It's crazy that the whole patch notes are basically "we don't wanna change anything" and then they also made Ana a deity after major perk
Just played the latter half of a scrim (and am typing this tweet) blind because the nosepad and subsequently the frames of my glasses fell out during it and it turns out you literally don't actually need to be able to see that well to play Kiriko.
Not a big deal at this point in time, but just to get ahead of it in case it becomes a big deal later, there is another FireCarter with the dark version of my pfp queueing. Just wanna make clear that that isn't me and I only have the one account.
Yeah okay it's probably partially because it's not fully serious but I am liking 6v6 more. I can walk up off angles as an off tank and honestly I forgot how fun playing Zarya/Sigma/D.va was like that
Looking for a Marvel Rivals team for this first tournament.
Wanna do some Warlock gaming (I can also Mantis, Luna, Loki). Not sure how seriously I'll take it in the future but I know this first one I want to do well in.
(I am not quitting OW just to make that explicit)
Carter Dunst retweeted
legitimately getting to the point where the negativity surrounding Overwatch is more tiresome than the design/balance mistakes that lead to the negativity.
I'm constantly critical of the bad, I also praise the good. I also enjoy playing the game a lot. I'm also optimistic about the direction of the game, even if it's 3 steps forward, two back.
yesterday's patch is a great example. Yeah, Juno is too weak. Yeah the Sombra/Mercy stuff is pretty aimless/weird, but I really feel like the Sojourn stuff is extremely promising, and I love the experimentation with LW/Kiriko, too. It was a flawed, but overall decent patch. I'm having fun playing the game. I'm looking forward to the 6v6 test. I'm excited for upcoming experimentation of other systems, and I've got a million content pieces I'm looking forward to putting together. Oh yeah, and Juno may be weak but I've really enjoyed playing her the last 24 hours.
Passion /=/ low-effort critique or emotional outburst. If I hated the game and had no faith in the devs, I'd quit. I'm not going to beat the definition of insanity by farming clout by "OVERWATCH IS BAD" for the umpteenth time, especially when that has a heavy impact on community perception. I literally have people in my DMs who enjoy the game, but are getting burned out because someone is telling them the game is bad.
The worst part about it, is it's poisoning the well of legitimate criticism overall. Any opportunity to offer legitimate criticism to the development is, once again, poisoned because people are constantly angry, and so all the valuable criticisms are lost in a well of emotion. And because emotion gets attention on Twitter/YT, the behavior is reinforced, and so the cycle continues.
Heck, we're so angry at Overwatch, we're not critiquing Marvel Rivals (a game with immense potential) to the point it deserves. It NEEDS a critical eye, and folks are completely missing the opportunity to give it valuable criticism because "haha better than overwatch."
This whole counter-culture nonsense when it's cool to thoughtlessly hate to "beat the shills," is reaching political-fervor level nonsense, and it's exhausting to have these conversations over YT/Twitch constantly the past year. If you're upset at the game, it's time to move on, because your opinion is no longer in good faith, whether purposefully or not.
maybe i'll make a video about this soon, tired of all the work I put into thoughtful/creative criticism getting lumped into lazy hate, and the praise I give getting lumped into blizzard shill. It's frustrating, but not surprising, that people are completely incapable of understanding nuance, and would rather turn their brains completely off.
I cannot believe they buffed Lucio. Like I'm only complaining from a balance standpoint, I like it for me, but why??? Who went "yeah Lucio needs more damage than he even started with"
Devs I got a great idea for the upcoming Lucio nerf.
Remove his heal amp giving him full self-heals, and while we're at it, give him a compensatory buff of 2 more damage to his bullets, and maybe decrease the damage on his boop by 10.
I don't know, spitballing here.
Not flaming the player but how exactly does a player climb a rank going 6 games negative in 16 games?
I think there might be a measured increase in toxicity every time Hog gets a significant amount of playtime in comp.
On a side note, I'm kinda sick of being forced to play my second worst support because my other support doesn't want to counter Roadhog. Like, I'm winning the vast majority of the time, but I don't feel like I should be.








