Technical artist, GameDev, 3D artist. Blender | Unity. My game: Lucent VR.

Joined February 2021
Released my VR relaxing game for meta quest. Get here: meta.com/experiences/lucent-… #VR #metaquest #madewithunity #quest3 #meditation
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Shahzod Boyhonov retweeted
So much of cinema's power comes from believing that theres another human mind on the other side of the screen conversing with you. Someone who made hundereds small, big, deliberate, specific choices in every single frame. The tragedy of AI art isn't even that it looks bad, it's that it forces you to become a skeptic. The moment you start wondering if a gesture, a certain pacing, a duration of pause was intentional or just a program hallucinating, calculating probabilities,...the immersion dies, the magic disappears.
Smooth Operator
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Procedural paint animation test using repeat node in shader nodes, blender 5.2. #blender #b3d #shader
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You just had a meaningful conversation with someone. Then you found out that person was AI. How would you feel? You just wasted all your emotions to a robot.
You liked the song. Then you heard AI made it 😱 Must be exhausting, needing permission to enjoy things.
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Lip Sync test using Sample Sound Frequencies node. Blender, geometry nodes. #b3d #blender #geometrynodes
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RT @NuriddinKhamid: Introducing CurvBake Pro — ultra-fast, studio-grade curvature baker! GPU OptiX & CPU C++ speed Substance Painter mat…
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Combined with second cloth simulation stage for wrinkles and extra details. Blender 5.2. #blender #b3d #geometrynodes
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Octopus simulation test, Blender 5.2. Geometry nodes + new Cloth Dynamics node + custom effectors. Had to slightly modify the Cloth Dynamics node to achieve more accurate self collisions. #blender #geometrynodes #b3d
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Added swimming to Lucent VR. You need to enable it in the game menu panel. meta.com/experiences/lucent-… #vr #metaquestvr #madewithunity
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Added smooth turn, control/interactions improvements and some fixes.
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I just updated it. Removed couple difficult to find items. Added Quest Pro controllers support.
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Custom grass system. No instancing, no Compute shaders. Just game objects splitted into chunks with LODs. Displacement in vertex shader. Their geometry is pre-sorted towards the camera to minimize overdraw. Unity automatically handles culling as they are just game objects. #madewithunity #realtime
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Here running on Quest 3 for my meditation game. Wishlist here: meta.com/experiences/lucent-…
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No, we have RTX at home #madewithunity
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