Bueno, COD volviendo a las raíces, soy fan de MW y banco esto.
En dos meses cuando lo pongan en Game pass capas le pego una viciada.
(No pienso pagar 100k ahora, tampoco soy tan boludo)
Mλrcos retweeted
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Gemini 4 Argon es una cosa de otro planeta.
Le dije que me haga una Calimba en STL Afinada.
Bien Google, me gusta lo que veo, mañana les cuento como seuna.
Esto de vivecodear con Astra en Unreal Engine es una cosa de otro planeta.
Súper fácil, divertido y libre de crear lo que quieras como quieras.
Se viene juegazo. 🔥
Human: muy bien Astra, sacaste un 8
IA: tus resultados está mal
Human: Que! Cómo se te ocurre semejante cosa!
IA: fíjate acá, acá y acá…
Human:
.
.
.
Human: Muy bien Astra sacaste un 9,8.
"Our initial evaluation suggested that GPT-6-Astra's score was in the late eighties followed closely by Opus 5.5. But, as we started to investigate the mistakes that the models might have made, the models, especially Astra, insisted that they were right and that it was the expert-supplied answers that were erroneous. When we went back to the experts it turned out, in multiple instances, that that the experts found some subtle errors buried deep inside their calculations. As they revised their answers, Astra's score started to inch up and it finally ended up with 98% (49/50)."
Concordia venidiendo Miel a la Union Europea. 😂
ACUERDO MERCOSUR - UNIÓN EUROPEA ABRE UN MERCADO DE 450 MILLONES DE PERSONAS A LOS PRODUCTORES ARGENTINOS
Gracias a la celeridad del Congreso Nacional en su tratamiento y del Presidente Milei en su promulgación, la Argentina se convirtió en el primer país del bloque en completar los procedimientos internos y notificar a la Unión Europea su voluntad de avanzar en la aplicación provisional del acuerdo.
Esta rapidez en su aplicación, combinada con la voluntad de este Gobierno para simplificar trámites y con la enorme capacidad de nuestros productores, dio resultados inmediatos. Apenas la Unión Europea refrendó el acuerdo, varios productores argentinos aprovecharon la oportunidad.
Por ejemplo, la miel de Concordia, Entre Ríos, fue la primera en utilizar la cuota otorgada por la Unión Europea y, junto con empresas de distintas provincias, lograron adjudicarse el 100% de la cuota de mercado disponible. Algo similar ocurrió con la cuota de huevos y de arroz. Durante el primer cuatrimestre de vigencia del acuerdo, entre mayo y agosto de este año, las exportaciones agroindustriales argentinas a la Unión Europea crecieron un 21% respecto del promedio de los últimos tres años en el mismo período.
En estos cuatro meses, el país alcanzó un total de bienes agroindustriales exportados por 1.922 millones de dólares a la Unión Europea. Uno de los puntos centrales de este acuerdo es la desgravación arancelaria, es decir, la reducción de los aranceles que pagan nuestros productos para ingresar al mercado europeo. En aquellos productos beneficiados por esta rebaja de aranceles, las ventas aumentaron un 44%, lo que representa 372 millones de dólares adicionales para la Argentina respecto del promedio histórico.
Este impacto positivo se nota con fuerza en sectores clave de nuestra producción. Las exportaciones pesqueras a este destino crecieron un 93%, las del complejo bovino un 50% y las de cítricos un 59%. También se registraron incrementos muy significativos en otros rubros, como la apicultura, que subió un 87%, y la ganadería ovina, que creció un 154%.
Pero que pedazo de tipaza.
Se prende fuego toda la industria, vamos a hacer un laboratorio a ver que sale.. Genia.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
QUE SE VIENE LA FUSION DE ENERGIA!
Si esto funciona, sería el salto tecnológico más importante de nuestra historia, energía limpia e ilimitada!
WOW!
we're so damn cooked 😭
google's gemini 4 argon just did something actually crazy for fusion energy
in 1967 a physicist named harold grad guessed that the magnetic fields inside twisty fusion reactors could never be solved exactly.
people believed him for 59 years
last month two papers finally proved him wrong. one of them used openai's GPT-6 Astra
then google deepmind gave that paper to a team of argon agents and they found a whole new family of answers nobody had.
the first answers showed up in a few hours.
the paper literally says "promising candidates appeared within hours"
NOT YEARS.
HOURS!!!!
the scientists checked every step by hand and it held up
59 years of humans vs a few hours of AI????
it's over. ai won.
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