Aaron ๐ŸฆŽ (@AaronC3D) header
Aaron ๐ŸฆŽ (@AaronC3D) profile picture

Character Artist. Basically a glorified art blog. Opinions are my own! ๐ŸฆŽ He/him

Edinburgh, Scotland
Joined June 2018
Photo by Aaron ๐ŸฆŽ (@AaronC3D)Photo by Aaron ๐ŸฆŽ (@AaronC3D)Photo by Aaron ๐ŸฆŽ (@AaronC3D)Photo by Aaron ๐ŸฆŽ (@AaronC3D)Photo by Aaron ๐ŸฆŽ (@AaronC3D)Photo by Aaron ๐ŸฆŽ (@AaronC3D)Photo by Aaron ๐ŸฆŽ (@AaronC3D)Photo by Aaron ๐ŸฆŽ (@AaronC3D)Photo by Aaron ๐ŸฆŽ (@AaronC3D)Photo by Aaron ๐ŸฆŽ (@AaronC3D)
Shes done ๐Ÿฅฐ Extra renders and AS in thread!
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How it started vs how it ended โœŒ๏ธ
How it started vs how it ended ๐Ÿ‘Š
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Looking for a character artist to join your team? I have 12 years of experience in the game industry and starting to look for my next challenge/project. looking for the end of the summer or fall (mid august-sep) Please RT! mariempepin.com #gamedevs #gamedevjobs #gamejobs
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Hey yโ€™all just got notice that I may or may not be able to renew my contract within the next few months so if anyone knows any mid-senior level environment art positions (preferably FTE)pref remote or in the Seattle Bellevue area let me know #gamedevjobs artstation.com/klllj0y
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Aaron ๐ŸฆŽ retweeted
Made a simple and cute Channel Packer as a weekend project :) Means I don't have to open Photoshop every time I want to change the channels or the textures and at the same time lets me preserve my source textures (3 channel normal maps, b&w non-packed masks...). So happy with it!
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Aaron ๐ŸฆŽ retweeted
Puff sleeve ๐Ÿค๐Ÿค๐Ÿค Puff sleeve makes every design better!
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But what if I need them
I just cleared 50 GB by removing ZBrush decimation caches and QuickSaves
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Whenever I go through traditional sculpting tutorials I'm reminded you gotta spend however much on a PC, Software, tablet just to get like 30% of the experience of some weapon with 3 year old resculptable clay and a bobby pin taped to a broken paintbrush
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After months of doing stupid shitโ„ข in max and unreal, I can go back to doing stupid shitโ„ข in zbrush๐Ÿฅฐ
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Aware that no-one will go to AS for the tech renders so here's the Cleric's, sorry in advance ๐Ÿ™ƒ
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For those interested in the UV2 driven stitching on the most recent project โœŒ๏ธ
Hey! I've had enough people ask, so here's a "thread" ๐Ÿ˜Ž on adding stitching to garments in Unreal
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Lars also had a sick implementation for armour trims using the same idea ๐Ÿฅฐ xitter.cf/LBundvad/status/156609โ€ฆ
Armour can have a bunch of different edge finishes, and that can be a pain to sculpt every time. Working on an modular shader solution using Unreal and Substance Designer. The maps are still pretty basic, but the base functionality is there! #UnrealEngine #characterart
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Almost done with the high poly, changing some of the design a little bit, and splitting plates off. Having a lot of fun, but can't wait to put him in Unreal properly :)
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Aaron ๐ŸฆŽ retweeted
Shes done ๐Ÿฅฐ Extra renders and AS in thread!
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