Joined May 2024
I scanned several graffiti-covered buildings, then generated characters using Gaussian Splatting and assembled everything in @playcanvas. The result : a photorealistic immersive experience where real-world environments and virtual characters come together.
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Sivergues village in Gaussian Splatting
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Want to showcase your golf course in a completely new way? Let visitors explore it, fly over every hole as if they were piloting a drone, and discover your facilities in one immersive experience. Interested ? Let’s talk. Built with @playcanvas
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I rebuilt a tool based on @playcanvas that lets me precisely remove walls directly inside a 3DGS. Select the wall, adjust the selection depth, delete it and instantly visualize the space without it. Really useful for architecture & renovation. Here’s the result in video.
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Captured one of the most iconic districts of Aix-en-Provence in 3D Gaussian Splatting. - 3 km captured. - 10 hours of processing. Urban scenes are challenging: people, cars, changing light... but that's part of the game. Here's the result.
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Here’s another demo created from multiple Gaussian Splats of a house in Provence. Visitors can freely explore the interiors and exteriors, follow guided tours, browse photo galleries, and interact with hotspots throughout the experience. Developed with @playcanvas & @Storysplat
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From hotel website to hotel experience. Explore the property before you arrive. Navigate through the hotel, enter the rooms and book directly from the experience. Built from a scan by @AndriiShramko and powered by @playcanvas . Interested ? Let's talk.
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We scanned the existing property using Gaussian Splatting, rebuilt the entire renovation project in 3D, and brought it to life in @playcanvas . Explore the project floor by floor and step inside the future home through an immersive interactive experience.
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Here is a 3DGS scan of an aircraft and its engine, integrated into a @playcanvas experience. Users can freely explore the aircraft, inspect the engine, interact, and access photos and additional information.
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A real estate project recreated in Gaussian Splatting. Future buyers can freely explore the development, discover its surroundings, and visit the villas before construction is completed.
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We captured the real site using Gaussian Splatting, recreated the future development in 3D and converted it into Gaussian Splatting, then brought everything together into a single immersive 3D Discovery experience.
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Training myself in aerial drone-based Gaussian Splatting. This tool is honestly excellent for planning flight paths and capturing cleaner, more consistent data for reconstruction. youtube.com/watch?v=xl2HBLuA…
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This weekend, I scanned an authentic traditional gypsy wagon with my XGRIDS PortalCam. Wood carvings, moldings, decoration, double bed… every detail is beautiful. Here is the link : superspl.at/scene/34a9a2f4
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One month apart. Same camera path. Scanned with my PortalCam in Gaussian Splatting. It’s fascinating to compare a construction site over time with the exact same camera trajectory and literally step back into the evolution of the project.
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For the past year, I’ve been building and leading a Gaussian Splatting community on LinkedIn, and today we just crossed 2,000 members. I’m incredibly proud. What a beautiful day for this amazing technology and community.
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Here is a Gaussian Splatting scan of a 20,000-square-meter estate residence. The goal was not quality, but to test how far I could push the PortalCam during capture.
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I scanned this custom Harley-Davidson with a PortalCam and built an interactive interface in @playcanvas so buyers can explore the bike, follow a guided tour, view a photo slideshow ... Here’s the link to the Gaussian Splatting : superspl.at/scene/8bba3c29
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Aurélien Camart retweeted
📊 GPU-Powered Histogram The SuperSplat Editor's Data Panel just got faster and smarter. Per-property stats across millions of Gaussians in milliseconds, plus drag-to-select ranges across position, color, scale, depth, opacity & more. [3 / 4]
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Aurélien Camart retweeted
🛠️ Software Attribution Tag your splats with the tools you used - Brush, Postshot, LichtFeld, RealityScan, COLMAP & more. Click any chip on a scene page to discover other splats made with the same tool. [2 / 4]
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Aurélien Camart retweeted
3 major SuperSplat upgrades shipping today 🚀 🧱 One-Click Collision Generation We've wired the SplatTransform 2.0 collision pipeline into SuperSplat Studio's backend. Open your splat ➡️ Assets panel ➡️ Hit Generate Walk-ready splats in seconds. No command line. No fuss. [1 / 4]
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