Alexander Bulatov retweeted
A little teaser of the rich text support for Defold:
Bringing rich text support to the core #defold engine.
Here's a sneak peek
#gamedev #indiegamedev #gamescom
Alexander Bulatov retweeted
"Editing raw spreadsheets or JSON/Lua files manually can be tedious and error-prone.
That’s why I decided to create DataForge."
@AlexanderBulat7 shared a tool for easier visual assets and configurations management for your #gamedev projects on our #Defold forum:
Alexander Bulatov retweeted
And we have a first entry for our #CommunityChallenge by Andrew Fowler!
#MadeWithDefold #indiegame #box2D #physics
Alexander Bulatov retweeted
If you’re interested in 2D animation workflows in Defold, keep an eye on SpriteLoop 👀
There's a Defold native extension for .spla animation playback, with editor integration, a dedicated component, Lua helpers, and examples 🧡💙
The latest development updates are exploring Smart Limbs, which looks like a very promising direction for sprite-based character animation.
#MadeWithDefold #gamedev #indiedev #animation
Decided to record a bit of the process of how I prepare a sprite and create animations in Panthera for Defold.
#defold #panthera @insalitygames
Залетел на джем "Дикий пискарь" с игрой на #defold и выиграл первое место!
Alexander Bulatov retweeted
A little teaser from @jhonnygoransson from the ongoing work on the upcoming Light component for Defold! 💡
This preview shows three different types of lights, each with their own properties, along with how they are represented in the Editor.
What kind of lighting workflows are you looking forward to?
#MadeWithDefold #gamedev #indiedev #defold #gamedevtools #lighting #indiegamedev #gameengine
Alexander Bulatov retweeted
Had this small example project sitting in my notes for ages - finally finished it and it’s now on the Defold website: defold.com/examples/material…
Alexander Bulatov retweeted
Shared a new tutorial on "Importing Large Scenes into Defold" with the new "REFORGE" add-on developed by @AlexanderBulat7 In the video, I show how to set up and use the add-on on a large scene. You can see it on:
youtu.be/HVq4UCyJ1IA
#madewithdefold #gamedev #indiegame #indie
Alexander Bulatov retweeted
We’re extremely excited about the announcement of the upcoming game from the original SpeedRunners devs @playsprintcity called: Sprint City! 👟🏁
It's #MadeWithDefold! 🧡💙
Sprint City is a competitive 2D parkour racer with a shared world! Wishlist on Steam! 🎮
#SprintCity #indiegame #parkour #racer #multiplayer #pcgaming #partygame #gamedev #indiedev
Get running. Sprint City is coming to Steam Early Access in 2026!
🏁 Race with 8 players
🏃♂️ Wall-run, sprint & grapple
👟 Customize your Runagade
🎮 Instant multiplayer via browser play.
Check out the trailer below & sprint to Steam to wishlist: store.steampowered.com/app/4…
Alexander Bulatov retweeted
The LittleCoaster scene, made by Master Mind for the Defold Community Challenge is a tiny scene imported from Blender that includes a full PBR rendering pipeline and is now open source!
We really appreciate the tiny nod - the blocks forming the word “DEFOLD”.😉
#indiedev #gamedev #pbr #rendering #vfx #3D #MadeWithDefold
Alexander Bulatov retweeted
This is awesome!
Nikolay Armonik aka @Morgerion is working on his next game in Defold, featuring huge maps and full destruction - and we’re excited to see where this will go!💥
Check out the current progress:
#MadeWithDefold #gamedev #indiedev #3Dgames #Physics #indiegames
Alexander Bulatov retweeted
Nikolay Armonik aka @Morgerion is working on his next game in Defold, featuring huge maps and full destruction - and we’re excited to see where this will go!💥
Check out the current progress:
#MadeWithDefold #gamedev #indiedev #3Dgames #Physics #indiegames












