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Canada
Joined March 2009
Photo by YOSHIBABA (@yosh1baba)Photo by YOSHIBABA (@yosh1baba)Photo by YOSHIBABA (@yosh1baba)Photo by YOSHIBABA (@yosh1baba)Photo by YOSHIBABA (@yosh1baba)Photo by YOSHIBABA (@yosh1baba)Photo by YOSHIBABA (@yosh1baba)Photo by YOSHIBABA (@yosh1baba)Photo by YOSHIBABA (@yosh1baba)Photo by YOSHIBABA (@yosh1baba)
YOSHIBABA retweeted
damn, why would the jets post this 💔💔 #NHLJets #GoJetsGo
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JJ McCarthy went from QB1 to QB3 and still celebrated his teammates like he’d thrown the game-winning touchdown. He handled the demotion better than the Vikings handled their entire quarterback room.
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YOSHIBABA retweeted
Increase the pay gap
New Mexico State women's basketball was down 1 with about 20 seconds left in the 4th, stole the ball, & scored on their own basket...
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YOSHIBABA retweeted
LaMelo knew he had Zion on an island 🤧
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YOSHIBABA retweeted
Zelda by Thomas Mahler
Played a bit of the Ocarina of Time Remake with my son yesterday. We also played through the 3DS version together a few years ago. My son was immediately blown away by the art direction. All I kept hearing was: "Dad, it looks so real!" When he got the Kokiri Sword, he actually reached out and touched the screen to see if he could grab it... lol. Personally, I've always been somewhat disappointed by Ocarina of Time, and that hasn't changed today. After the brilliant A Link to the Past, Ocarina of Time just felt emptier and more confused to me. And frankly, none of that has really been addressed. Hyrule Field's design was still somewhat excusable back in 1998, given how incredibly limited the Nintendo 64 was from a technical standpoint. But today, especially when the game is using the technology from BotW and TotK? Yikes. Something that already bothered me back then, but that I couldn't quite articulate properly at the time, was that a huge part of Zelda's magic came from the fact that there was always something interesting to do. The Moment-to-Moment was exquisite in those earlier games. Every screen in Zelda 1 or ALTTP held some kind of secret or some opportunities of interactivity. There were always enemies to fight or something to interact with. Fight your way through a few bushes over here in the overworld and suddenly you stumble into a little grove where the Flute Boy is playing his flute. Whoa! Interesting! Then along came Ocarina of Time, where you'd spend two minutes doing absolutely nothing but holding the analog stick forward to walk across a boring, empty Hyrule Field. Try to do this design exercise: Graph out Hyrule Field from top-down and then try to come up with what interesting gameplay mechanics hide behind every cell. You'll quickly find that there's really not that much at all going on... And sure, Hyrule Field looks prettier now, but it's still just as empty and uninteresting as it was back then. That means the entire overworld, which was so magical in Zelda 1 and ALTTP because every new dungeon item unlocked entirely new ways to interact with the environment, discover new areas and so on, is unfortunately no longer there in the same way. Instead, you get this typical open-world terrain that you just walk through. On your very first trip from Kokiri Forest to Hyrule Castle, you fight exactly ONE tiny enemy and spend roughly two minutes doing nothing but holding your analog stick forward without anything remotely interesting happening. From a level design perspective, that's something I would NEVER approve at Moon. I would've turned Hyrule Field into a proper overworld where every single segment offers interesting opportunities for interaction. And after every dungeon, every new item you got should make you giddy about going back to the overworld to find out what amazing new discoveries are available now! Over here, you can jump into the river and discover an NPC hiding beneath the bridge who gives you an interesting quest. Over there, you can use your Boomerang to interact with something. Around that corner, there's something you can do with the Hookshot. Further back, you can blow open a new path using Bombs. Down that little alley, you can lift a heavy rock that reveals a cave leading into an elaborate underground network, which eventually opens up a secret entrance into Hyrule Castle Town, where you can find a Heart Container. And so on, and so forth. But none of that stuff happens here. Back in 1998, Hyrule Field was a nice little tech demo that allowed Nintendo to show off how the N64 could render some really big triangles, just to make the poor old PlayStation look bad. But from a design perspective, it was already pretty lousy back then. And to simply copy that design 1:1 today? Nah. Every designer at Nintendo should be crying foul and know that this could be done so much better nowadays. Now, I'm sure some people will come along and start rambling about staying faithful to the original... Oh, give me a break. I just took Zelda 1 apart myself and turned it into a 16-bit game. Zelda 1 didn't actually need that many improvements because Miyamoto was still putting his hands on every single screen like a ruthless design dictator back then. But even there, you could improve certain empty areas (like the empty desert where absolutely nothing happens) simply by introducing interesting new designs and opportunities for interaction. What we're getting here, once again, is essentially just a graphical update. And I mean, graphically the game is really nice! But as always in games, graphics != fun. We already had a pure graphical update with Ocarina of Time 3D, so... did we really need yet another one? What happened to Nintendo only making a new game when they figure out featuring new ways to play? From a pure game design perspective, there was SO much more potential here, and I find it quite disappointing that Nintendo's designers apparently decided against really flexing their creative muscles. Any reasonably competent designer could've squeezed a lot more fun out of this simply by understanding what makes the Zelda formula work and then consistently questioning whether the moment-to-moment experience is actually enjoyable. If we're being honest with ourselves, Ocarina of Time these days is a solid 7.5–8/10 game whose design unfortunately doesn't quite measure up to its predecessors due to the technical limitations back then. Those limitations don't exist anymore, so why are we still getting those same old restricted designs? Back in 1998, you could overlook some of those shortcomings because the game was still an absolute bombshell thanks to innovations like Z-targeting and so on. It showed the entire industry where video games could go next in the same way Super Mario 64 did. But nowadays, all of that stuff has become the de-facto standard. So the main focus should've really been on the level design and the interplay between the overworld and the dungeons - and that's precisely where OoT is decidedly hit-and-miss. I genuinely wish the international gaming press had a better understanding of game design instead of largely behaving like a bunch of graphics whores. Giving Ocarina of Time a 10/10 for its design just goes to show that, unfortunately, a lot of games journalists don't really understand game design in the deep manner that they ought to in the first place. We've seen plenty of games after OoT that did terrains like that that kinda looked nice, but really didn't offer much fun. And sadly, nobody at Nintendo sought to address this issue when it's clear that they all understand how to do it better these days.
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YOSHIBABA retweeted
😭😭😭🤣🤣🤣🤣💀💀💀💀
Kyler Murray has reportedly picked up the offense quickly, absorbed the playbook "in a hurry," and is handling himself "like an alpha QB," per @JFowlerESPN
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Traded J.J. McCarthy for a guy getting "soft benched". I will never shut up about that trade. Even if McCarthy ends up being a bust. The trade was unnecessary and did not make sense. #Vikings
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I want so bad to see Vikings vs Giants in playoffs and see the face of KOC losing against JJ
"I absolutely love his playcalling and how he adapts with the flow of the game." J.J. McCarthy talks about how well Matt Nagy's playcalling works for him:
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They are terrified of this dude ,Talarico and Ossoff. Meanwhile their young up and comers are Barron Trump , Andrew Tate and Jake Paul. Watch creepy Jessie Watters get schooled...it's savage
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YOSHIBABA retweeted
There is a reason for a change of scenery because half of the fan base has no idea what they are talking about. Every chance someone had to tear McCarthy down they took it, including the HC. Organizational malpractice at its finest…led by KOC
According to @DanGrazianoESPN, the Vikings have no regrets after trading JJ McCarthy, despite Kyler Murray's struggles. "Vikings people I spoke to were very happy for quarterback J.J. McCarthy... [The Vikings] recognize they have a chance to look bad if McCarthy plays well for the Giants and Kyler Murray doesn't get things going in Minnesota, but everyone agrees it was time for a scenery change."
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YOSHIBABA retweeted
"george said yesterday that you looked the quickest of the whole pack" max: "i'm always the quickest. It just depends if the car can show it or not. I'm always the quickest"
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Kyler Murray haters, If JJ McCarthy has his 3rd straight career performance this weekend will it be harder for you to continue blaming Kyler? Or is it just a coincidence that McCarthy knows how to play football after getting out of the KO system? I think the McCarthy trade proves that not retaining Darnold was 100% a KO decision because Nolan came here knowing nothing about McCarthy and was relied that our former first round pick was worth trading.... Who do you think told Kwesi that Darnold wasn't worth paying? Kwesi was reasonably fired, but KO should've went with him.
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YOSHIBABA retweeted
Shots fired 🤨 Kevin you hear this shit? #skol
"I absolutely love his playcalling and how he adapts with the flow of the game." J.J. McCarthy talks about how well Matt Nagy's playcalling works for him:
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YOSHIBABA retweeted
Meanwhile, in New York. The Vikings' biggest offseason priority is not a new starting quarterback. It's a new offensive play-caller who will call the offense for that quarterback.
"I absolutely love his playcalling and how he adapts with the flow of the game." J.J. McCarthy talks about how well Matt Nagy's playcalling works for him:
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Wait you can actually adjust game plans on the fly??
"I absolutely love his playcalling and how he adapts with the flow of the game." J.J. McCarthy talks about how well Matt Nagy's playcalling works for him:
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Kevin O'Connell somewhere in Eagan: Uhh, I'm not sure I'd call that (proper) quarterbacking...that little side step skip after the throw somehow altered the pass trajectory" "Oh and it's a bit too showy for a guy who never ran the 40 yard dash" That's what JJ dealt with in MIN
J.J. McCarthy getting ready for his second start with the Giants. It will be his first vs. an NFC East opponent. Giants at Eagles on Sunday.
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The same team that just pulled this off hadn’t scored 4 goals combined in nearly 150 minutes. God what a sport, it’s beautiful.
Teams were 0-9652-0 in NHL history when trailing by 4+ goals in the final 3 minutes of the 3rd period entering Tuesday
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Having sex in the 90s: Man: I'm sexually attracted to you. Woman: I'm attracted to you too. Man: Wanna have sex? Woman: Sure! Having sex in 2026:
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YOSHIBABA retweeted
Dude knows how to speak. Like it’s so good
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Big Buff's retirement literally came out of NOWHERE.
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