I scanned several graffiti-covered buildings, then generated characters using Gaussian Splatting and assembled everything in @playcanvas.
The result : a photorealistic immersive experience where real-world environments and virtual characters come together.
Want to showcase your golf course in a completely new way?
Let visitors explore it, fly over every hole as if they were piloting a drone, and discover your facilities in one immersive experience.
Interested ? Let’s talk.
Built with @playcanvas
I rebuilt a tool based on @playcanvas that lets me precisely remove walls directly inside a 3DGS.
Select the wall, adjust the selection depth, delete it and instantly visualize the space without it.
Really useful for architecture & renovation.
Here’s the result in video.
Captured one of the most iconic districts of Aix-en-Provence in 3D Gaussian Splatting.
- 3 km captured.
- 10 hours of processing.
Urban scenes are challenging: people, cars, changing light... but that's part of the game.
Here's the result.
Here’s another demo created from multiple Gaussian Splats of a house in Provence.
Visitors can freely explore the interiors and exteriors, follow guided tours, browse photo galleries, and interact with hotspots throughout the experience.
Developed with @playcanvas & @Storysplat
From hotel website to hotel experience.
Explore the property before you arrive.
Navigate through the hotel, enter the rooms and book directly from the experience.
Built from a scan by @AndriiShramko and powered by @playcanvas .
Interested ? Let's talk.
We scanned the existing property using Gaussian Splatting, rebuilt the entire renovation project in 3D, and brought it to life in @playcanvas . Explore the project floor by floor and step inside the future home through an immersive interactive experience.
Here is a 3DGS scan of an aircraft and its engine, integrated into a @playcanvas experience. Users can freely explore the aircraft, inspect the engine, interact, and access photos and additional information.
A real estate project recreated in Gaussian Splatting. Future buyers can freely explore the development, discover its surroundings, and visit the villas before construction is completed.
We captured the real site using Gaussian Splatting, recreated the future development in 3D and converted it into Gaussian Splatting, then brought everything together into a single immersive 3D Discovery experience.
Training myself in aerial drone-based Gaussian Splatting.
This tool is honestly excellent for planning flight paths and capturing cleaner, more consistent data for reconstruction.
youtube.com/watch?v=xl2HBLuA…
This weekend, I scanned an authentic traditional gypsy wagon with my XGRIDS PortalCam.
Wood carvings, moldings, decoration, double bed… every detail is beautiful.
Here is the link : superspl.at/scene/34a9a2f4
One month apart. Same camera path.
Scanned with my PortalCam in Gaussian Splatting.
It’s fascinating to compare a construction site over time with the exact same camera trajectory and literally step back into the evolution of the project.
For the past year, I’ve been building and leading a Gaussian Splatting community on LinkedIn, and today we just crossed 2,000 members.
I’m incredibly proud. What a beautiful day for this amazing technology and community.
Here is a Gaussian Splatting scan of a 20,000-square-meter estate residence. The goal was not quality, but to test how far I could push the PortalCam during capture.
I scanned this custom Harley-Davidson with a PortalCam and built an interactive interface in @playcanvas so buyers can explore the bike, follow a guided tour, view a photo slideshow ...
Here’s the link to the Gaussian Splatting : superspl.at/scene/8bba3c29
Aurélien Camart retweeted
📊 GPU-Powered Histogram
The SuperSplat Editor's Data Panel just got faster and smarter.
Per-property stats across millions of Gaussians in milliseconds, plus drag-to-select ranges across position, color, scale, depth, opacity & more.
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Aurélien Camart retweeted
🛠️ Software Attribution
Tag your splats with the tools you used - Brush, Postshot, LichtFeld, RealityScan, COLMAP & more.
Click any chip on a scene page to discover other splats made with the same tool.
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Aurélien Camart retweeted
3 major SuperSplat upgrades shipping today 🚀
🧱 One-Click Collision Generation
We've wired the SplatTransform 2.0 collision pipeline into SuperSplat Studio's backend.
Open your splat ➡️ Assets panel ➡️ Hit Generate
Walk-ready splats in seconds. No command line. No fuss.
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