Wes Smithe retweeted
Replying to @MattBinder
Arrest communists
Seize their belongings
Deport them into space
Wes Smithe retweeted
The dungeon synth tracks on these old 1980’s documentaries had no business going this hard holy shit
re: the opening...why didn't we go with Digital Intelligence/DI?
Seems to be the most literal and least offensive descriptor that also pairs better with the theoretical stages (DGI, DSI)
POD UP! 🚨
-- Anthropic S-1 Shocker: Greatest Business Ever?
-- AI's Biggest Financial Risk
-- Google’s $500B Wipeout
-- Midterm Predictions
(0:00) Bestie Intros
(3:22) Anthropic S-1 Breakdown: Greatest Business Ever?
(32:47) AI's Biggest Problem and Anthropic's Doomer Showdown
(1:01:57) Google Sheds $500B Market Cap in Worst Day Ever: What Went Wrong?
(1:14:17) Final Midterm Predictions and Scenarios
My pumpkin has won the contest at my kids' school the last two years.
Three-peat in the bag tomorrow.
Wes Smithe retweeted
Bugün yoğun bakımdaki babaannemi ziyarete gittim. Oradayken Claude Opus 5.5 kullanarak hastabaşı monitörüne Doom portladım. Oyundaki can yüzdesini hastanın nabzına senkronize ettim; can 0’a düşerse nabız da sıfıra düşer. Bu da oyunu daha heyecanlı hale getiriyor.
Wes Smithe retweeted
At times, the joy that life attacks me with is unbearable and leads to gasping hysterical laughter. I find myself completely out of control and wonder how could life could surprise me again and again and again, so completely. How could a man be a cynic? It is a sin.
Wes Smithe retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Wes Smithe retweeted
CAW CAW CAW CAW CAW CAW CAW
CAW CAW CAW CAW CAW CAW CAW
CAW CAW CAW CAW CAW CAW CAW
CAW CAW CAW CAW CAW CAW CAW




























