It's a bird, it's a plane... Just a small traversal prototype. Samurai rig by @KielFiggins, had to rig the wings though) #UE5
Thanks Twitter for the weird video quality vimeo.com/953295353?share=co…
Spider-Punk is in a rush. Just a small traversal prototype. Thanks, @GiacomoLiberio for the Spidey model. #UE5
Since some people asked this. The bag is just an FK chain and hand-animated which makes state transitions quite clunky. Physics Control Components is running on top of animation to make the bag respond to velocity and direction changes. (1/2)
Better not mess with Lyette - the angry mail carrier. Rig by @KielFiggins #UE5
Got credit in @CallofDuty Cold War for some skinning job.
vimeo.com/392065534
This is my take on Distance Matching in Unreal Engine, originally presented by @LDelayen. Such an elegant way to maintain animation fidelity without using RootMotion.
Rig: BatSniper by @KielFiggins
#UE4 #gamedev #animation
This is gonna be great. After watching @Foofinu lectures on iAnimate vault, his workflows completely changed my life. Since then, I've developed some tools based on Richard's approach that I use everyday. Here are some of them:
I'd like to formally announce Animation Sherpa, opening January 20th! For more information on the school and to download the free #BaqirRig, visit animationsherpa.thinkific.co…
Finally, got my hands on @Cascadeur_phys since I received closed beta. Nothing fancy, just getting acquainted with the tools. I fell in love right away with what a rig actually represents in this software.
Nikolay Salikhov retweeted
A huge series of animation video tutorials have been made public
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