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A few of the projects and experiences we've created this year experimenting with #threejs :)
3DPK retweeted
But there is more! You can create illusion of mixing both worlds! This nice trick is implemented in R3F by amazing @0xca0a, you can use it just like this: <Html occlude="blending">.
Here is how it works in vanilla. First we do usual transparent scene, with objects and usual mesh plane. 4/6
3DPK retweeted
trying to make #geometrynodes Melt solver that respects the basemesh better. Also gets rid of the banding VDB workflow causes. Still missing some of the physics #simulationnodes #b3d #diy
3DPK retweeted
Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080
#unrealengine #UE5 #realtimevfx #fluidninja
3DPK retweeted
レイトレアドベントカレンダー21日目の記事を書きました
Linearly Transformed Cosine(LTC)[Heitz, et al. 2016]についての理論と実装(Unity)を解説しています
Texture Light対応まで書いています
kinakomoti321.hatenablog.com…
ℳℯ𝓇𝓇𝓎 𝒳𝓂𝒶𝓈
3DPK retweeted
"receivedShadowNode" the new feature in r171 is so useful!
I rewote my past work with it, and got concise and faster.
Thanks to @PavelBoytchev 's equirectangular texture generator.
created with #threejs
live demo (all source code is in html of the page) -> mameson.com/experiment/glsl/…
3DPK retweeted
THANK YOU @CampFlogGnaw #MFDOOMFOREVER
@madlib
@MiguelAtwdFrgsn
@Daedelus
@fatbellybella
@metalfacerecs
@rhymesayers
@tylerthecreator
+ THE METALFACE ORCHESTRA
3DPK retweeted
More Math to Shaders!! Visualize(and edit) both the code and the visuals instantly.
Now with data types and control flow, we can create function nodes with multi-line math to code.
Here's SDFs for Box, Sphere, Torus and Plane in maths straight from iq's blog
All in a browser!
3DPK retweeted
I've been working on procedural movement for my busy little duck and I'm stoked with how it's turning out! 🦆
#screenshotsaturday #gamedev
3DPK retweeted
The viral game where you play as action figures in a toy store is officially out on Xbox, selling over 40,000 copies in it's first 4 days, a dream accomplished for the lead of this indie dev project



















