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Released my VR relaxing game for meta quest.
Get here:
meta.com/experiences/lucent-…
#VR #metaquest #madewithunity #quest3 #meditation
Try the project file yourself here:
specoolar.gumroad.com/l/afut…
Shahzod Boyhonov retweeted
So much of cinema's power comes from believing that theres another human mind on the other side of the screen conversing with you. Someone who made hundereds small, big, deliberate, specific choices in every single frame.
The tragedy of AI art isn't even that it looks bad, it's that it forces you to become a skeptic. The moment you start wondering if a gesture, a certain pacing, a duration of pause was intentional or just a program hallucinating, calculating probabilities,...the immersion dies, the magic disappears.
Lip Sync test using Sample Sound Frequencies node. Blender, geometry nodes.
#b3d #blender #geometrynodes
RT @NuriddinKhamid: Introducing CurvBake Pro — ultra-fast, studio-grade curvature baker!
GPU OptiX & CPU C++ speed
Substance Painter mat…
Combined with second cloth simulation stage for wrinkles and extra details. Blender 5.2.
#blender #b3d #geometrynodes
Octopus simulation test, Blender 5.2.
Geometry nodes + new Cloth Dynamics node + custom effectors.
Had to slightly modify the Cloth Dynamics node to achieve more accurate self collisions.
#blender #geometrynodes #b3d
Added swimming to Lucent VR.
You need to enable it in the game menu panel.
meta.com/experiences/lucent-…
#vr #metaquestvr #madewithunity
Added smooth turn, control/interactions improvements and some fixes.
Released my VR relaxing game for meta quest.
Get here:
meta.com/experiences/lucent-…
#VR #metaquest #madewithunity #quest3 #meditation
I just updated it.
Removed couple difficult to find items.
Added Quest Pro controllers support.
Released my VR relaxing game for meta quest.
Get here:
meta.com/experiences/lucent-…
#VR #metaquest #madewithunity #quest3 #meditation
Custom grass system. No instancing, no Compute shaders.
Just game objects splitted into chunks with LODs. Displacement in vertex shader. Their geometry is pre-sorted towards the camera to minimize overdraw.
Unity automatically handles culling as they are just game objects.
#madewithunity #realtime
Here running on Quest 3 for my meditation game.
Wishlist here: meta.com/experiences/lucent-…





