Juliano Silveira retweeted
Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition.
This will align Unreal with Y-Up, right handed standards of USD and glTF.
Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions.
The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not).
Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors.
The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.
They changed the orientation of axis in ortho view in #UE5.6. Is the LUF coming here too?
Juliano Silveira retweeted
To those of you excited by the idea of mass deportations that go way beyond the point of removing criminals, I ask:
Do the millions of busboys and dishwashers and gardeners and day care workers and housekeepers and janitors and street cleaners and sanitation workers and farmworkers who live in the shadows but make life a bit easier for you in various ways - people who have done nothing in the world to hurt you, ever, and are simply working hard each day trying to make life livable for them and their families - have they ever done anything to deserve your easy contempt?
Anything whatsoever?
Moving away from Photoshop to Krita has been really nice. I don't need to go through 5 popups to save a TGA, opening the app is way faster, and I don't have to consistently log in or deal with creative cloud clippy-style interruptions
Juliano Silveira retweeted
Rendering Engine Architecture Conference 2024 presentation recordings are now available online: youtube.com/playlist?list=PL…
Juliano Silveira retweeted
After 15+ years of exploring "Easy 3D" through SDFs, we've now put #ProjectNeo together, which you can try today in beta here: projectneo.adobe.com/
Juliano Silveira retweeted
Planes in 3D spaces:
🔗alexharri.com/blog/planes/
Juliano Silveira retweeted
Would you like to learn path tracing over the holidays? I created a workshop with 76 minutes of video presentation. Solve the @ShaderToy exercises as you watch, and you will have written your own ray and path tracer!
Brought to you by @IntelGraphics.
momentsingraphics.de/PathTra…
Juliano Silveira retweeted
Play through #TLOU2Remastered with several new unlockable skins for both Abby and Ellie, including Abby's intimidating Badlands skin.
Learn more here: playstation.com/en-us/games/…
Juliano Silveira retweeted
The Last of Us Part II Remastered comes to PS5 on January 19, featuring:
💥 No Return roguelike mode
🎙 Lost Levels with dev commentary
🎸 Guitar Free Play
👀 Graphical enhancements
🎮 DualSense integration
⭐ And more
Learn more here: bit.ly/46mDWoD
Juliano Silveira retweeted
Warner officially posted the Over the Garden Wall “Read and Listen Book” on youtube. It was a promo vinyl record & book for reviewers in 2014. It tells the shows story, but purposefully tells it wrong. Has some easter eggs. Jack Jones (the frog) narrates m.youtube.com/watch?v=ge7AEv…
Juliano Silveira retweeted
My new book is trending #1 New Release in C# Programming at Amazon US, check it out!
Amazon (US): packt.link/l33CO
Amazon (UK): packt.link/3U8Zb
Amazon (BR): packt.link/yDYbZ
Packt: packt.link/zknkp
Juliano Silveira retweeted
Everybody is excited about fitting things to things, so here are 500 gaussians splatted at will (4000 bytes uncompressed).
shadertoy.com/view/dtSfDD
It's a remake of the experiment I wrote about in 2010, but with anisotropy in the gaussians, which makes it much better.
Juliano Silveira retweeted
Nos últimos dias, finalmente tirei um tempo pra organizar meu portfólio!
behance.net/felipedalmolin
Pra quem curte game design, as páginas do Horizon Chase 2 e do Wonderbox têm uma espécie de post-mortem pessoal detalhando algumas decisões de design e de direção criativa 😉
Juliano Silveira retweeted
Stunning proof of concept for "You Ming Zhi : Slaying the Dragon" chinese CG animated project.
Full 4-minutes video >> catsuka.com/news/2023-08-08/…
Juliano Silveira retweeted
Saw some waterfall shaders here, wanted to share the one we did for Horizon Chase 2.
It uses a custom shading to get stylized speculars. We vertex painted foam and volume to blend with the environment. Palette is also dynamic for authoring different moods and ToD transitions.
Juliano Silveira retweeted
How your taxpayer dollars are paying influencers millions for @gotmilk ads. 🧵
Juliano Silveira retweeted
Not focusing on the GI tech (which is great btw) but the fantastic way it was published with a paper, presentation recording and slides and source code with a permissive license to give everyone the opportunity to easily evaluate it. More of that please! gpuopen.com/learn/amd-capsai…


























