David | Studio 46 retweeted
By overwhelmingly popular demand, we're back for round two!
71 more games worth playing in Steam Next Fest. Human-made, no vibe-coded slop. Devs linked (where possible), Steam page links, easy for you!
Happy gaming!
David | Studio 46 retweeted
📢SHOUT OUT - INDIE GAME/THE DEVELOPER..
The Majestic....
Experience the world through the eyes of an eagle in this story-driven adventure. Soar across breathtaking landscapes, gain new powers by completing tasks and objectives, relive pivotal Moments in Time, and help two sisters rekindle their bond before Darkness tears everything apart.
Steam: (Wishlish and DEMO)
store.steampowered.com/app/1…
Support on KICKSTARTER:
kickstarter.com/projects/stu…
Follow the developer:
X: xitter.cf/AtStudio46
Discord: discord.com/invite/djTQsZn
Website: studio46.org/
Youtube: youtube.com/@Studio46Games
@AtStudio46
#indiegame #indiedev #GamingNews #casual #openworld
David | Studio 46 retweeted
TOMORROW. 🌟
Dive into 1,000 interconnected, hand-crafted puzzles, take the helm of some unlikely heroes, master evolving mechanics, and decipher a grand mystery in Order of the Sinking Star! 🧩
Will you be playing on day one? 👀
David | Studio 46 retweeted
Get into the #ScreenshotSaturday spirit and give us a glimpse into the project you're developing
Share updates, inspiration and whatever you're feeling good about in your projects!
📷: Marcus Johnston
David | Studio 46 retweeted
This indie dev is Ryan Laley, and he was showing his horror game at gamescom when all his hardware got stolen
- A shape-shifting terror hides in the crew
- A killer android hunts everyone on board
- Proximity voice chat, lie to survive
Game is Mimic. Go wishlist it for him
David | Studio 46 retweeted
I’ve been quietly building To Every Creature, a small contemplative game about carrying light to places—and creatures—we cannot always reach ourselves.
These first experiments are beginning to form a playable journey. If you’d like to be there when it’s ready, you can receive an invitation here:
toeverycreaturegame.com
#IndieGame #IndieDev #WholesomeGames #MadeWithUnreal
David | Studio 46 retweeted
After 5 years of passionate development from a tiny team, Twisted Tower is officially out now. store.steampowered.com/app/1…
David | Studio 46 retweeted
Preparing for launch is always some of the darkest weeks. The pressure is pretty high, the bugs seem to never end, and the shoulda coulda wouldas really stack up. It’s always scary, and you start to question pretty much everything. Thats the way it goes! Gotta power through
David | Studio 46 retweeted
BREAKING: Game devs! Steam just updated wishlists and gifting:
- Wishlists now support categories
- Players can share their wishlists
- Guest checkout for gifts
- Games can be gifted straight to an email address
Basically, easier gifting and shareable wishlists!
David | Studio 46 retweeted
Twisted Tower is nearing completion. Be sure to wishlist to get notified of the launch! store.steampowered.com/app/1…
David | Studio 46 retweeted
Demo Phase 2 for Order of the Sinking Star is now live on Steam!
The demo disappears on Monday morning, so play while you can. Thanks for all the positive comments; we appreciate you!
David | Studio 46 retweeted
The thing about games is that they are just an incredible amount of work ... if you've never made one before, you're not prepared for the degree to which an infinite number of tiny things all need to get done before you really have much.
xitter.cf/Weston_Mitchell/status…
David | Studio 46 retweeted
The SURPRISE is:
xitter.cf/SinkingStarGame/status…
Order of the Sinking Star will have a free demo on Steam, for NextFest, Monday.
Because the game is HUGE, the demo is huge: it's bigger than most entire paid puzzle games, and you get to try it out for free.
Play a demo of Order of the Sinking Star for the first time ever during #SteamNextFest from June 15 - 22! 🌟🎮
Step into this massive puzzle adventure, solve brain-teasing puzzles, play as unique heroes and decipher a grand mystery! 🧩
📜 Details > orderofthesinkingstar.com/en…
David | Studio 46 retweeted
If you're ever frustrated with debugging code, just remember - you could have been a rocket scientist:
Blue Origin's New Glenn just blew up at LC-36 while attempting to Static Fire ahead of NG-4.
nsf.live/spacecoast
David | Studio 46 retweeted
GUYS... YOU CAN NOW PLAY OUTBOUND ON PC & XBOX 🥹💚
It's been such an exciting journey getting here and we're extremely thankful for your overwhelming support!!
To celebrate, enjoy a 10% launch discount for the first 2 weeks. Enjoy!! 🫶
David | Studio 46 retweeted
More tests for Skye 🐕, 4 Ledge grab, falling, and 5 gaits with their jumps
(sprint, run, canter, trot and walk)
#unity3d #gamedev #animation
David | Studio 46 retweeted
Announcing DONUT PANIC, anomaly horror with a cooking sim twist! 🍩
- Master your pâtissier skills to keep customers happy
- Run for your panic room when the hallucinations start
- Unlock new recipes and accessorize your panic room
- Explore your diner to uncover its secrets
David | Studio 46 retweeted
The Game Animation Sample Project is updated for Unreal Engine 5.7 and we're so excited for it, you could describe us as, well: Animated
From the addition of the Mover plugin, to Smart object setups, a new slide feature, locomotion style and much more, there’s plenty of new things to check out in the new GASP 5.7: epic.gm/gasp-update-5-7


























