
@Beechbonei
iAccount based inPoland
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cinephile | nocturnal creature | pro wrestling fan | games enthusiast | designer
Joined March 2009
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It's a small thing, but I like how Order of the Sinking Star just boots and you're instantly in the game, without having to sit through 7 publisher / middleware logos, 4 license agreements, and online account linking bullshit.
Finished Silent Hill: Townfall from @_ScreenBurn and loved it. Thought it captured the spirit of SH while introducing new gameplay style to the series. Really liked how the story unfolds bit by bit. Awesome visuals and sound design, and tense atmosphere throughout.
bzlsk retweeted
Much like how we had a feedback campaign for the Digital Fairness Act, there is now a place for you to give feedback on the EU Kids Act: ec.europa.eu/info/law/better…
- Be polite
- Write in your own words and using your own experiences
- Emphasize how video games shouldn't have draconian age verification, private servers without age verification shouldn't be made illegal, etc.
bzlsk retweeted
All Elite Wrestling is saddened to announce the passing of Benjamin Satterley, aka Pac. A native of Newcastle upon Tyne, England, Satterley began his wrestling career in 2004 and went on to perform for wrestling organizations all over the world, captivating fans with innovative high-flying moves and incredible in-ring ability. Pac signed with All Elite Wrestling in 2019 and held multiple AEW Championships and competed in some of the most memorable matches in AEW history. Our condolences go out to Satterley’s family, friends and fans.
bzlsk retweeted
Ursula von der Leyen announced this week that everyone in the EU must use the official EU age verification app to verify their age before they can log into or post on social media and other digital services.
As an expert in online child safety, I'm here to expose the disinformation in each von der Leyen's statements. See below.
🇪🇺 The EU Kids Act is a pretext designed to enforce mandatory digital identity verification on everyone in Europe. The proposed legislation applies to any digital service featuring feeds, user generated content, or messaging:
Social media networks, video platforms, online gaming services, AI tools, and media streaming apps like Spotify. (@TimSweeneyEpic)
Under the proposal, digital services must enforce age restrictions across strict tiers. Tech companies must mandate age verification across all accounts to enforce these tiers legally.
When Australia introduced its social media ban, the government conceded it failed because platform level age checks weren’t reliable. They now reject age estimation as inadequate and shifted to demanding "robust" age checking.
💡 If you eliminate every unproven estimation method, you’re left with exactly 1 functional mechanism: identity verification. There's not other way to ensure age checking is "robust".
No government wants to admit citizens must prove their real identity just to access apps and basic streaming services like Spotify, so they hide behind the ambiguous phrase "robust age checking". This language is now used across Australia, the US, and Ireland to mandate identity checks while avoiding the public backlash of calling it what it is. I will research to see where else it’s being used.
Below is what Ursula von der Leyen told the European Parliament in Strasbourg along with my analsyis:
🇪🇺 "Today, much of this power has been taken out of the hands of parents... What our children need is time... But when a child has a smartphone, all of this is taken away."
💡 This framing falsely presents smartphones as uncontrollable. Apple and Google built free OS controls into iOS and Android settings, covering virtually every smartphone on the market.
These controls achieve every legitimate safety objective without collecting personal data or processing state credentials.
💡 Millions of parents use these parental controls to enforce screen time curfews, block app installations, and restrict communication.
💡 These settings operate at the device level. Teens can't bypass them when protected with a passcode.
To bypass this technical reality, the European Commission uses public grief to shut down logical analysis:
🇪🇺 "Day and night, parents see the costs, loss of sleep, anxiety, even self-harm, and in a growing number of cases, even fatal tragedies… a 14-year-old girl living in Belgium who took her life exactly one month ago, victim of bullying online... Honourable members, enough is enough."
💡 Citing personal tragedies replaces software engineering facts with emotional rhetoric. State laws and age gates don’t alter human behaviour or prevent online harassment. Regulators exploit grief to pass surveillance legislation without explaining how the underlying software mechanisms operate.
The Commission outlines specific age tiers to restrict access:
🇪🇺 "In sum, no social media under the age of 13. No personal account under the age of 15. That means from 13 to under 15, only mini accounts set up and supervised by parents or guardians with limited features and time restriction to one hour a day. And between 15 and 18, safe design will be an obligation for the platforms."
💡 Enforcing age tiers forces tech companies and service providers to rebuild their architecture around total access control. The must disable self-service account creation, purge unverified accounts, build supervised parental workflows, strip algorithmic feeds, and enforce strict session cutoffs.
💡 Social networks operate on open interaction algorithms that inherently expose people to unvetted content. Because software can’t dynamically filter these risks for minors, tech companies must block access for everyone until a person proves their real identity.
💡 It’s not just about social networks. They want the same bans for almost everything, including games and stream services. Even Spotify because it’s possible for customers to message people.
The Commission claims its proposed zero knowledge proof app protects personal privacy:
🇪🇺 "Age will be verified using EU certified tools like our age verification app. This app is built on zero knowledge proof. That means that the platform only learns one single thing, and that's whether you're old enough to allow access or not."
💡 This framing describes what an app or service receives while hiding what everyone must give up. A zero knowledge proof provides a mathematical confirmation, but that confirmation requires an authoritative issuer. Before the app generates a proof, a state approved entity must verify the person's real identity.
The Commission frames this shift as a victory against tech corporations:
🇪🇺 "I am aware that many perceive the power of Big Tech as overwhelming and impossible to roll back. I disagree... So we do not accept this. We are reversing the burden of proof. Now platforms will have to prove to us that they are safe. Because this is not about our minors accessing social media. It is about when and how we allow social media to access our minors."
💡 Social networks don’t access children; parents hand smartphones to children. Reversing the burden of proof forces everyone to verify their identity.
The European Commission confirmed the broader scope of this mandate:
🇪🇺 "We also know that not only minors are at risk. Addictive design, for example, are harming everyone. This is why we need a wider framework too, the Digital Fairness Act that we will propose in autumn."
🚨 Child safety is merely the initial wedge. The Digital Fairness Act expands state mandated identity verification to adults across all online services. Binding real identities to online activity permanently eliminates pseudonymous access, private communication, and democratic accountability.
🚨 Senior state officials and regulators know their demands have nothing to do with child safety. They work closely with tech companies and understand that iOS and Android already provide complete authority to restrict devices locally without collecting personal data. State officials deliberately ignore well established parental controls because they keep internet access under family control. Child safety is a public pretext.
🚨 Governments and regulators use child safety to establish mandatory identity verification across every app and digital service, eliminating online anonymity. When tech companies and state agencies link every social media post, private message, search term, geographic location, and financial transaction to a verified identity, they create a permanent digital dossier on every citizen with a global social graph that makes Cambridge Analytica look like a 2nd grade school science project.
💡 Binding people’s identity to daily activity enables predictive behavioural modelling too. By feeding identity data into automated predictive AI, governments, intelligence agencies, law enforcement, and tech companies move beyond surveillance past behaviour. They can map political affiliations, predict individual actions, flag dissent before it occurs, and control public opinion at scale. Eliminating online anonymity ends free speech, private communication, and democratic accountability.
As Larry Ellison stated at Oracle’s Financial Analyst Meeting in 2024:
"Citizens will be on their best behaviour, because we’re constantly recording and reporting everything that’s going on".
🙏🏻 Share this to expose how governments use child safety as a false pretext to force mandatory digital identity verification on everyone.
paulfwalsh.substack.com/p/th…
Every day our children are engaging with some of the most sophisticated technology ever created.
Technology that was not created with their wellbeing in mind.
We need to set clear boundaries in the digital world.
This is what our KIDS Act will do ↓ nitter.cf/i/broadcasts/1RJZzBnnb…
bzlsk retweeted
EYES WIDE SHUT: THE MISSING 20 MINUTES
You know, this is as good a time as any to finally address the missing 20 minutes from Eyes Wide Shut. It’s a story that has been circulating for many years, so let me tell you what I actually know and don’t know.
For context, my father always had his outtakes incinerated once a film was finished, specifically to prevent the studio from later re-editing his work or creating alternative versions.
There has been a lot of speculation that some 20 minutes were removed from Eyes Wide Shut after he died. This will be very disappointing to many people, but I certainly did not hear anything about a missing 20 minutes at the time, nor have I heard anything since that would confirm such a section ever existed. I guess you could stop reading right here. But if you’re interested in the details, please read on.
Of course, I was not in a position to know everything that may have happened before or immediately after my father’s death. At the time, I was living in Los Angeles, writing the score for a different movie. I flew to England, utterly traumatized, to be there for the preparations for my father’s funeral and burial. But I had to return to LA the day after his burial—stricken with grief and exhaustion—to complete the score I was contractually obligated to finish, which I barely managed. So I wasn’t there, in more ways than one, for whatever discussions may have followed.
The only alteration I heard about at the time was the use of CGI—computer-generated figures—to obscure some of the nudity in the orgy scene, which Warner Brothers wanted in order to secure an R rating for the film. But I did not hear that any shots or scenes were removed.
When my father died, Eyes Wide Shut had reached picture lock and was moving through the final stages of post-production. It had just been shown to the studio heads, I assume with a temporary music track, while the final sound mix and some of the music work were still to be completed.
This was 1999, in the era of physical film distribution. The film was edited on Avid, but that should not be confused with the kind of permanent digital archive people imagine today. The Avid material consisted of standard-definition video transfers made from the rushes—720 × 576 pixels—and used for editing. They were working copies, not a high-resolution digital preservation of the original negative. There wasn’t a high-resolution digital version of every take sitting on a server somewhere, as people might reasonably imagine today.
There were, of course, all the 35mm rush prints, as well as the original camera negative containing the outtakes. Eventually, long after the film was finished and released, the 35mm rush prints and the original negative of outtakes were incinerated. The original master negative of the finished film and the intermediate film elements made from it were, of course, kept in storage.
Once the picture was locked, the original camera negative would have been physically cut to match the final Avid edit. Once the negative itself had been cut, you couldn’t simply undo those cuts and rearrange the film: each cut destroyed a frame at both the head and tail of the shot. The master negative of the finished film was then used to make interpositives, from which internegatives were made, and those internegatives would have been used to make the 35mm theatrical release prints. The original negative of the outtakes never went through that process because, of course, those shots were not part of the finished film.
Someone might say, “But then, if the missing 20-minute edit exists, it would be preserved on the Avid!” But editing the film on Avid does not mean all of that material was preserved indefinitely. This was not an era in which every piece of editorial media was automatically retained on servers for decades, and I have no knowledge of whether any of the Avid editorial material from the production still exists. That’s a question for the …
CONT. Thread👇
bzlsk retweeted
Order of the Sinking Star is releasing on October 8, 2026 on PC (Steam & Steam Deck), Nintendo Switch 2, and PlayStation 5! 🌟
🧩 Wishlist and follow today: bit.ly/OSS-Website
📜 Read more details: bit.ly/OSS-RDA-Blog
Horde Siege in Gears of War E-Day is nice and cool, clearly influenced by extraction shooters, but... is there not going to be a classic Horde mode with building fortifications and shit? I mean I can always just jump back to GoW 3, but hmm. At least there's legacy control scheme.
Google Chat is a steaming pile of garbage. It's so bad on multiple fronts that it has to be intentional, right?
bzlsk retweeted
Witness the next chapter. BAD LIEUTENANT: TOKYO, from filmmaker Takashi Miike, stars Shun Oguri, Lily James, and Liv Morgan. Coming soon.
Glen Hansard, the Irish musician who starred in the 2007 film “Once” and won the best song Oscar for “Falling Slowly,” died on Wednesday in a motorcycle crash. He was 56.
According to the BBC, Hansard was killed in a single-vehicle crash in his home city of Dublin. variety.com/2026/music/globa…
If you play Black Isle Fallouts, they were pretty ruthless, with single digit hit chances, unfair random encounters, and the world that doesn't give a shit about you. But that made every step in them meaningful. I'd like the cruel spirit of Fallout to be back.
Reported lead of Obsidian's new Fallout game wants you to feel a "sense of agony" when playing an RPG, rather than being an all-powerful god-splatterer
rockpapershotgun.com/reporte…
bzlsk retweeted
1/2
Eventually, even digital data will no longer be owned by individuals on their own initiative. Whenever there is a major change or accident in the world, in a country, in a government, in an idea, in a trend, access to it may suddenly be cut off.
After 10h of playtime I finished the demo (so far), taking my last steps in The Promise part. I already commended @SinkingStarGame unto the Gabegorithm, and waiting for the demo update, and a full game later. Looking forward to all the sleepless nights it's going to give me.
And just a quick impression. Puzzles are great as expected, and the visuals are beautiful, but the game also has so many little UX touches that really go a long way. Very thoughtful design in all the aspects around the core gameplay experience.






















