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Exciting news! My first book, 'Creating an RTS Game in Unity 2023,' is officially out today! Check it out!
Amazon (US): packt.link/l33CO
Amazon (UK): packt.link/3U8Zb
Amazon (BR): packt.link/yDYbZ
Packt: packt.link/zknkp
Unity Memory Profiler: Analyse and Optimise Your Game’s Memory Usage
medium.com/@cicanci/unity-me…
#Unity #UnityEngine #GameDev
Minha palestra apresentada no evento anual da Unity, Unite 2025, em Barcelona: Reusable technology - Saving development time with shared Unity plug-ins and SDKs gamedeveloper.com.br/palestr… #unity #UnityEngine #Unite2025
Como configurar um repositório Git em projetos Unity.
Tutorial passo a passo com boas práticas, dicas e exemplos usando GitHub (vale também para GitLab e Bitbucket).
Confira o post + vídeo: gamedeveloper.com.br/git-no-…
#Unity #GameDev #Git
Bruno Cicanci retweeted
C'est magnifique!
Congrats to Clair Obscur: Expedition 33 and @SandfallGames on winning Game of the Year at #TheGameAwards!
Minha participação na Unite 2025 em Barcelona: gamedeveloper.com.br/unity-u…
#Unite2025 is right around the corner, and I'll be attending to speak about Reusable technology - Saving development time sharing plugins and SDKs! I'm hoping to see many of you there. If you want to know more about the different sessions and the schedule unity.com/unite
Bruno Cicanci retweeted
20 years of Unity, 20 years of creativity. 🕹️
We’re celebrating with an official Unity 20th Anniversary Game Jam! Use iconic assets from our history, make something new, and jam with the community.
The jam kicks off Nov. 7th and runs through Nov 9th. Sign up now: on.unity.com/UnityGameJam
#gamedev #MadeWithUnity #gamejam
Bruno Cicanci retweeted
October's scary, but learning doesn't need to be🎃
Epic's free learning content for this month explores how to design puzzle adventures, optimize physics performance, master temporal rendering, build cinematic rigs, and a whole lot more.
So, have no fear and dive in here: epic.gm/october-learning-con…
I just published in @gitconnected What I learned after making a game in 48 hours levelup.gitconnected.com/wha…
Novo post no blog: SDL3 com Visual Studio, git submodule, e GitHub Workflow
gamedeveloper.com.br/sdl3-gi…
Atualizei meu blog, agora usando @docusaurus gamedeveloper.com.br/
Bruno Cicanci retweeted
You got back from school, gathered your friends, and turned on the TV. Time for your favorite show… but now, the adventure takes you to Feudal Japan! ⚔️🔥
Our Assassin’s Creed Shadows homage to Tokusatsu features Strike As One by Edu Falaschi, sung by @TARO_KOBAYASHI
Bruno Cicanci retweeted
⚔️Ubisoft BrazilとUbisoft Japanのコラボレーション⚔️
スペシャル特撮ムービー&ミュージック「Strike As One」公開!
楽曲制作はエドゥ・ファラスキさん @EduFalaschiJP
日本語版歌詞・歌唱を、小林太郎さん @TARO_KOBAYASHI に担当していただきました🔥
ぜひご覧ください!
#AssassinsCreedShadows
Bruno Cicanci retweeted
UMA HOMENAGEM TOKUSATSU ⚔?
Assassin's Creed Shadows chega e celebramos uma das inúmeras paixões da cultura japonesa no Brasil: os tokusatsu!
Junte-se a Edu Falaschi para cantar STRIKE AS ONE, com JogaZulu como Yasuke e Thais Matsufugi como Naoe nessa série de TV reimaginada!
Assassin's Creed Shadows, Guerreiros das Sombras - Homenagem Tokusatsu
Em homenagem ao lançamento de Assassin's Creed Shadows no dia 20 de Março, comemoramos com todos os fãs da cultura japonesa no Brasil reimaginando como seria um tokusatsu clássico de Shadows!
I just published a new article: How to implement a Message Queue pattern on Unity #unity3d #gamedevelopment levelup.gitconnected.com/how…
I just published Best Practices for 2D Game Development in Unity link.medium.com/kVNBMk2amPb
I just published How I Slashed Memory Usage by Over 80% in a 2D Unity Game — Lessons in Optimisation link.medium.com/twMln5VehPb















