Founder & CEO @ BlockBastards Building the most complete growth solution for Indie Games: QUDO

Portugal
Joined November 2008
QUDO is finally on live on Main-net! Join, discover games, play! Be part of our indie games community
QUDO is live on mainnet. 🚀 Play an indie game on the platform and you are rewarded QUDO credits for the time you spend to use within the QUDO ecosystem and support indie games. 👉 games.qudo.io
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João Abrantes retweeted
Tomorrow. 🚀 QUDO mainnet goes live. From tomorrow, the time you spend in the games on the platform rewards you live QUDO credits, running on @HelloTelos and it gets listed on @aeroxyz. Same games. Same reasons to play them. New ground underneath. 👉 qudo.io/whitelist
It's official. 🎉 QUDO launches on August 24th. The platform leaves testnet and the $QUDO token goes live with it. Years of testnet, over 60k gamers, one Snapshot. Now a date. Whitelist page is in the comment below! 👇
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João Abrantes retweeted
Vision board: 1. Strong bipartisan vote on CLARITY Sep 15th 2. Uptober 3. Next crypto bull run begins Just as the prophecy foretold
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The DAY is finally coming. After several challenging years of development QUDO IS finally launching. Stay tuned, join the whitelist. Main-net launch is already NEXT MONDAY
It's official. 🎉 QUDO launches on August 24th. The platform leaves testnet and the $QUDO token goes live with it. Years of testnet, over 60k gamers, one Snapshot. Now a date. Whitelist page is in the comment below! 👇
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João Abrantes retweeted
"A niche game is a good sign. It means an audience exists. The bad case is having no niche at all." Ivan Barroso (aka: @osvelhostempos): 20 years in games, years of it inside PlayStation, three books on the history of the industry. We sat him down on what indie devs get wrong before they ship.
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this new category of qudo games channel on youtube is juicy content for developers
Portugal's biggest indie studio isn't in Lisbon or Porto. It's on an island in the middle of the Atlantic. We asked @MarcoBettencou1 of @redcatpig how he built it, and why he'd never leave. 🎙
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João Abrantes retweeted
You've been playing for the fun of it. That playtime counts toward the Launch Airdrop only until Monday. July 6th, 17:00 UTC. We take the Snapshot, and the counter stops. 📌
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João Abrantes retweeted
A good game isn't enough to get found anymore. Half the games launched on Steam in 2026 earned under $300. Plenty were genuinely good. They just never built an audience before the store page went up. Our new Indie Growth Clinic episode breaks down how to fix it. 👇
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João Abrantes retweeted
Four indie games worth your time, all on @QUDO_games. 🎮 A deckbuilding RTS, a roguelite where you tear enemies apart, an arena shooter with player-made weapons, and a football game timed for the World Cup. 👉 youtube.com/watch?v=HMEOwVJF…
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Launch at $14.99 with Steam's 40% launch discount = $8.99. Real event. Launch at $4.99 with the same 40% = $2.99. Nobody notices. Your launch price is the anchor every future discount references. Build it where it can actually create momentum.
Why did Vampire Survivors raise its price after going viral, instead of dropping it? The latest Indie Growth Clinic breaks down 5 pricing mistakes quietly killing indie launches on Steam, plus a 6-question framework to set yours before launch. #indiegame #indiedev
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João Abrantes retweeted
Why did Vampire Survivors raise its price after going viral, instead of dropping it? The latest Indie Growth Clinic breaks down 5 pricing mistakes quietly killing indie launches on Steam, plus a 6-question framework to set yours before launch. #indiegame #indiedev
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one of the most recent games on Qudo is being played live now. and it looks really nice 👌
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João Abrantes retweeted
Your Steam launch window is about 48 hours. Most of it is decided in the weeks before launch day. We cover this in our latest video. ⏬ #indiedev
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João Abrantes retweeted
Most #indiedev think their Steam screenshots are a portfolio. Players treat them as an answer to one question: what would I be doing right now if I bought this. #indiegame #gamedev
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João Abrantes retweeted
It's #WishlistWednesday 🫡 Drop your Steam page below and WE'll wishlist 👇 Indie devs supporting indie devs. Let's get those numbers up 📈 #indiedev #indiegame #gamedev
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João Abrantes retweeted
A Steam capsule has under 2 seconds to earn a hover. Another 5 to earn the click. Most are designed at full size and never tested at the size they actually appear in. Quick test: shrink yours to thumbnail. Is the focal point still readable? Does the text survive? Does it look distinct from the rest of the genre? If the answer's no, that's where players are dropping off.
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João Abrantes retweeted
When you’ve been in Crypto more than 5 years
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Your Steam Page Is Leaking Wishlists: Fix These 5 Things youtu.be/oMFwnXBSmnY?si=cuyh… via @YouTube
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Hey Gamedev: If Your Steam Page Is Leaking Wishlists: Fix These 5 Things youtu.be/oMFwnXBSmnY?si=cuyh… via @YouTube
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