyond embarassing, it's shameful that @RobertsSpaceInd doesn't properly acknowledge these major issues during SCLs, ISCs, or any game talks. EVEN IF you manage to acquire a ship from Wikelo - there's a chance it DISAPPEARS FROM YOUR FLEET MANAGER AFTER A PATCH (much like mine did). RIP 💀 Wikelo Polaris 💀 Between Wikelo, the massive client-to-client desync, item-swapping issues, the broken freight elevators, the degrading ASOP terminals, respawn bugs, ship spawning bugs, broken comm-arrays, broken Ghost Hollow, broken commodity terminals, terrible optimization in Pyro, broken NAV mode + so much more... ...THE GAME IS UNPLAYABLE compared to nearly every other game. I mean seriously, what on Earth is going on where CIG doesn't see this happening or acknowledge it? Hello? BUELLER? IS ANYONE AT CIG HOME?
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Reminded that next Thursday Season 2 Episode 2 drops featuring @SaltEMike! Look forward to it
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The FPV drones at the Olympics add nothing. In fact they add poor quality images, unstable views, and mostly annoying sound. I’m all for innovation but this isn’t it.
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New Cracker Barrel interior (right) is 12 years too late, just as the trend is swinging back to “homey and comfortable”
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Who the F*CK is working on cargo prices at CIG? 😠Seriously, they have RUINED piracy and hauling in general. Pay millions to buy Partillium and load it up yourself in Pyro only for only 300k profit... or make 700k with NO RISK at all? WHAT LOGIC IS THIS?? #StarCitizen
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