Joined July 2019
❄️Here's my #GodofWarRagnarok Reel!!❄️ Please take a peak at the full reel linked below and enjoy!! Thank you!! 💙 ⚔ FULL REEL: ⚔ vimeo.com/821897235 ------------------------------------ #GodofWarRagnarok #animation
16
46
2
344
28,035
I animated these finishers hehehe
You can so team up finishers with other mutants in Wolverine and the Sabretooth ones are BRUTAL
27
41
619
20,931
Here's the tiny bit of animation I did for the trailers! Can't wait to show ya what I'm REALLY cooking up👀
19
39
3
521
38,567
I went from animating one muscular man who brutally kills his enemies to the other😅 Kratos and Wolverine are pretty similar in terms of combat animation style, just one of them is a disciplined soldier, and the other is an animal🐗 youtu.be/s3pDMUWlA6I
3
4
36
3,950
100% on board with this opinion. There’s so much depth to animation that is ignored in most western game animation. AND this can be done with mocap! We can apply principles of animation to mocap if directors embrace it. Mocap + hand key = future of animation 🔮
This is a great glimpse into the future of game animation. Embracing fundamentals & applying the principles of animation to create something meaningful. Its time for game anim to move past realism. We are no longer held back by tech or hardware. The craft should lead us forward.
1
2
24
2,455
Animating something right now that really makes me proud, it’s been a bit since I had that feeling. Be sure to stay vigilant in identifying animations that speak to your passion more than others and give it your all! 💪
3
37
1,896
📔Anim Tip #6: More English 🇬🇧 @JamesVietChe1 once told me to “add more english” to my anim. I gave him the most confused look. He smirked, and explained it can be hard to read a weapon when it's in line with the camera, so add “english” by rotating the weapon to see more of it!
12
475
12
5,051
515,480
@PTezoc gave me this anim note sometimes in reviews, especially for the blades of chaos. In the first anim I show, I felt like turning the blade totally sideways didn't make sense, but in gameplay it does help the blade's readability by giving it that bigger shape! Thanks Bert!
1
45
15,102
Incredibly creative! That rig always seems heavy set to me, but you made it so light and smooth, great job 👏
It's a bird, it's a plane... Just a small traversal prototype. Samurai rig by @KielFiggins, had to rig the wings though) #UE5
2
33
2,562
sometimes I can't believe I work with animators this good👌
3
12
305
17,637
Absolute sadness to see this in writing. It’s been a week since the news but emotionally, an eternity. Even though it’s a small final update, we can look forward to the physical version being released. To everyone who supported us, you are all rockstars.
Check out the changes in our final update. Thanks for all your support, and keep on rocking! 🎸 Patch notes: beth.games/3K18Wla
235
1,393
69
11,182
462,949
📔Anim Tip #5: Hand Shake Layer 🪇 If you flex your arm, you'll feel your muscles vibrate and it shakes your fist. During polish, add a shake anim layer on the IK hand ctrl when the muscles are tight or hit a hard surface. It'll be more powerful, in the same way as camera shake!
17
322
6
2,735
180,799
Venom animation I did during preproduction on Spider-Man 2. We ended up going in a slightly different direction than this test, but it was a blast to experiment with how much he could potentially morph around. The 2D animation was done in photoshop. #SpiderMan #SpiderMan2PS5
47
462
43
3,818
270,776
Avery Adams retweeted
Here's a really fast and easy way to present your animation cycles with a Maya playblast, no compositing/editing needed🚶‍♂️ #animation #tutorial #walkcycle
6
187
3
1,544
69,595
📔Anim Tip #4: Use VFX Trails💨 VFX trails allow you to translate your attack over farther distances each frame because the viewer will naturally use the trail as an indicator of where the attack has traveled. It's the same idea as smear frames, but more realistic and snappy!💪
1
75
630
29,246
Since Ares, Kratos' spar with Týr is the first time he's faced off against another god of war ⚔️ Our DLC co-directors share why they chose Týr as the final boss of Valhalla & how lore established in 2018 defined his fighting style. Full interview 👉 youtu.be/1lnHeODTB2o
38
220
4
2,483
159,806
📔Anim Tip #3: Unique & Readable Action🔍 Unique choreography is essential to make your anims stand out, especially in a reel, but be careful! Make sure the movements are clear to someone who’s seeing it for the first time. Grab a friend to watch it and tell you what they see!👀
3
156
3
1,053
64,915
📔𝗔𝗻𝗶𝗺 𝗧𝗶𝗽 #𝟐: 𝐌𝐎𝐑𝐄 𝐅𝐀𝐂𝐄!!😠😲😱 We look at faces to perceive emotion, personality, and intent in a character. Try to find key poses that put emphasis on the face, especially in the antic and follow through poses. Just hold a cool face pose for a few frames!
7
177
2
1,468
85,930
📔𝗔𝗻𝗶𝗺 𝗧𝗶𝗽 #𝟭: Key Pose to Key Pose Speed up or cut out the inbetween frames of your anim! Inbetween poses will never look as appealing as key poses, and gameplay anims are limited on length, so try to hold frames on the key poses and speed through the inbetween frames!
10
295
5
2,386
130,209
For the Kratos finisher, notice how I have him immediately go from the gut punch to grabbing the sword. There used to be several seconds there of Kratos pulling back and getting ready to grab the sword. I also removed a couple steps of Kratos stepping back to lift the giant sword
1
35
3,855
Thanks @mehdianim for teaching me this!🤘
11
3,392