Here for 3D & VR content/discussion, Global News & Views, & general gaming/world discussion. PS3/Vita super fan. Make every tomorrow better!

Washington USA
Joined October 2010
How to Launch & Play Games on Mac in 2026. This one is for the Xbox Quick Resume Fans.
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For all of those debating how easy it is to play games on Console vs PC/Mac. Here is how you Launch and Play Games on Mac in 2026.
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Agreed! I’ll take smaller open worlds, that are fully detailed & interactive, with unique NPCs, that can all have a deep conversation. Give me full destruction, and major consequences. Most importantly, do it in VR, where the gameplay depth & immersion are unmatched.
The gaming industry keeps selling us the same open worlds with bigger maps, better reflections and another 200 hours of repetitive side quests. I want AI-driven worlds where every character has a memory, every conversation matters and the story genuinely changes because of what I do. Give me that over another 8K puddle.
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Advocate for Advancement retweeted
iOS Deep Dive 🪐NMS on iPhone + iPad! 👉Rebuilt for Touch 🎮Controller Support 🖱️Mouse + Keys Support 😮iPhone 11 and up 💰10 Years of Updates 🕵️‍♀️4GB Download 🚽Play Anywhere 🌍The Whole Game 🪄Metal FX 🖥️M class support 😍Console Graphics 🦸Free to Try apps.apple.com/app/id1615755…
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Advocate for Advancement retweeted
#Remnants — The first immersive horror film on Apple Vision Pro. Written & directed by Ti West. Watch on Oct 16 only on Apple Vision Pro.
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Advocate for Advancement retweeted
A new Apple Immersive video is coming just in time for Halloween. Remnants is a 27 minute ghost story from director Ti West, set in a haunted castle. Arrives on Apple Vision Pro October 16.
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Advocate for Advancement retweeted
This is the single greatest thing to have ever happened to my Apple Vision Pro. Been dreaming of this since day one. Quest games running directly on Vision Pro!!!
there has been a development
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Advocate for Advancement retweeted
Pure magic! Half Life: Alyx running fully standalone on Apple Vision Pro.
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Advocate for Advancement retweeted
Measure reality with Apple Vision Pro. I built an app called Spatial Size that uses the Logitech Muse to measure the world around you. Just place, click, and measure almost anything. The accuracy of the Muse is seriously impressive. I tested it against a physical tape measure across my room, desk, windows, doors, furniture, and more. Most measurements were within 1/8 to 1/4 of an inch. Your measurements, drawings, and labels stay spatially anchored and are also captured in an interactive 3D model you can scale, rotate, and even step inside. It’s pretty cool. If you’d like to get one, the Muse is linked in my Spatial Insider Shop in bio. It’s an affiliate link and a great way to support the channel. Thank you! Spatial Size was created in partnership with @Logitech Watch the full video on YouTube: youtu.be/XGeWSJ2hdwQ
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Advocate for Advancement retweeted
"Steve Jobs always said computers were a bicycle for the mind. This felt like a rocket ship for my imagination “ Jon M. Chu breaking down how he directed & reviewed VFX for Wicked entirely inside Apple Vision Pro a virtual screen larger than a studio screening room real time spatial markups, and remote cross continent collaboration… When you see professional workflows click like this in spatial computing the value proposition makes total sense…. Genius piece of tech #AppleVisionPro #Wicked #SpatialComputing #Apple #VisionPro Via: @Apple @AppleTV @wickedmovie
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Incredible work by the tinkering community. iOS & Android are ready for AAA. Devs and publishers need to get their act together, they are leaving money on the table. Get these games out on the platforms people use. That goes for Flat & VR.
Red Dead Redemption 2 is running at 30+ FPS on an iPhone 18 Pro. No PC, no streaming, fully on-device via Madeira. x86-64 → arm64 with FEX Windows → iOS syscalls with Wine DX12 → Metal with the madeira-d3d12 runtime What AAA game should we get running next?
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Advocate for Advancement retweeted
For the third time since Apple Vision Pro launched, my company will have its best year. Thanks to Apple's constant improvements to the Vision platform since day one. Spatial Computing rocks!
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Advocate for Advancement retweeted
The 33-minute immersive experience Starclash makes you the star of an animated film on Apple Vision Pro and Quest headsets. Details here: uploadvr.com/starclash-immer…
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Mobile Gaming keeps getting better! Thank you Feral Interactive!
Uncensored and unapologetic — Saints Row: The Third Remastered comes to iOS & Android on October 29th. Tear up the streets of Steelport, a sinner’s paradise with endless, outrageous ways to gain power, money and respect. Pre-order or pre-register now: linktr.ee/feralinteractive
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Advocate for Advancement retweeted
People sleep on the Apple Vision Pro but this is incredible. They have four baseball games they’re streaming in full immersive 8k with surround Spatial Audio. This one was from the Yankees vs Red Sox game. You put the headset on and you’re there. Imagine this with UFC ringside 🔥
Voici ce que donne le baseball en Apple Immersive Mon avis sera donnée à la fin du match #Apple #AppleVisionPro #Baseball #MLB
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Advocate for Advancement retweeted
I spent two innings watching this game on Apple Immersive Video and WOW. This is the future. I would swear I was in the on-deck circle. Hope everyone gets a chance to see a game like this! 🥽 Full story coming at @MLB.
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I want more data centers. I want more nuclear power plants. I want more water desalination plants. I want more high speed transport. I want more automated warehouses. I want more 3D printing. I want an abundant, advanced, high trust society… no longer stifled by doomerism, neuroticism and cowardice.
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I haven’t pickup up a standard DualSense in about 6 months. I’ve been using the DualSense Edge ever since I started playing on Mac. It feels like a Sixaxis compared to the Edge.😂
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Advocate for Advancement retweeted
Apple Vision Pro team, I’m begging you: please give us a 1:1 screen recording option. Right now, recordings are essentially 16:9 and crop out the lower part of the experience, making it surprisingly hard to show spatial UI, hand interactions, and full context. More importantly, it hides the magic of seeing your real arms and hands naturally occlude virtual content so seamlessly that you stop noticing it. Please give creators and developers the framing they need to show what Vision Pro can do better than any other headset. @lindadong @settern @AndrewNWalker
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