#Gamedev - Videogame and tools programmer 🎮 Always making cool stuff 👨‍💻 ENG 🇬🇧 - ESP 🇪🇸 Contact ✉️ - [email protected] Avatar by me 🐟

Madrid, Comunidad de Madrid
Joined February 2018
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César R. Albertos 💙 🎮 retweeted
Que el teletrabajo se normalizara en un montón de sectores sería clave para empezar a repoblar un montón de zonas del país. Es loco que en big 2026 no se plantee como la mejor opción para empezar a solucionar la despoblación.
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César R. Albertos 💙 🎮 retweeted
I enjoy coding, I enjoy game design, I enjoy modeling, I enjoy putting it all together and see it come to life. I might be slow, and I might not be the best dev in existence, but I enjoy it. And I want to learn and improve. If I fall behind, so be it. This is not a race.
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Basically, you need to cast the card during your turn instead of upkeep so you don't kill yourself by drawing. That's the reason for the time bug. If you return the enchantment to your hand and pass the turn your opponents will lose when they draw.
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Replying to @BDEgameowners
It should be possible to setup something to win the game using suspend before you play this. For example, if you were to suspend Jhoira's timebug and two turns later you suspend reality strobe. Remove the last time counter from reality strobe during your turn, win the game.
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ND even devs sometimes need to take this into account. There's not point in polishing something before you're even sure that it's fun and working and what you want. Iterate, fast and ugly, and when you're sure you have it, the polish it. Otherwise you're wasting time.
eric provencher
@pvncherOct 18
A lot of folks getting into game dev with ai don’t know this but, you really need to make sure your game is fun without a bunch of fancy art. Llms make it too easy to build visually rich levels with no real gameplay. That’s backwards!
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César R. Albertos 💙 🎮 retweeted
If you think that "car" was anything but a hollowed-out Coke can, you're a sucker. This isn't a flying car. It's a stock pumping sales gimmick. Could I see cold gas thrusters used for a one second 0-60 boost on the final car, sure. But do a kick flip w/ a 1 ton battery pack? No.
I hate to be the one to burst the Tesla bubble today, but the spectacular “flight” we witnessed at the Roadster reveal needs a little context. The car is carrying around 250kg of compressed air, plus the weight of the tanks, valves and thrusters needed to contain and release it. Based on the published figures, that gives it roughly 1.5–2 seconds of maximum thrust before the system needs to be refilled. In short, it's a gimmick.
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Also, cars like these would never be legal. They're too dangerous and have almost no practical use. It's a cool stunt and that's that. Very cool tho, I just admit.
Cool stunt. Great hype marketing. Time for me to be that guy everyone hates - It's a scam and this will never ship. The external compressor and cooling system to charge the tank once, likely cost more than the car. A multi-stage compressor and heat echanger setup that would fit in a car, would take several days to the better part of a week of constant running for a single charge. 250kg of 10,000psi air in a composite tank, with all the potential failure points of complex plumbing and valves in a human occupied confined space... If your sphincter didn't just make a diamond reading that sentence, you're not comprehending it. Go ask grok about the physics involved just in compressing, cooling, storing and controlling a compressed air system with these specs, and what's possible with typical industrial equipment. This is just a cool gimmick to pump fans and stock. Id bet money, the car in the demo didn't have a full size battery in it. Wouldn't be surprised if someone isn't currently doing analysis on the video to calculate the vehicles weight. Sorry.
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Coding is not a good use case either if you have common sense. I hate go everyone's like, "AI is awful and really bad but it's ok if it's code"
There are currently no good use cases for AI outside coding, so no one is adopting it. Most people do not want to be exposed to any AI output, so it’s a non-starter for most industries.
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If you have to actively enforce ai usage, it's not a tool that empowers your workers, it's a shackle you force upon them. Also, you fired lots of people, so we know you're blatantly lying.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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César R. Albertos 💙 🎮 retweeted
The "history" wall at theHololive Grand Reception doesn't include any ex-talents, regardless of graduation/termination/etc., which just makes it look really weird and awkward, having holes in the timeline and completely erasing certain member milestones No Aqua, no Ame, no Gura, no Mel, no Kanata, etc. It just looks weird. No idea why companies are so remiss to give ALL members recognition for their hard work, let alone their existence.
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Replying to @clumsybeargames
My bad, didn't check. You've clearly put a lot of work then. I'm sure it will bear fruit
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If you consume AI of any kind you're no better than cattle
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César R. Albertos 💙 🎮 retweeted
Well, considering that AI was built from the largest theft of labor in human history, and 4 years later, the criminals that did it are still happily walking free, ruining everything for everyone - I'd definitely say that qualifies as AI being grotesquely "unregulated."
JUST IN: Microsoft President Brad Smith warns that AI is “less regulated than milk.”
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Getting visibility, in any case, it's really difficult. I hope you find success 🤞🏻 I'm not really knowledgeable about marketing and such... One thing I'd look into is bundles. Those help a lot, find similar games and talk with their devs.
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Replying to @clumsybeargames
I understand the worry. I can't say myself if it's better for visibility or not but I read many devs saying it was better than new and trendy, or upcoming since there's less spots there and much higher requirements, while not being personalized.
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Y hay muchísimos videojuegos por ahí hechos por personas de verdad, no veo la necesidad de jugar algo peor.
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Replying to @Vondalv
No hay uso ético de la IA generativa, e igual que te preocupa que hayan robado a artistas para entrenarla considera que no podrían entrenarla para programar sin robar igual a programadores. Es apoyar una industria que mires por donde mires no es ética.
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Replying to @clumsybeargames
Tha calendar changes depending on your own profile. So, the idea is that players who could like your game should get it on their calendars, unless there are many other games also fitting their preferences releasing at the same time.
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Either it will never be released, or it will be a huge mess that can't be fixed or they'll just have to forget about making it full ai and actually make the game like the game developers they're supposed to be. What a disgrace
Epic Games has internally delayed the release of a shooter game they’ve been developing featuring Star Wars & Marvel characters. • Developers on the game have now been told to only use AI to write the code — “No more hand-written code” • All art for the game would be “generated with full AI workflows” (Source: bloomberg.com/news/articles/…)
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Replying to @OrthodoxMugi
Making a game can cost that and much more. Just think of how much one person salary costs over just one year. Multiply that for each person working in the project. Add licenses, add devkits. If you have an office, add rent. Add marketing. And so on. Games are expensive.
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