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Aslan

Sweden
Joined January 2015
Photo by calvinsilly (@ALVY_aaa)Photo by calvinsilly (@ALVY_aaa)Photo by calvinsilly (@ALVY_aaa)Photo by calvinsilly (@ALVY_aaa)Photo by calvinsilly (@ALVY_aaa)Photo by calvinsilly (@ALVY_aaa)Photo by calvinsilly (@ALVY_aaa)Photo by calvinsilly (@ALVY_aaa)Photo by calvinsilly (@ALVY_aaa)
About 3 months ago i uploaded an old project i worked on since 2022: youtu.be/ZA_ICDs9W9U?si=Fv8A… ive since then talked to a fellow editor about the project, and i felt inspired to share the rest here :3 A thread on some parts of the process:
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Breakdowns of the main two scenes:
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These were inreality proof of concepts that were meant to motivate me, but as i describe in the desc. of my video above i natrually lost intrest in the project; thinking after 4 years of (on and off) work that it was a waste of time. So in sharing this im hoping for closure :3
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Reuleaux! A color model for film characterization github.com/hotgluebanjo/reul…
Replying to @ALVY_aaa
For the curious: Repo is currently being overhauled, one of which being the temporary name. In the meantime there’s a fork of mine up.
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Oops! ALT text for the first image should instead be **Reuleaux to RGB** and not the other way around!
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A neat overview of the project: github.com/hotgluebanjo/reul… And for people interested in the derivation: github.com/hotgluebanjo/reul…
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Working with *hotgluebanjo* was delightful, a constant feedback loop of great things!
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Replying to @ALVY_aaa
Really Nice work, I use a version of this on my tools some time ago. github.com/JuanPabloZambrano… Mine has an extra mode to normalize the saturation mode as well which is how I have been using it.
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For the curious: Repo is currently being overhauled, one of which being the temporary name. In the meantime there’s a fork of mine up.
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calvinsilly retweeted
Ghost in the Shell (1995)
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calvinsilly retweeted
Keanu Reeves and Laurence Fishburne in The Matrix (1999)
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calvinsilly retweeted
Joseph Gordon-Levitt in Brick (2005)
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One cheap way of easily creating somewhat more realistic 2D camera shake is to fake parallax with a depth map.
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Small details that may deviate from preference is to e.g. focus onto something else than the sky; or whether the z position for the camera is moving too. Adding on-top the same shake but *inverted* using a 2D transform can be helpful when the camera is focused on e.g. the sky.
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