App Store Police retweeted
No price information showing on paywall. Is Apple finally starting to detect these scammers? We’ll see.
App Store Police retweeted
How is this allowed @johnternus
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App Store Police retweeted
cal ai got removed for genuinely illegal web-to-app purchases, then re-added within 24h
most of us small builders are removed for “manipulating apple review” (purposefully broad and non-descriptive) and don’t even get a response from apple within 3 months - where by all our customers have been automatically churned
the game is rigged, but then again - most are
don’t put all your eggs in one basket
Yes. @erbybody had the exact same situation but Apple won't help him because he does not have 50,000 followers
Do not celebrate this dictatorship.
App Store Police retweeted
Replying to @MaxHirsch13
True, if your product is shit and people cancel after trying it
App Store Police retweeted
Every developer building for @AppStore should read this article.
Pretty neat insights in this article
phillipshoemaker.substack.co…
All of my iOS apps were removed and the account is in pending termination.
It's been almost 3 weeks, I have contacted support about 5 times now, they say they don't have any visibility and can't help.
I have not evaded the review process.
If you have a contact at apple, I'd be very grateful.
If your account was suspended, please DM me any insights you have into what will happen.
I'll appreciate any retweets too!
@RevenueCat
App Store Police retweeted
3.5 years ago I transitioned from being a software engineer to running a mobile gaming company
This is what I wish I knew at the beginning
1. Your players will call you greedy or your company will go out of business.
2. Ads work. As a software engineer, I thought no one clicked on them. I was wrong.
3. Organic content is not king. It’s spray and pray. Social media ads are like a sniper for finding customers. Both are good.
4. You need to earn the right to make a big game. Start with a game that you can make in less than 6 months.
5. You can’t MVP a game. Wait until you have a tight polished core loop to launch.
6. You can’t “fix” a bad game. Make a new one.
7. To make a great game you need someone that is 10x at: game design, coding, and visual design. This is usually 3 people. Partner/hire what you are missing.














