sometimes the best way to beat traffic is to fly 🚀
#screenshotsaturday #gamedev
not sure how feasible a 50 car race battle is.. or if it's going to be too chaotic for people
#gamedev #IndieGameDev
here's at least 3 different ways of taking a corner
#gamedev #indiegame
Replying to @kofiro222
Well its a combination of physics functionality forward force + sideways force. This video describes it well:
youtube.com/watch?v=CdPYlj5u…
Concept sketches of various desert world locations. Where would be your ideal place to race & battle cars if you could pick a location from your favorite sci-fi/fantasy movie?
#gamedev #sketchbook #conceptart
I like to sketch out ideas before trying to turn them into game systems or assets, so I'll be posted out some more concepts moving forward. Here are a few sketchy cars that fit a bad-lands aesthetic (one of the styles in the game)
#gamedev #sketchbook #conceptart
Testing out some upside down track sections. You need to be going over 225-250kmh in order to maintain suction.
#gamedev
Testing out car handling on this funky bridge. Players will be able to build there own levels, so cars have to be able to function in all environments
#gamedev




