My fellow gamedev @gotad_io just released his dope ass Shrimp blasting coop + PvP game. If you wanna save our oceans, now is your chance!
store.steampowered.com/app/2…
Replying to @nicbarkeragain
100%. This is the same approach I've had for a few years now. Redoing system from scratch is the best way to see how horribly things were built to begin with. When working on new problems and systems, you're never going to make a perfect or even great solution on your first try.
Replying to @JussiKemppainen
Yeah same. Hmm, maybe its a good idea to switch to mesh patches. Any approach you'd recommend?
Replying to @JussiKemppainen
Oh I see, that's cool. Unity's Terrain System leaves a lot to be desired tbh.. I've been thinking about taking the final step towards making it use mesh patches.. I was just worried it'd be less-performant to deform mesh patches dynamically for explosion craters etc
Replying to @JussiKemppainen
Does it work on instanced terrain? I got the same render feature working but I have to disable terrain.drawInstanced in order for the ObjectIdShader to render the terrain properly...
Replying to @_ugot
Coming soonish. Goal is to launch the store page with a proper teaser trailer by Oct / Nov. At that point I will be likely opening up a closed Alpha Playtest as well.
Replying to @zKassaiAudio
Depends on the projectile type. Heat seeking missiles have a higher ratio, regular bullets have a much smaller ratio so that they hit where you're aiming.
Replying to @zKassaiAudio
Yeah there is a value on projectiles that indicates how much of the car speed is added to the projectiles speed. Only problem is, if you add too much of the cars speed then you no longer will hit what you're aiming at as it will be offset further as it moves forward
Replying to @marciogameaudio
Thanks! Planning to release in first half of 2026
Replying to @zKassaiAudio
Yup. Had to pump the speed up on all projectiles.
Replying to @zKassaiAudio
Bullets/Missiles are projectiles that use raycasts/sphere-casts. Projectiles can have different modules for heat-seeking etc attached to them
Replying to @mrcaleidon
I agree completely. Controlled chaos is the mission statement of this game. The AI will be quite formidable for sure. The car opponents will be able to do all the same move-sets that you'll have at your disposal
Replying to @kofiro222
They choose. Right now randomly, but in future itll be based on car stats + route types
