Procedurally generated open world RTS game. Build, explore, and survive.

North Carolina
Joined June 2020
We really want to see Augury release as we intended, and not have to compromise. In order to potentially do that, we have decided to start a patreon! We've got some cool perks for anyone that wants to help with Augury's development! patreon.com/CataclysmicStudi… #indiedev #gamedevs
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What good could come from defiling an ancient burial site? Find out tomorrow in the Augury alpha playtest only available on the Augury Discord server discord.gg/nNXvNEk #Gamemaker #indiedev #gamedev
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For Screenshot Saturday we bring you an interesting glitch that occurred during the development of our demo quest. In other news the worker featured in this clip was carrying multiple tons of gold ore. Talk about strong. #GameMaker #indiedev #gamedev #pixelart #Augury
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What dark secrets could this ancient artifact hold about this abandoned land? Find out by joining the Augury Discord server at discord.gg/nNXvNEk Exclusive alpha demo coming soon! #gamemaker #gamedev #indiedev #pixelart #augury
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Meet Augury's new logistic experts: Pack Oxen #GameMaker #gamedev #indiedev #pixelart
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Defending the settlement from creatures that come out at night #screenshotsaturday #GameMaker #indiedev #gamedev #pixelart
Been seeing a lot of bad takes on NFT’s lately. The sad thing is the people who used @PixElthen’s assets see nothing wrong in deliberately ignoring the licensing of said assets. Used to be neutral but as time goes on disliking both concept and implementation of NFTs more and more
So the art and assets by @PixElthen got minted and sold without his consent and against his license, he tried to take it offline but now he's actually getting harassed by NFT folk whining about their money... anyone who can help him with this?
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Augury retweeted
a friendly reminder :)
#GameMaker tip everyone should know: After setting a surface, you can draw anything to it, matching the view by using this first: surface_set_target(surf_id); camera_apply(view_camera[0]);
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If I had half the talent @XorDev has in their left foot to offset my lack of skill I might be able to make a working shader. If for some reason you follow us but not them please head over to their profile and change that.
#define A rotate3D(t*.3,r.yxy) #define N snoise3D float s=3.,i,R;vec3 d=normalize(FC .xyz*2.-r.xyx),p,q;for(p.z=s;i++<3e1&&s>1e-3;p+=d*s)s=clamp(abs(R=length(q=p*A)-1.)-.2,abs(q.y)+N(q+R*3e1)/2e2,R+.4)+N(q/.2)*N(q/.04)/3e2,o.rgb+=max((1.-d)/2e2/(.1+s),N(d*A/.01)-1.1+i/9e1); #GLSL
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Haha! This is exactly how it is! Especially the comments from the devs 😂 #indiegames #gamedev
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#MadeWithGameMaker Since 2002 I've wanted to make my own 3D racing game and now I'm working on it as a little side project in GM:S 2! Still trying to learn shaders to make it look better, but I am going for an extremely authentic racer with way more options than necessary.
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this just made it to the top of r/all somehow??
btw these large scary math symbols are just for-loops
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Color theory is so far out of my range of knowledge. Posts like this are always awesome to see.
Art Sprout🍀tip 1 choosing colours for light and shadows ( made with @aseprite ) #pixelart #arttip #aseprite
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The game is 90% done... "No, let's start a new game." 😂 #GameDev #IndieGameDev #UnrealEngine #Unity3D #MadeWithUnity #Blender
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One year on Twitter. Woo! Even though our posts are sporadic, we enjoy showing our progress and hearing feedback from you all. Here’s to another year and future growth! #gamedev #indiedev #indiegames #GameMakerStudio2 #pixelart
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Thanks for 100 followers everybody! Sorry for the repost but we accidentally deleted the original tweet. Hopefully showing off the prototype day/night cycle makes up for it. Also might want to keep an eye on our YouTube. New video soon?!?😉 #indiedev #gamedev #pixelart #GameMaker
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