zapt3 retweeted
2Dブロック採掘×サバイバーライク『Slime Mine Survivor』のデモ版を公開しました!
自分が本当に遊びたいと思えるゲームを目指して、ひたすら作り込んできました
ぜひ一度触ってみてもらえると嬉しいです
面白そうと思った方は拡散していただけると非常に励みになります!
store.steampowered.com/app/5…
zapt3 retweeted
デモ版を公開しましたが、まだあまり遊んでもらえていません。
がむしゃらに開発を続け、自信を持って遊んでほしいと言えるゲームになりました。
正直もっと多くの人に遊んでほしいです。
しかし、一個人開発者には限界も感じています。
どうか、プレイや拡散で力を貸していただけないでしょうか。
2Dブロック採掘×サバイバーライク『Slime Mine Survivor』のデモ版を公開しました!
自分が本当に遊びたいと思えるゲームを目指して、ひたすら作り込んできました
ぜひ一度触ってみてもらえると嬉しいです
面白そうと思った方は拡散していただけると非常に励みになります!
store.steampowered.com/app/5…
zapt3 retweeted
I’m excited to finally show you Ebbtide’s operations map.
If you’ve been wondering how far the battlefield extends, every battle you’ve seen so far has taken place in and around Los Angeles.
The tutorial and Chapter 1 are being built around a fighting retreat across LA, holding successive positions as you fall back toward the Port of Los Angeles.
I visited LA a few years ago and practically lived in GTA V. I already knew it was huge, but researching this battlefield made me appreciate its scale all over again.
The map covers part of the wider LA metropolitan area. Sorry, Anaheim. I had to draw the line somewhere.
These three videos show how commands on the operations map connect to the battlefield:
1. Naval and air support — issue orders to ships, call in fighter support, and follow the aircraft through their flight, turns and attacks.
2. Helicopters — direct an Apache from the map, then dive down to follow its flight over the city.
3. Ground forces — inspect the horde, give your armored units movement orders, and follow the fighting through the streets. When the ammunition runs out, the main gun can no longer fire. It needs resupply.
The city is still a work in progress. I’m planning more operations and encounters to fill out the map, along with landmarks to make its different areas more recognizable.
I’m also working to minimize loading interruptions when moving between the map and the battlefield. Keeping close-up detail across an area this large is another challenge I’m continuing to work on.
What do you think of the operations map so far?
Early development footage.
#indiedev #gamedev
zapt3 retweeted
grew up playing video games with 8 colors and using internet that took 30 secs to load a picture
made it all the way to artificial intelligence and flying cars
not bad
zapt3 retweeted
リリースまでいよいよあと少し!!
少しでも気になったら、ぜひウィッシュリスト登録で応援していただけると嬉しいです!
#indiegame #gamedev
zapt3 retweeted
Point Rescue: Arcade demo is now available to play over at itch.
Contains 3 missions of shooty, arcade action.
Repeat playthroughs may switch around the enemy placement.
Links below
#indiedev #godotengine #lowpoly





















