Joined May 2024
Aurélien Camart retweeted
📊 GPU-Powered Histogram The SuperSplat Editor's Data Panel just got faster and smarter. Per-property stats across millions of Gaussians in milliseconds, plus drag-to-select ranges across position, color, scale, depth, opacity & more. [3 / 4]
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Aurélien Camart retweeted
🛠️ Software Attribution Tag your splats with the tools you used - Brush, Postshot, LichtFeld, RealityScan, COLMAP & more. Click any chip on a scene page to discover other splats made with the same tool. [2 / 4]
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Aurélien Camart retweeted
3 major SuperSplat upgrades shipping today 🚀 🧱 One-Click Collision Generation We've wired the SplatTransform 2.0 collision pipeline into SuperSplat Studio's backend. Open your splat ➡️ Assets panel ➡️ Hit Generate Walk-ready splats in seconds. No command line. No fuss. [1 / 4]
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Aurélien Camart retweeted
This is the endgame for real estate listings. Photos give buyers selected angles. A 3D Gaussian splat gives them control. I dropped a SuperSplat embed, powered by @playcanvas, into a fictional listing using a scan from a SuperSplat user. Suddenly, the listing feels less like a gallery and more like a place you can inspect. The first agents to make listings explorable are going to stand out.
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