
Finding complex solutions for simple problems since 1992. • Product Owner @Dynatrace • he/him
Villach, Austria
Joined January 2014
- Tweets5K
- Following476
- Followers543
- Likes5.1K
Peter Oberrauner retweeted
I randomly started Twitter but built ~100K audience in about 12 months
Here's how you can also do it 🧵👇🏻
Peter Oberrauner retweeted
❣️picoCAD is released❣️
📐 Build tiny models!
🎨 Texture with pixel art!
🎥 Export spinning gifs!
💸 Name your own price!
💻 Mac, Windows, and Linux!
#️⃣ #pico8 #lowpoly #pixelart #picoCAD
Hit RT and go get it:
johanpeitz.itch.io/picocad
👇 Read on for more details 👇
Peter Oberrauner retweeted
Create and manage your own music festival empire
🎪 Design the optimal festival layout
🎸Book bands and arrange a stellar line-up
🎫 Attract sponsors and sell tickets
🤩 Keep the crowds happy
💰 Earn the big bucks
✨Wishlist here: s.team/a/1326270
🎉RTs appreciated
Peter Oberrauner retweeted
I've spoken to around 1,000 companies over the last 6 months about their plans for remote work going forward
Here are a few things I've learned
[ a thread ] 💻🏠🌍
Peter Oberrauner retweeted
Announcing CASSETTE BEASTS:
📼 Collect and transform into monsters using cassette tapes!
⚔️ Combine monsters with the fusion system!
🌎 Explore an open world!
❤️ Form relationships!
cassettebeasts.com
youtube.com/watch?v=H-bD1Pf3…
Peter Oberrauner retweeted
Hello! I made a new tool! It takes pixel font "tilesets" and converts them into actual TTF fonts!
yal.cc/r/20/pixelfont/
100% web-based, with client-side generation and live preview.
Peter Oberrauner retweeted
Our cozy, Zelda-inspired adventure Weaving Tides is now LIVE on #Kickstarter!
Click on the link and become a backer:
👉 kickstarter.com/projects/ren…
Your RTs help us a lot! Thank you 💙
#indiedev #gamedev #madewithUnity
Peter Oberrauner retweeted
Here's a Rhythm FPS game we've been messing around with. It's been pretty fun to work on so far! 🤘#screenshotsaturday #gamedev #madewithunreal
Peter Oberrauner retweeted
I'm very excited to announce our new game: 🎉
🧶 KnotBot 🧵
A game about Coding with knots and strings~
>Wishlist on steam now!: store.steampowered.com/app/1…
Releasing May 2020
Peter Oberrauner retweeted
Today a friend asked me how I stay focused and productive on indie stuff while working a full-time job. Specific concerns were:
- How to manage time for consistent output?
- How to know if a project is worth pursuing?
Very common questions from folks, so thread ->
Peter Oberrauner retweeted
Last month was the first March without a school shooting in the United States since 2002.
Peter Oberrauner retweeted
One month ago I got fired because of COVID 19 and started to make a game.
Today I am very excited to release Gutwhale!
Art by @Franrekkk
Audio by @Britt_t_Brady
Available for $4.99 on
steam: store.steampowered.com/app/1…
itch: stuffedwombat.itch.io/gutwha…
Peter Oberrauner retweeted
We got green light from steam and can now announce that Gutwhale releases on the 6th of April!
That means you have only 3 days left to wishlist the game!
store.steampowered.com/app/1…
Peter Oberrauner retweeted
Very excited to announce Gutwhale!
Art by @Franrekkk
Audio by @Britt_t_Brady
Releasing early April 2020
Wishlist it here:
store.steampowered.com/app/1…
Peter Oberrauner retweeted
Instead of bothering with advanced physics, wheel colliders, springs etc. we chose to make each car a giant rolling sphere! It allows for really great drifting and arcade-like controls. #gamedev #unitytips #madewithunity
Peter Oberrauner retweeted
After adding glass, making path tracing noiseless and run 20x faster (60fps HD!), and adding experimental building tools, I created a single arch and couldn't pull myself away for the next 3 weeks. I can't wait to see what real artists can do. #voxels #sandbox #gamedev #rtx


















