working on a game called Busted Metal.

Joined June 2015
now that the ai knows how to drive different routes, intersections have gotten a lot more dangerous #gamedev #indiedev
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sometimes the best way to beat traffic is to fly 🚀 #screenshotsaturday #gamedev
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not sure how feasible a 50 car race battle is.. or if it's going to be too chaotic for people #gamedev #IndieGameDev
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updated my car ai in order to give better local avoidance. the green / red whiskers allow the cars to detect local obstacles while trying their best to still follow their path #gamdev #indiedev
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testing out the toughness of different materials - plastic, metal and concrete. so far the car is doing pretty well. the goal is to make most obstacles, structures and even the ground destructible. lemme know what you'd like to see get destroyed #gamdev #indiedev
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here's at least 3 different ways of taking a corner #gamedev #indiegame
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Replying to @kofiro222
Well its a combination of physics functionality forward force + sideways force. This video describes it well: youtube.com/watch?v=CdPYlj5u…
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Sometimes blowing yourself up is the only way to get ahead in life.. that's how I feel about gamedev in a nutshell #gamedev #indiedev
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Concept sketches of various desert world locations. Where would be your ideal place to race & battle cars if you could pick a location from your favorite sci-fi/fantasy movie? #gamedev #sketchbook #conceptart
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I like to sketch out ideas before trying to turn them into game systems or assets, so I'll be posted out some more concepts moving forward. Here are a few sketchy cars that fit a bad-lands aesthetic (one of the styles in the game) #gamedev #sketchbook #conceptart
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Testing out some upside down track sections. You need to be going over 225-250kmh in order to maintain suction. #gamedev
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Testing out car handling on this funky bridge. Players will be able to build there own levels, so cars have to be able to function in all environments #gamedev
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