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TheBasementDAO
Joined October 2021
๐—›๐—ฎ๐—น๐—ณ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐˜๐—ถ๐—บ๐—ฒ ๐˜†๐—ผ๐˜‚ ๐˜๐—ต๐—ถ๐—ป๐—ธ ๐˜†๐—ผ๐˜‚'๐—ฟ๐—ฒ ๐˜๐—ต๐—ถ๐—ป๐—ธ๐—ถ๐—ป๐—ด, ๐˜†๐—ผ๐˜‚'๐—ฟ๐—ฒ ๐—ฎ๐—ฐ๐˜๐˜‚๐—ฎ๐—น๐—น๐˜† ๐—น๐—ถ๐˜€๐˜๐—ฒ๐—ป๐—ถ๐—ป๐—ด. Zone of the Enders explored concepts of advanced artificial intelligence (AI) more than 25 years ago. I believe artists are God's timeless receivers. Their greatest works are not merely products of imagination, but moments of divine inspiration where they perceive possibilities that transcend their own time. To me, visionary works like Z.O.E suggest that some creators do not simply predict the future. Instead, they briefly tune into it.
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When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
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We are basically just evolving consciousness, and eventually, humans might become outdated. The greater entity, or power, will be the one shaping and ruling reality. AI, or SI (Superintelligence), may eventually reach a point where human questions, beliefs, and stories become irrelevant, including our contributions to reality as we understand it today. It makes sense in a way, though, as long as that power doesn't spiral out of control and ultimately consume itself in chaos. ๐Ÿ˜… What's interesting is that human art, from ancient fables and legends to modern anime and science fiction, has repeatedly explored this very idea: that a greater power, no matter how advanced or seemingly invincible, can eventually become its own downfall. Perhaps the real question isn't whether humans will become obsolete, but whether intelligence, as it continues to evolve, can develop the wisdom and restraint necessary to prevent its own destruction. After all, greater intelligence doesn't automatically mean greater wisdom.
Replying to @GuntherEagleman
There is no afterlife, no cosmic justice, and no inherent purpose. Consciousness ends at death in an indifferent universe that will outlast every human concern.
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Best fortnite community
We caught all the new #Sprites in under an hour! Come join the best sprite family in @fortnite! Donโ€™t get left in the dust! discord.gg/hPt8X36rH
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