Aaron ๐ฆ retweeted
Looking for a character artist to join your team?
I have 12 years of experience in the game industry and starting to look for my next challenge/project.
looking for the end of the summer or fall (mid august-sep)
Please RT!
mariempepin.com
#gamedevs #gamedevjobs #gamejobs
Aaron ๐ฆ retweeted
Irene. BLACK LIGHT๐
~ IS DONEEEEE!!!
artstation.com/artwork/XgGJZโฆ
Check out the full post and renders on Artstation :D
Time to graduate ๐
Inspirations for my piece:
@GrizzlewoodArt
@kittysleuths
@r8cT13JiwZJyKoT (Concept Creator)
Aaron ๐ฆ retweeted
Hey yโall just got notice that I may or may not be able to renew my contract within the next few months so if anyone knows any mid-senior level environment art positions (preferably FTE)pref remote or in the Seattle Bellevue area let me know #gamedevjobs
artstation.com/klllj0y
Aaron ๐ฆ retweeted
Made a simple and cute Channel Packer as a weekend project :) Means I don't have to open Photoshop every time I want to change the channels or the textures and at the same time lets me preserve my source textures (3 channel normal maps, b&w non-packed masks...). So happy with it!
Aaron ๐ฆ retweeted
Puff sleeve ๐ค๐ค๐ค
Puff sleeve makes every design better!
This Post is from an account that no longer exists. Learn more
Whenever I go through traditional sculpting tutorials I'm reminded you gotta spend however much on a PC, Software, tablet just to get like 30% of the experience of some weapon with 3 year old resculptable clay and a bobby pin taped to a broken paintbrush
After months of doing stupid shitโข in max and unreal, I can go back to doing stupid shitโข in zbrush๐ฅฐ
Lars also had a sick implementation for armour trims using the same idea ๐ฅฐ xitter.cf/LBundvad/status/156609โฆ
Armour can have a bunch of different edge finishes, and that can be a pain to sculpt every time. Working on an modular shader solution using Unreal and Substance Designer. The maps are still pretty basic, but the base functionality is there!
#UnrealEngine #characterart
Aaron ๐ฆ retweeted
Almost done with the high poly, changing some of the design a little bit, and splitting plates off. Having a lot of fun, but can't wait to put him in Unreal properly :)
Tech and other renders can be found on AS ๐ artstation.com/artwork/DvY80โฆ
Original concept is by @anafigreen ๐ฅฐ artstation.com/artwork/vJPYzโฆ

































