Coach, streamer, and secret athletics/sprinting addict. Coaching: https://xitter.cf/t.co/j0zjlfzrCN Business inquires: [email protected] Chop wood, carry water.

Joined April 2018
Kiri 250 HP is a good balance idea for a hero that has limited to no balance knobs that won’t make the game play loop worse. She’s the poster girl of hero design that falsely equates agency with value, and the state of discourse around her proves it. She needs a rework of her kit nearly as much of some of the most egregious old designs.
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I empathize with people who hate her and are happy with her being gutter tier, but I also empathize with the balance team who is caught between the horns, so to speak. It is unreasonable to have a hero maintain a 40% win rate, even if you factor various statistical influencing factors. Both pick and win rates and every other statistical nuance should be considered, and most importantly how the game feels. Kiriko needs a change to reduce her agency but increase her impact in a way that doesn’t hurt the fun aspect that keeps the hero popular. I know Twitter isn’t a good spot for this discourse, but these kind of changes always provoke some pretty dumb responses from the Overwatch community, even from folks who should know better.
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Sombra with major perk is absolutely insane up close.
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Guys my wife is watching a pge video what do I do
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Also gonna open up coaching again for the week cus bored $35 an hour and $40 for Team Vods dm on discord if interested Infektedow
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Blizzcon good. Post pics if you took any with me.
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Legitimately one of the best professional matches I have ever seen
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Reading the replies of this is a fun contradiction of “she’s not annoying, you’re just bad at the game” and “why did they change her hero identity when she’s supposed to be annoying?”
A new Support Hero is here and we don't just mean Doctrine 👾 Get your first look at Sombra and Roadhog’s new reworked kits before trying them out in Season 5.
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Who could have possibly anticipated that the most hated hero in Overwatch history got such an aggressive change
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newest ship confirmed at Blizzcon spidetta 🤫🤡👀 @Coach_Spilo
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Kisses from Herluf, Spilo and I
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I am coming.
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Still a better sponsor than OperaGx
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We've got a very special Wuyang-themed Community Game Night this Saturday - presented by Fluval Sign up below for your chance to play on the same team as @ChristalRaine or @Coach_Spilo! 🔗 forms.gle/G9L7tmd7GVrHevnh9
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This game was not designed for a pro scene, which makes it all the more hilarious how much money Netease dumped into it. Total cognitive dissonance.
this is a top 500 lobby, almost everyone in here is a tier 1 pro, semi pro, or a content creator who is also skilled at the game. THE FIRST FIGHT OF THE POINT TOOK THREE AND A HALF MINUTES TO FINISH. i just dont understand the balancing decisions they make
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Not NetEase asking me to GamesCon after ghosting me for the Rivals creator discord back in the day. 💅🏼☕️👎
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There’s a lot of understandable critiques of OW ranked right now- challenger being a particularly sticky subject. That being said, in no way is champ 1 even remotely 4.3k of old OW1 (as someone who almost hit 4.3k myself), and this is even if we ignore the playerbase improving over time.
After hitting Champ 1 on both 5v5 and 6v6 this season I can safely say rank has no meaning in this game anymore. Hitting the highest rank in the game (Champ 1) is equivalent to probably around 4300 SR in OW1. That wouldn't have even put you in the Top 500 before role queue. All these OW2 players would be slaughted back when good players used to play ranked. It's crazy to think even a rank 1 player in today's ranked probably wouldn't even be within the Top 500 players just a few years ago. Adding heroes like Kiriko, Juno, Sojourn, Hazard, Ram and Mauga as well as making the ranked system based on your playtime rather than actual skill (copied from Marvel Rivals) has done irreparable damage to ranked. Playing a 4.5-4.6 average lobby in OW1 felt like you were in an actual professional game fighting for your life. Now it feels like I'm playing a game of Marvel Rivals quickplay...
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Do the replies to this prove that the OW community still can’t handle banter between pro players, or are the Twitter replies themselves banter? I can’t make up my mind.
GGs we end our EWC run in 2nd place, not much to say we gave it our all but they played really insane. Today they were just better, WP @zetadivision
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As someone who’s got 10k+ hours coaching this game, this is 100% true. Cover, angles, and mechanics are often undervalued by the low/mid rank (and even high) population in comparison to more “moba” aspects of the game.
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This isn’t to say that CD management, hero composition, counter strategy etc., aren’t important, I just have historically found them incredibly overvalued. I think it’s likely the dregs of old Overwatch mindset when we just didn’t understand the game very well (and healing was overturned).
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