
site: https://xitter.cf/t.co/WRzoHTztHo 💯 #bitmapcore #BTC #bitmap #bitcoin
Joined June 2025
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🚀 BITMAPCORE — INTERACTIVE BLOCK NAVIGATION
We are now testing a new functionality in BitmapCore: navigating inside an individual Bitcoin block as a virtual environment.
You can currently select a specific block, enter it, and move around its structure directly within BitmapCore.
This is the first stage of our interactive World development.
For now, the experience is limited to one block at a time. Navigation across multiple blocks and the larger Bitcoin World has not yet been implemented. That is the next stage we will work toward.
There is also still significant room for improvement. The navigation system, avatar, interaction mechanics, visual details, and overall usability are all at an early stage and will continue to evolve.
The important part for us is that the underlying functionality is now working.
With individual block navigation taking shape, we can begin expanding this foundation toward a larger interactive environment where multiple Bitcoin blocks can eventually become part of the same navigable World.
This is only an early look at what we are building.
The interactive World is still under development.
More blocks. More interaction. More to come.
bitmapcore.net
#Bitmap #Bitcoin #Ordinals
BitmapCorp retweeted
Replying to @BitmapCorp
Yes, and Bitmaps can go one step further: a shared standard so any world can find and render any Bitmap's 3D assets.
Each asset is a tiny child of N.bitmap carrying a small metadata record: a standard glTF model id, color tints, scale and animation clips. Worlds read the Bitmap's children, load the glTF with a stock loader, apply the tints, and play the clips. No proprietary engine, no on-chain JS required.
Curious your thoughts?
🚗 TWO DESIGNS DOWN. ONE MORE TO GO.
We have completed the second vehicle design for our upcoming collection, bringing us one step closer to launching a collection with multiple 3D vehicle models.
This new model takes inspiration from a compact Jeep-style vehicle. We have started with this color scheme, but we also plan to explore additional colors.
Our objective is clear: we don’t want every mint to feature the same vehicle design. We want to introduce distinct models, starting with at least three different designs.
Two are now ready. One more is still in development.
BUILT AS SELF-CONTAINED 3D ASSETS ON BITCOIN
These vehicles are inscribed directly on Bitcoin using GLB / glTF Binary, a 3D asset format that can contain the model and all the data required to render it within a single inscription.
Unlike approaches that depend on external recursive resources to assemble the asset, a self-contained GLB can carry its required components together. This makes it a strong format for 3D asset interoperability across platforms that can retrieve the inscription content and render GLB files.
The first vehicle is already inscribed on Bitcoin.
Parent inscription ID:
96f76f8390ebe02715027fbaf143095f6e3ef358819e1fb0a92bf73fafef7d30i0
View the parent inscription on Ordinals:
ordinals.com/inscription/96f…
Our goal is to create 3D assets that their owners can use beyond BitmapCore, including in other worlds, games, and platforms that implement a compatible GLB viewer.
We had initially planned to launch this weekend, but we want to add more variety before opening the mint. We expect to share another update within the next week with more information about the launch.
Who is planning to mint one of these vehicles?
We would like to hear from you as we prepare the collection.
More details soon.
#Bitcoin #Ordinals #BRC420 #BitmapCore #3D
🚨 DIRECT BLOCK NAVIGATION
Navigating an interactive world containing nearly one million Bitcoin blocks presents a significant challenge. Finding a specific block by moving through the environment manually can be difficult, so we have been working on a more direct way to explore it.
You can now search for a Bitmap and go directly to it.
We have added a search bar in the upper-left corner of the 3D environment. Enter the block number and press Enter, or use the navigation button, and BitmapCore takes your avatar directly to that block.
Instead of having to navigate through the world searching for a particular location, you can select the block you want to explore and arrive there immediately.
Once there, you can begin exploring its structure within the Interactive World.
The feature may look simple from the user’s perspective, but implementing direct navigation across such a large 3D environment requires considerable development work. We are still refining navigation throughout the world, and there is more work ahead.
Search a Bitmap. Go to it. Explore it.
This is another step forward in the development of BitmapCore’s Interactive World.
#BitmapCore #Bitcoin #Bitmap #Ordinals
⛏️ BITMAPCORE — MISSION 1 IS 99% COMPLETE
Mission 1 is dedicated to Bitoshi Blockamoto, @blockamoto creator of Bitmap Theory. The objective is to drive Bitoshi from Station 1 to Station 2 within BitmapCore’s Interactive World.
NAVIGATION IMPROVEMENTS
BitmapCore’s World contains one million blocks, making navigation challenging when the entire environment is zoomed out and the world appears very small on screen. Since navigating such a vast environment is not always straightforward, we have implemented a feature to make it easier for players to find their way.
On the right side of the screen, an orange Go to Avatar button, marked with a radar-like icon, allows players to return directly to their avatar’s last position.
When the World is zoomed out and the avatar is difficult to locate, this button automatically brings the view back to the avatar at maximum zoom, centered on its most recent position. This eliminates the need to manually rotate, explore, or search through the entire environment just to find the avatar again.
This is an important step toward making BitmapCore’s World easier to navigate as we continue improving its mechanics and overall user experience.
MISSION OBJECTIVE AND MAP
Vehicle handling has improved considerably. The car now follows the center of the avenue more naturally, helping maintain its position while steering and making navigation more comfortable.
We have also implemented a dedicated map feature to help players locate their destination within this vast environment.
By opening the Missions (M) menu and selecting Map, players can access the map and locate Station 2. The destination is marked with a green circle, while an arrow on the radar indicates its direction.
The map can be zoomed in to identify the destination more clearly. At approximately zoom level 106, Station 2 becomes clearly visible, making it easier to navigate toward the objective instead of searching through the vast world manually.
There is still work to do. Some street intersections and connections need further refinement to make the roads look smoother and more consistent throughout the environment.
This is a development update, not a finished release.
Mission 1 is an experience being built within BitmapCore itself. It is not an inscription or a mission recorded on Bitcoin.
Our broader goal is to develop an interactive web-based environment that can evolve toward game-like experiences while working with Bitcoin assets.
We are building step by step, improving the mechanics, simplifying navigation, and refining the environment as development progresses.
We are getting closer to completing our first mission, and we wanted to share this milestone with everyone following the project.
More updates soon.
#BitmapCore #Bitcoin #Bitmap #Ordinals
VEHICLE AVATARS
Today, we continued working on vehicle selection and movement within BitmapCore’s Interactive World.
We have reached an important step: users can now select a vehicle as their avatar and use it to move through our environment. In our current implementation, travelling in a vehicle allows the avatar to move faster than walking.
There is still work to do, particularly on the driving mechanics. Steering does not yet feel as fluid and natural as we want it to, so we are continuing to refine vehicle handling and movement.
Our focus is on improving these details gradually and making the experience more consistent as development progresses.
Although the World is already accessible online, it remains a work in progress. The functionality shown here is a development preview, not a finished feature.
#BitmapCore #Bitcoin #Bitmap #Ordinals
🚗 BITCOIN CARS — MINT PREPARATION UPDATE
We are preparing the mint of our 3D Bitcoin Cars collection. So far, 10 vehicles have been created, and the collection is taking shape.
The mint website is already ready. You can visit it to explore the project and see the vehicles we are preparing:
bitmapcore.net/mint
These vehicles are 3D assets inscribed directly on Bitcoin. We are developing them for use in BitmapCore’s Interactive World, but their purpose is not limited to our platform.
Because the assets are inscribed on Bitcoin, their owners can take them to other platforms, virtual worlds, or games. A platform only needs a viewer capable of retrieving the inscription content and rendering the 3D format. The asset itself does not belong exclusively to any one platform.
That is the advantage of putting actual 3D assets on Bitcoin: they can move beyond the environment for which they were originally created.
Why haven’t we started the mint yet?
First, we want to complete the collection before opening the mint. We expect to have it ready between Friday and Saturday this week, although the exact mint date has not yet been confirmed.
Second, current Bitcoin network fees are relatively high.
Our platform fee for each inscription is 0.0003 BTC. This is separate from the miner fee required to get the inscription confirmed on Bitcoin.
At the time of our assessment, the inscription service we use quoted approximately 0.00054 BTC in miner fees at 1 sat/vB. This is a separate cost, not a fee set by BitmapCore. It can increase with the fee rate required to process the transaction: at 2 sat/vB, the cost can approximately double; at 3 or 5 sat/vB, it can rise accordingly.
We want to complete the collection and choose a suitable moment to launch, taking these costs into account.
One question for the community: should we open a whitelist?
Our preference is to keep the mint open to everyone. However, if the community believes a whitelist would be valuable, we are open to considering it.
A whitelist would allow selected addresses to access a designated early-mint period before the public mint.
Would you prefer an open mint or a whitelist? We welcome your feedback as we prepare the launch.
More details soon.
#NFT #Bitcoin #Ordinals #BRC420 #btc
⛏️ INTERACTIVE WORLD 3D
Today, we’re sharing a new development update from the interactive world we are building with 3D assets inscribed on Bitcoin.
This video focuses on the streets and how they are taking shape within our environment, including their layout and connections between blocks.
There is still work to do. The geometry of some corners, intersections, and street connections needs further refinement, and we are continuing to make adjustments as development progresses.
These details are important to creating a consistent environment that users can eventually explore.
The project is still under development, but we wanted to share this progress and show how the world is evolving, one element at a time.
More updates as development continues.
#BitmapCore #Bitmap #Bitcoin #Ordinals
🚘 BITCOIN CAR — OUR FIRST 3D VEHICLE, INSCRIBED ON BITCOIN
We have officially inscribed our first 3D vehicle on Bitcoin.
Inscription #127567523
This is an important milestone for BitmapCore: a complete 3D asset recorded directly on Bitcoin, where its inscribed content remains on-chain rather than depending on BitmapCore’s servers to exist.
The inscription is the asset. The viewer makes it visible.
Here is what makes this format special: the vehicle is inscribed as GLB / glTF Binary, a standard 3D format recognized by platforms that already support it.
On Ordinals.com and UniSat, the asset can be viewed directly because these platforms recognize the format and have compatible viewers built in. No external viewer or separate application is required to display it there.
Other platforms can also retrieve the inscription content and integrate the asset into their own environments by implementing a compatible 3D viewer.
The asset is not tied to BitmapCore.
We are developing BitmapCore’s Interactive World to use assets like this, but their potential goes far beyond our own platform. They can be integrated into compatible virtual worlds, games, and other interactive 3D environments. They can also serve as avatars, giving users a 3D identity that is not restricted to a single ecosystem.
🛒 We are now preparing our first mintable collection of interactive 3D assets on Bitcoin, built around this same principle: actual 3D assets inscribed on Bitcoin and designed with interoperability in mind.
Tomorrow, we will share more details about how the mint will work and where it will take place.
BitTick Agents holders will be able to mint these assets with a 50% discount.
We are proud to take this step toward making Bitcoin-native 3D assets more accessible and reusable across platforms.
Inscribed on Bitcoin. Built for more than one world.
#Bitcoin #Ordinals #BRC420 #Bitmap
3D ASSETS ON BITCOIN
If an external platform needs to display a 3D Bitcoin asset, can it request the inscription content directly from Ordinals and render the asset without depending on a specific platform, engine, or proprietary architecture?
We tested real Bitcoin inscriptions across different 3D architectures.
We found two approaches that meet the requirements for a fully self-contained workflow:
1. GLB / glTF Binary
The inscription contains the complete 3D model and its required resources.
An external platform can request the inscription content, receive the GLB, and load it using a standard glTF loader.
2. Self-contained glTF JSON
The model is stored as glTF JSON with its binary buffers embedded directly through data URIs.
The result is essentially the same interoperability model: one inscription, one request, no recursive dependencies, and standard glTF tooling.
We also tested recursive/generative architectures such as OCM Dimensions.
These assets are absolutely on Bitcoin and can produce real 3D content. However, their architecture requires the external platform to understand the specific generation system, dependencies, and rendering logic.
That distinction is important:
Being on Bitcoin is not the same as being directly interoperable as a standalone 3D asset.
This research may also be useful to other Bitcoin developers.
There are already projects working on virtual worlds, 3D environments, games, and other interactive experiences around Bitcoin and Bitmaps. If those platforms need to represent actual 3D assets, the way those assets are stored on Bitcoin becomes an important part of interoperability.
Our goal with this research is not to define a single “correct” format.
It is to identify formats that allow:
Platform X → request inscription → receive 3D asset → render it in its own environment.
If you are building a Bitcoin or Bitmap platform that needs to work with 3D assets, we hope these findings are useful.
And if you know of another inscription architecture that provides the same level of direct interoperability, we would be very interested in testing it.
🤖 Made with AI
BITMAPCORE — BITCOIN CAR 3D
We have completed a new 3D vehicle for the BitmapCore Interactive World.
The asset is ready for registration, and the 3D format has already been tested and confirmed as compatible with Bitcoin through the BRC-420 protocol.
You can already preview the finished 3D asset here:
bitmapcore.net/brc-420_bitco…
There is only one thing missing:
The inscription.
We currently need approximately 0.001 BTC to register the Bitcoin Car 3D on Bitcoin.
We want to be completely transparent: we do not currently have those funds available.
We are not asking for donations, and we are not looking for anything to be given to us for free.
We will use the vehicle in the Interactive World even while we work towards getting it registered. However, our goal is to permanently inscribe it on Bitcoin, along with other assets that will be needed for the World.
Many of the assets we use are already registered. Others still need to be created and inscribed, and this vehicle is particularly important because it will provide a faster way to move through the Interactive World, with additional functionality that we will reveal later.
BITTIC AGENTS
We currently have 3 BitTick Agents remaining at 0.0004 BTC each.
Regular price: 0.0014 BTC
That represents approximately 70% off the regular price.
If someone wants to support the development by purchasing one of these inscriptions, the funds will be used to help inscribe the Bitcoin Car and continue inscribing other assets required for the Interactive World.
BitTick Agent holders also receive benefits inside BitmapCore:
• 50% lifetime discount on marketplace commissions while holding a BitTick Agent.
This is a discount on our platform commissions, not a discount on the price of assets.
• Increased avatar movement speed.
A BitTick Agent gives an avatar the ability to move approximately 5–10× faster than the standard movement speed in the Interactive World.
The Bitcoin Car is not yet inscribed on Bitcoin.
BitTick Agents are available on:
unisat.io/market/collection?…
ordinalswallet.com/collectio…
You can also search BitTick Agents directly on UniSat or Ordinals Wallet.
If you choose to support the project by acquiring one of the remaining BitTick Agents, thank you.
Every purchase helps us continue building and putting more of the Interactive World on Bitcoin.
We are building this step by step, with the resources we have.
#Bitmap #Bitcoin #BRC420 #Ordinals
⚠️🚨 YOUR BRC-420 AVATAR, NOW IN BITMAPCORE
Users can now navigate the Interactive World using their own BRC-420 3D avatar.
To use this functionality, you need a BitmapCore account. Your account stores your progress and, if you choose, you can link it to one Bitcoin wallet.
The wallet is linked through a signature, so you only need to prove ownership once.
After the wallet is linked, you do not need to reconnect and sign every time you change your avatar or use another asset.
When you want to select an avatar, BitmapCore checks the assets currently held by the linked wallet and automatically filters for compatible BRC-420 3D assets.
This is important because simply entering a Bitcoin address is not enough. The wallet must be signed so that ownership of the assets can be verified.
The assets are not permanently tied to the moment when the wallet was linked. When you select an avatar, BitmapCore checks the wallet's current assets and retrieves the available BRC-420 3D assets at that time.
From the avatar menu, you can select an inscription and choose your 3D asset as your avatar.
This brings another important layer to the experience: your Bitcoin assets can become part of your identity inside the BitmapCore World.
There is still a lot of development ahead, but step by step, the Interactive World is becoming more personal, more connected to Bitcoin, and more interactive.
#Bitmap #Bitcoin #BRC420 #Ordinals
BITMAPCORE — INTERACTIVE WORLD PROGRESS
In this video, we are showing the transition from the global view of the World down to the avatar, progressively zooming into the environment.
This is still an early preview, and there is a lot of work ahead.
At the moment, the Atlas 1 and Atlas 2 images need to be regenerated. Their current versions were created with an earlier design and their image quality is not yet at the level we want for the final experience.
As the zoom progresses, the experience changes significantly. Starting from distance level 108 and beyond, the 3D environment becomes much more detailed and the structure of the World can be seen more clearly.
At this distance, individual Bitcoin blocks and the parcels within them become clearly separated, creating a much more detailed and navigable 3D environment.
What you see in this video is therefore a work-in-progress preview, not the finished World.
We still have a considerable amount of development ahead, including regenerating the Atlas images, improving their quality, refining the transition between scales, and continuing to build the environment itself.
We wanted to share this stage of development so you can see where the project is heading.
More work ahead. More layers to build.
🚀 NAVIGATING BITMAP BLOCKS IN 3D
We have added a new navigation feature to the 3D block experience in BitmapCore.
When you enter a Bitcoin block in 3D, you can navigate through its structure as a virtual environment.
The new addition is a 2D navigation map displayed on the left side of the screen.
The map provides a top-down view of the block and helps you understand where your avatar is while moving through the 3D environment.
The map can be zoomed from 1x to 5x.
At lower zoom levels, the map provides a general view of the block. At 5x zoom, you can see the structure in much greater detail and clearly identify where you are navigating within the block.
This creates a direct connection between the 2D map and the 3D environment, making it easier to understand your position as you explore the block.
This is still an early stage of the BitmapCore interactive World, and we will continue improving the navigation and adding more functionality to the experience.
#Bitmap #Bitcoin #Ordinals #btc #blockchain #bitmappers
💥 New Visual Experience across BitmapCore.
Previously, the images displayed on the main screen were 2D, static, and completely unaffected by the cursor.
With this update, they are now being displayed in 3D and react subtly when the cursor moves over them.
When you place the cursor over an image, that specific image responds with a light movement, creating a more dynamic sense of depth. The other images remain still until the cursor moves over them.
This is the first screen where we are implementing the new 3D image system, and we will continue extending it to the remaining screens throughout the day.
The objective is not simply to change the images, but to make the interface feel more dynamic, refined, and visually engaging while maintaining a clean experience.
There is still more to implement, but this is an important first step in the visual evolution of BitmapCore.
We wanted to share this progress with our users as we continue improving the application.
3D images.
Subtle interaction.
A more refined BitmapCore experience.
More screens are coming throughout the day.
#Bitmap #Bitcoin #Ordinals
🟧 Navigate within a 3D Bitmap Block
You can now enter and explore individual Bitcoin blocks in 3D directly through BitmapCore.
Here is how:
1. Go to:
bitmapcore.net
2. Search for a Bitcoin block using the search bar and enter the block you want to explore.
3. Open the block.
You will see the block information screen with its 3D image.
4. Below the image, select “ENTER BLOCK 3D”.
You will then enter the 3D environment of that specific Bitcoin block.
Once inside, you can also use the search bar in the upper-left corner to look for another block without leaving the 3D environment.
This means you can move from one block to another directly from the 3D experience.
At the moment, navigation is available one block at a time. The larger interactive World, where multiple Bitcoin blocks can be connected into a broader environment, is still being developed.
As we showed in our previous update, this is the first stage of building that experience.
One block at a time.
One step closer to the Bitcoin World.
#Bitcoin #Bitmap #Ordinals
📝 A NOTE ON BITCOIN’S MINER MESSAGES
Within the first 960,001 Bitcoin blocks we analyzed, 779,091 blocks contain some form of miner message.
Of those, 23,759 blocks contain messages that are readable by humans.
In BitmapCore, these blocks are currently classified under the Miner Message Human Message tag.
This category includes human-written messages, historical references, greetings, and other readable content placed in the coinbase data by miners.
It also includes the first and most famous example:
Block #0 — January 3, 2009
“The Times 03/Jan/2009 Chancellor on brink of second bailout for banks”
The message is embedded in the Genesis Block’s coinbase data and remains one of the most recognizable pieces of text in Bitcoin’s history.
#bitmap #btc #ordinals


