I'm developing Cube World, a voxel-based exploration RPG.

Germany
Joined December 2011
Adding tree logs and stumps to Cube World Omega. 🌳
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Next Cube World Omega update can display two skill xp bars at once, which is useful to track pet traming together with other skills. #cubeworld #cubeworldomega
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A normal day in Cube World Omega ☀️
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Working on bulk selling for Cube World Omega! Select items across inventory tabs, see their total gold value, and sell them all with one click. Equipped items stay safe, and stacks are sold in full. #cubeworld #cubeworldomega
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Wolfram von Funck retweeted
Thank you so much for this @wol_lay
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Investigating invisible players and creatures in large player groups. #cubeworldomega
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Cube World Omega ambience #cubeworld #cubeworldomega
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Some fresh Cube World Omega screenshots ✨ #cubeworld #cubeworldomega
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Some Cube World Omega gameplay, featuring a new glyph language. ❤️🧊🌎 #cubeworld #cubeworldomega
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Finally re-added facial expressions that I showed a while back to my new engine. Players and NPCs can blink and look angry, happy, surprised, or sad. I actually only wanted to show you a short clip but ended up making this whole video.😅 Enjoy! #cubeworld #cubeworldomega
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Working on voxel-by-voxel customization for weapons, armor and jewelry! You can now even remove voxels from the original model and pick colors. Glow-in-the-dark spirit cubes are back, too! ✨ #cubeworld #cubeworldomega
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New Cube World Omega screenshots! #cubeworld #cubeworldomega
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New Cube World Omega screenshots from today! Added a couple of new locations like towers, shrines. 🛠️ #cubeworld #cubeworldomega
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Working a lot on dungeons. Here I'm testing patrols: enemy groups that move between locations to make dungeons more challenging. Multiple floors, gates, boss encounters are working, too! ⚙️ #cubeworld #cubeworldomega
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Some Cube World Omega screenshots from today. 📸 #cubeworld #cubeworldomega
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Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld
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Working on warrior skill trees, though technically, they're DAGs. In the new skill system, some paths will be mutually exclusive, forcing you to commit to a direction like offense or defense, while others can be developed in parallel. #cubeworld #cubeworldomega
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Fresh Cube World Omega screenshots! All classes are fully functional now, including some new skills! Next working on skill trees. #cubeworld #cubeworldomega
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Finally added pet taming and pet leveling again in Cube World Omega. Bonus: Pets in the inventory got their head as preview sprite instead of a generic cage! 🐶 #cubeworld #cubeworldomega
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