
I play Beat Saber really badly and some people seem to enjoy it. Livestreams at https://xitter.cf/t.co/dx4QWUw9sK Business inquiries: [email protected]
Norge
Joined September 2012
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So happy to see this update finally coming, liking everything I'm seeing!
Not a fan of the new logo though :c
💥 The biggest update in Beat Saber history. 💥
We're adding a brand-new way to play — Flux — bringing hand tracking to the entire game, and finally giving you a progression system with rewards worth chasing: ✨Custom Sabers✨ and much more.
Eight years in, and we're just getting started. Coming Spring 2027 to Meta VR Glasses, Meta Quest and Steam.
According to Youtube's AI summary, I have now officially joined @TVMG265182 and together we have mapped the music of Zed's dad. I hope he is proud of us!
Due to decline in relevancy, the Tempex channel has been sold to TemPlush AI. No more humans will be using this account, any and all content from now on will be auto generated. This concludes our public service announcement. Have a wonderful human person day and/or night. :)
You know that game artists worked hard on to make it look as unique and amazing as it does? Well fuck that let's run it through a filter to make it look as generic and ugly like every other soulless AI slop that's out there! It's the future guys I promise!! A breakthrough!!
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/new…
Tempex retweeted
There’s a whole generation of people that don’t understand the historical significance of this interaction
You're telling me RAM prices are up 1000% because Roblox lets you AI generate a stolen and shitty ass version of Expedition 33?
Replying to @Roblox
In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image.
Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data.
World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment.
Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle.
We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds.
In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously.
All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4
Readers added context they thought people might want to know
The beginning of the video has stolen assets/design from Clair Obscur: Expedition 33 by Sandfall Interactive. The environment is the Flying Waters area and the girl in the video is Maelle.
store.steampowered.com/app/1903340/Cl…
expedition33.wiki.fextralife.com/Flying+Waters
clair-obscur.fandom.com/wiki/Maelle

















