Louis-Xavier Buffoni (@xbuffoni) profile picture

Director, R&D Audiokinetic

Joined August 2012
Part 3 of our blog series "A Wwise Approach to Spatial Audio". Audiokinetic R&D Director @xbuffoni covers #spatialaudio paradigms Geometric Acoustic Simulation & Reverb Effect Control from Acoustic Parameters. #SpatialAudio #GameAudio #GameDev #VR hubs.ly/H0vbzYz0
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Here's Part 2 of our Spatial Audio blog series "A Wwise Approach to Spatial Audio". Audiokinetic R&D Director @xbuffoni covers diffraction with practical use cases! #Wwise #SpatialAudio #Audiokinetic #GameAudio #GameDev #VR hubs.ly/H0tnlHW0
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Kicking off a new #SpatialAudio blog series, #Audiokinetic R&D Director @xbuffoni shares “A #Wwise Approach to Spatial Audio”! He covers Distance Modeling & Early Reflections, & explains the ‘why’ behind certain dev. decisions. #GameAudio #GameDev #VR hubs.ly/H0sXBLs0
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Louis-Xavier Buffoni retweeted
See you there!
Join us live tomorrow on #Twitch at 3PM ET. @DamianKastbauer, @MadsMaretty and @thalieloz preview #SpatialAudio in #WAG with time to answer questions as we explore "Rooms and Portals in Unity." #Unity3d #gameaudio #Wwise #gamedev #audiokinetic hubs.ly/H0qy7bL0
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Louis-Xavier Buffoni retweeted
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#SoundSeedGrain is Live! R&D Director @xbuffoni shares: The Making of SoundSeed Grain, and how the community helped us build this #GranularSynth for #Wwise. #gameaudio #sounddesign #gamedev #interactiveaudio #audiokinetic hubs.ly/H0fS-8Y0
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Louis-Xavier Buffoni retweeted
it's done. SoundSeed Grain is out with Wwise 2018.1.4. Download now from the Wwise Launcher. Make sure you add the plug-in during installation. #granular #GameAudio
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Louis-Xavier Buffoni retweeted
6 décembre 2017 - 28 ans après - Souvenir et recueillement ow.ly/iwem30h2Hid
Louis-Xavier Buffoni retweeted
30-50% of programmers were women in the 1950's. Women pioneered computer programming. Then men took their industry over. bit.ly/2igDRgI
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#SpatialAudio testing playground #Wwise Audio Lab is live! @sashby21 walks us through #WAL! #VR #gameaudio #gamedev hubs.ly/H08Q8gT0
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hmm.. so what can you do with WAAPI? Here are 4 WAAPI projects from our #Audiokinetic #hackathon ! hubs.ly/H077D480 #Wwise #gameaudio
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#SpatialAudio blog - Auralizing soundscapes through virtual acoustics by @benoita hubs.ly/H06kpmv0 #Wwise #gameaudio #VRAudio
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#SpatialAudio blog by @BenoitA Reviewing the immersive potential of classic reverberation methods #Wwise #gameaudio hubs.ly/H068CJd0
Louis-Xavier Buffoni retweeted
Attending MIGS in Montreal next month? Join me for a session on virtual acoustics and a sneak peek at our upcoming early reflection tech! xitter.cf/MIGS__/status/79065914…
Replying to @BenoitA
@BenoitA will teach you the art of mixing for virtual acoustic spaces & provide an overview of the current trends bit.ly/2epwJ27
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Using Ambisonics for Dynamic Ambiences - hubs.ly/H04rdXp0 by @xbuffoni #wwise #gameaudio #spatialaudio
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New blog - Ambisonics as an Intermediate Spatial Representation (for VR) by @xbuffoni hubs.ly/H03TmS10 #wwise
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Louis-Xavier Buffoni retweeted
my colleague @xbuffoni talks about object-based audio xitter.cf/audiokinetic/status/74…
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Workshop on #spatialaudio for interactive media by @sashby21 & @xbuffoni hubs.ly/H0331vJ0 @ix_symposium
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Immersive sounds through Ambisonic & geometry-based reverberation. Join the conversation hubs.ly/H02lZvs0 #Wwise #GameAudio #VRAudio
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