๐Ÿ“น Housing TikToker/YouTuber ๐Ÿ’ผ Staff AI Eng ๐Ÿก Lead @yimbyeastbay ๐Ÿ—ณ๏ธ Delegate @CA_Dem ๐ŸŒ ex-Fuchsia/Chrome Eng @ Google

Alameda, CA
Joined July 2007
I just spend $1.40 in tokens haven't my agent play solitare
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Zac Bowling ๐Ÿฅ‘ retweeted
we were just on lunch
Muse's month-long run atop the Apple App Store has come to a tender and juicy end
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Zac Bowling ๐Ÿฅ‘ retweeted
ever wondered why you can't find housing in sf? i made a game where you try to build some. every site is a real project and every law is real. see how far you get.
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I usually don't give interviews in my own social content but I'm branching out :)
A racing game with AI opponents. A hand tracked garden on your table. A 2D to 3D scanner. All prototyped in minutes at Meta Connect. ๐Ÿš€ Install Meta VR CLI to start building for VR with AI ๐Ÿ‘‰ bit.ly/4yBTGTx Watch VR sessions from Meta Connect ๐Ÿ‘‰ bit.ly/4jLko7r
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Zac Bowling ๐Ÿฅ‘ retweeted
A racing game with AI opponents. A hand tracked garden on your table. A 2D to 3D scanner. All prototyped in minutes at Meta Connect. ๐Ÿš€ Install Meta VR CLI to start building for VR with AI ๐Ÿ‘‰ bit.ly/4yBTGTx Watch VR sessions from Meta Connect ๐Ÿ‘‰ bit.ly/4jLko7r
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Zac Bowling ๐Ÿฅ‘ retweeted
If you build for the web, you can build for Meta VR. With the Meta template for v0 by @vercel, describe an idea, deploy it, and open it on Meta Quest today. It's ready for Meta VR Glasses too, with gaze and hand input built in. See how it works ๐Ÿ‘‰ bit.ly/4yf49n1
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I was stuck in a meeting so I told @Muse to called my vet for me and check the stock of my dog's prescription kibble and asked them to set a bag aside for me for pickup. It just worked. The transcript of the call is wild. The preferred size wasn't in stock so it asked if we could set two sizes aside and decide when we get there.
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Zac Bowling ๐Ÿฅ‘ retweeted
Agentic workflows for Meta VR speed up setup, implementation, testing and performance optimization. The Meta VR CLI gives coding agents like Muse Code current platform knowledge, and updated simulators are ready to test for Meta VR Glasses.
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Met Bigfoot at #MetaConnect2026! Canโ€™t wait for the keynote when you all get to see what I have been building over the last year!
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30 minutes until the Meta Connect keynote! This is going to be exciting!
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LG is sucking at quality lately. My sound bar is dropping out with Dolby Audio with LG G5 TV randomly and their app when I go to reboot it doesnโ€™t work anymore and starts speaking to me in Korean. I want to downgrade my TV + soundbar firmware and apps to versions that still work @LGUS
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Zac Bowling ๐Ÿฅ‘ retweeted
Last night, I built a VR game prototype in a few hours with Muse Code on PC. It was already available on macOS and Linux, and today weโ€™re bringing it to PC! ๐Ÿ”ฅ I tested it with Unity through the Unity CLI, and here are a few things that worked really well for me: - Having Muse Code on PC alongside Link, which is only supported on Windows, makes testing in the headset so much faster. - I built one feature at a time, just like I do with other agents: a Unity project ready for MR/VR, then the core mechanic, the game loop, and finally the environment. - I added rules to AGENTS md to prioritize Meta VR CLI for context. This worked really well for implementing the hand tracking punch mechanic and power up. - After initially testing in Meta XR Simulator, I found that the shaders needed changes for stereo rendering in VR. Muse Code handled those updates really well. ๐—ง๐—ผ ๐—ถ๐—ป๐˜€๐˜๐—ฎ๐—น๐—น ๐—ถ๐˜, run these commands: irm dev.meta.ai/install.ps1 | iex Give it a try with a VR idea youโ€™ve been wanting to prototype, or a feature in your existing game. Create a branch and give yourself room to experiment! Whatโ€™s the one VR/MR feature youโ€™d want me to try building next? ๐Ÿ‘€
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Zac Bowling ๐Ÿฅ‘ retweeted
Muse Code from Meta is now available natively on Windows - no WSL required. Itโ€™s PowerShell-fluent, sandboxed by default, native x64 and ARM64, and supports zero-admin install. Coming soon: intersession messaging. Get started: irm dev.meta.ai/install.ps1 | iex Learn more: bit.ly/3UZJhlA
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Zac Bowling ๐Ÿฅ‘ retweeted
When coding agents pull from outdated APIs, they can turn one prompt into a new debug loop. ๐Ÿ˜ตโ€๐Ÿ’ซ The Immersive Web SDK lets your coding agent check relevant documentation and examples in your project, so it builds on the current API. Try it today ๐Ÿ‘‰ bit.ly/4yiRSyd
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Zac Bowling ๐Ÿฅ‘ retweeted
There's a better way to find and fix frame drops. ๐Ÿ”๐Ÿง  AI performance tools for Meta VR speed up your entire profiling workflow, from trace capture to scene-level fixes. Check out what's new ๐Ÿงต๐Ÿ‘‡ (1/5)
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Zac Bowling ๐Ÿฅ‘ retweeted
Michigan, letโ€™s win this.
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Zac Bowling ๐Ÿฅ‘ retweeted
San Francisco cut its affordable-housing requirement from 15% to 5% because the city's own controller found the old rate made most projects unprofitable to build at all โ€” so developers built nothing. missionlocal.org/2026/07/sf-โ€ฆ
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I predict in a few years, things created with no AI at all will be marketed like 70mm IMAX or artisanal small batch coffee instead of the mass market stuff. Something that the snobs will pump up and say it's intrinsically better because it's created by humans who care, made the old-fashion, expensive, and hard way by people who really care about the craft. And it will be an infrequent and rare treat for us to consume.
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Big water main break in Alameda at Webster and Pacific โ€“ at Alameda, CA
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Hot take: most of the bridge tolls in the Bay Area are an inequitable tax on the relatively poorer East Bay when the revenue earned also goes to pay for transit entirely within the already affluent peninsula communities too. We should have tolls to get into SF from the south.
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